annotate docs/html/sdlcreatecond.html @ 876:9e84d106ec19

(Said Max Horn on the SDL mailing list...) Hi folks, based on Eric Wing's patch, I created the attached patch which fixes the OpenGL coordinate inversion bug in SDL. It works fine over here on 10.3 with Ryan's test program (which I also attached). There is another change in it: I removed the "- 1" in the two lines using CGDisplayPixelsHigh()... while I understand from a logical point of view why they *should* be correct, I checked the actual values computed that way, and they were off-by-one. After removing the " - 1", the returned mouse coordinates are correct. I checked this by moving the mouse to the screen top/bottom in fullscreen mode, BTW. With the change, the proper values 0 and 479 are returned (in 640x480 mode). Sam, you may still want to test on 10.1, it's very simple using Ryan's minimal test code :-) Cheers, Max (Here is the reproduction case for revision history's sake...) /* * To compile: * gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL * * --ryan. */ #include <stdio.h> #include "SDL.h" #include "SDL_opengl.h" int main(int argc, char **argv) { Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */; SDL_Surface *screen; SDL_Event event; int done = 0; GLfloat ratio; SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); if ((argv[1]) && (strcmp(argv[1], "--grab") == 0)) SDL_WM_GrabInput(SDL_GRAB_ON); screen = SDL_SetVideoMode(640, 480, 0, flags); if (!screen) return(42); ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glViewport( 0, 0, screen->w, screen->h); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0f, ratio, 0.1f, 100.0f ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapBuffers(); // eh, close enough. #define MAX_X 6.12 #define MAX_Y 4.50 while (!done) { int x, y; GLfloat glx, gly; if (!SDL_WaitEvent(&event)) break; switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; } SDL_GetMouseState(&x, &y); glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X; gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(glx,-gly,-6.0f); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f); glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f); glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f); glEnd(); SDL_GL_SwapBuffers(); } SDL_Quit(); return(0); } /* end of test.c ... */
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Mar 2004 09:38:20 +0000
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40 >SDL Library Documentation</TH
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71 ><H1
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72 ><A
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73 NAME="SDLCREATECOND"
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74 ></A
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75 >SDL_CreateCond</H1
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82 >Name</H2
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83 >SDL_CreateCond&nbsp;--&nbsp;Create a condition variable</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"
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101 #include "SDL_thread.h"</PRE
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102 ><P
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103 ><CODE
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104 ><CODE
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105 CLASS="FUNCDEF"
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106 >SDL_cond *<B
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107 CLASS="FSFUNC"
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108 >SDL_CreateCond</B
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109 ></CODE
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110 >(void);</CODE
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111 ></P
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112 ><P
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113 ></P
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121 ><H2
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122 >Description</H2
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123 ><P
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124 >Creates a condition variable.</P
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125 ></DIV
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126 ><DIV
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131 ><H2
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132 >Examples</H2
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133 ><PRE
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134 CLASS="PROGRAMLISTING"
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135 >SDL_cond *cond;
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136
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137 cond=SDL_CreateCond();
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138 .
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139 .
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140 /* Do stuff */
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141
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142 .
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143 .
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144 SDL_DestroyCond(cond);</PRE
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145 ></DIV
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146 ><DIV
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147 CLASS="REFSECT1"
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148 ><A
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150 ></A
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151 ><H2
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152 >See Also</H2
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153 ><P
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154 ><A
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155 HREF="sdldestroycond.html"
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156 ><TT
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157 CLASS="FUNCTION"
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158 >SDL_DestroyCond</TT
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159 ></A
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160 >,
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161 <A
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162 HREF="sdlcondwait.html"
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163 ><TT
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164 CLASS="FUNCTION"
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165 >SDL_CondWait</TT
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166 ></A
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167 >,
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168 <A
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169 HREF="sdlcondsignal.html"
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170 ><TT
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171 CLASS="FUNCTION"
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172 >SDL_CondSignal</TT
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173 ></A
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174 ></P
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175 ></DIV
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176 ><DIV
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177 CLASS="NAVFOOTER"
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178 ><HR
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179 ALIGN="LEFT"
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180 WIDTH="100%"><TABLE
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181 SUMMARY="Footer navigation table"
0
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182 WIDTH="100%"
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183 BORDER="0"
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184 CELLPADDING="0"
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185 CELLSPACING="0"
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186 ><TR
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187 ><TD
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188 WIDTH="33%"
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189 ALIGN="left"
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190 VALIGN="top"
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191 ><A
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192 HREF="sdlsemvalue.html"
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193 ACCESSKEY="P"
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194 >Prev</A
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195 ></TD
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196 ><TD
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197 WIDTH="34%"
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198 ALIGN="center"
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199 VALIGN="top"
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200 ><A
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201 HREF="index.html"
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202 ACCESSKEY="H"
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203 >Home</A
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204 ></TD
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205 ><TD
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206 WIDTH="33%"
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207 ALIGN="right"
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208 VALIGN="top"
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209 ><A
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210 HREF="sdldestroycond.html"
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211 ACCESSKEY="N"
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212 >Next</A
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213 ></TD
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214 ></TR
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215 ><TR
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216 ><TD
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217 WIDTH="33%"
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218 ALIGN="left"
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219 VALIGN="top"
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220 >SDL_SemValue</TD
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221 ><TD
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222 WIDTH="34%"
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223 ALIGN="center"
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224 VALIGN="top"
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225 ><A
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226 HREF="thread.html"
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227 ACCESSKEY="U"
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228 >Up</A
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229 ></TD
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230 ><TD
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231 WIDTH="33%"
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232 ALIGN="right"
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233 VALIGN="top"
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234 >SDL_DestroyCond</TD
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235 ></TR
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236 ></TABLE
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237 ></DIV
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238 ></BODY
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239 ></HTML
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240 >