Mercurial > sdl-ios-xcode
annotate test/testdyngl.c @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 May 2004 00:16:24 +0000 |
parents | 9f6ad2286011 |
children | 4ab6d1fd028f |
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1 /* |
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2 * Small SDL example to demonstrate dynamically loading |
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3 * OpenGL lib and functions |
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4 * |
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5 * (FYI it was supposed to look like snow in the wind or something...) |
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6 * |
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7 * Compile with : |
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8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL |
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9 * |
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10 * You can specify a different OpenGL lib on the command line, i.e. : |
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11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 |
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12 * or |
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13 * ./testdyngl /usr/lib/libGL.so.1.0.4496 |
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14 * |
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15 */ |
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16 |
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17 #include <stdio.h> |
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18 #include <stdlib.h> |
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19 |
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20 #include "SDL.h" |
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21 |
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22 #ifdef HAVE_OPENGL |
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23 |
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24 #include "SDL_opengl.h" |
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25 |
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26 void* get_funcaddr(const char* p) |
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27 { |
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28 void* f=SDL_GL_GetProcAddress(p); |
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29 if (f) |
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30 { |
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31 return f; |
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32 } |
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33 else |
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34 { |
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35 printf("Unable to get function pointer for %s\n",p); |
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36 exit(1); |
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37 } |
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38 } |
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39 |
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40 typedef struct |
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41 { |
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42 void(APIENTRY*glBegin)(GLenum); |
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43 void(APIENTRY*glEnd)(); |
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44 void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat); |
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45 void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); |
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46 void(APIENTRY*glClear)(GLbitfield); |
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47 void(APIENTRY*glDisable)(GLenum); |
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48 void(APIENTRY*glEnable)(GLenum); |
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49 void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); |
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50 void(APIENTRY*glPointSize)(GLfloat); |
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51 void(APIENTRY*glHint)(GLenum,GLenum); |
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52 void(APIENTRY*glBlendFunc)(GLenum,GLenum); |
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53 void(APIENTRY*glMatrixMode)(GLenum); |
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54 void(APIENTRY*glLoadIdentity)(); |
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55 void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); |
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56 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); |
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57 void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei); |
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58 void(APIENTRY*glFogf)(GLenum,GLfloat); |
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59 } |
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60 glfuncs; |
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61 |
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62 void init_glfuncs(glfuncs* f) |
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63 { |
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64 f->glBegin=get_funcaddr("glBegin"); |
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65 f->glEnd=get_funcaddr("glEnd"); |
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66 f->glVertex3f=get_funcaddr("glVertex3f"); |
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67 f->glClearColor=get_funcaddr("glClearColor"); |
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68 f->glClear=get_funcaddr("glClear"); |
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69 f->glDisable=get_funcaddr("glDisable"); |
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70 f->glEnable=get_funcaddr("glEnable"); |
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71 f->glColor4ub=get_funcaddr("glColor4ub"); |
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72 f->glPointSize=get_funcaddr("glPointSize"); |
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73 f->glHint=get_funcaddr("glHint"); |
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74 f->glBlendFunc=get_funcaddr("glBlendFunc"); |
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75 f->glMatrixMode=get_funcaddr("glMatrixMode"); |
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76 f->glLoadIdentity=get_funcaddr("glLoadIdentity"); |
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77 f->glOrtho=get_funcaddr("glOrtho"); |
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78 f->glRotatef=get_funcaddr("glRotatef"); |
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79 f->glViewport=get_funcaddr("glViewport"); |
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80 f->glFogf=get_funcaddr("glFogf"); |
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81 } |
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82 |
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83 #define NB_PIXELS 1000 |
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84 |
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85 int main(int argc,char *argv[]) |
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86 { |
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87 glfuncs f; |
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88 int i; |
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89 SDL_Event event; |
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90 int done=0; |
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91 GLfloat pixels[NB_PIXELS*3]; |
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92 #ifdef _WIN32 |
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93 char *gl_library = "OpenGL32.DLL"; |
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94 #else |
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95 char *gl_library = "libGL.so.1"; |
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96 #endif |
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97 |
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98 if (argv[1]) { |
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99 gl_library = argv[1]; |
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100 } |
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101 |
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102 if (SDL_Init(SDL_INIT_VIDEO)<0) |
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103 { |
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104 printf("Unable to init SDL : %s\n",SDL_GetError()); |
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105 exit(1); |
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106 } |
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107 |
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108 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0) |
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109 { |
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110 printf("Unable to set GL attribute : %s\n",SDL_GetError()); |
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111 exit(1); |
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112 } |
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113 |
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114 if (SDL_GL_LoadLibrary(gl_library)<0) |
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115 { |
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116 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError()); |
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117 exit(1); |
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118 } |
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119 |
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120 if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL) |
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121 { |
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122 printf("Unable to open video mode : %s\n",SDL_GetError()); |
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123 exit(1); |
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124 } |
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125 |
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126 init_glfuncs(&f); |
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127 |
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128 for(i=0;i<NB_PIXELS;i++) |
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129 { |
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130 pixels[3*i]=rand()%250-125; |
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131 pixels[3*i+1]=rand()%250-125; |
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132 pixels[3*i+2]=rand()%250-125; |
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133 } |
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134 |
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135 f.glViewport(0,0,640,480); |
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136 |
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137 f.glMatrixMode(GL_PROJECTION); |
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138 f.glLoadIdentity(); |
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139 f.glOrtho(-100,100,-100,100,-500,500); |
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140 |
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141 f.glMatrixMode(GL_MODELVIEW); |
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142 f.glLoadIdentity(); |
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143 |
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144 f.glEnable(GL_DEPTH_TEST); |
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145 f.glDisable(GL_TEXTURE_2D); |
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146 f.glEnable(GL_BLEND); |
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147 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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148 |
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149 f.glClearColor(0.0f,0.0f,0.0f,0.0f); |
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150 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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151 |
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152 f.glEnable(GL_POINT_SMOOTH); |
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153 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); |
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154 f.glPointSize(5.0f); |
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155 f.glEnable(GL_FOG); |
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156 f.glFogf(GL_FOG_START,-500); |
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157 f.glFogf(GL_FOG_END,500); |
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158 f.glFogf(GL_FOG_DENSITY,0.005); |
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159 |
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160 do |
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161 { |
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162 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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163 |
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164 f.glRotatef(2.0,1.0,1.0,1.0); |
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165 f.glRotatef(1.0,0.0,1.0,1.0); |
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166 |
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167 f.glColor4ub(255,255,255,255); |
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168 f.glBegin(GL_POINTS); |
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169 for(i=0;i<NB_PIXELS;i++) |
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170 { |
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171 f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]); |
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172 } |
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173 f.glEnd(); |
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174 SDL_GL_SwapBuffers(); |
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175 |
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176 while(SDL_PollEvent(&event)) |
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177 { |
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178 if(event.type & SDL_KEYDOWN) |
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179 done=1; |
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180 } |
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181 |
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182 SDL_Delay(20); |
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183 } |
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184 while(!done); |
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185 |
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186 SDL_Quit(); |
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187 return 0; |
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188 } |
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189 |
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190 #else /* HAVE_OPENGL */ |
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191 |
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192 int main(int argc, char *argv[]) |
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193 { |
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194 printf("No OpenGL support on this system\n"); |
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195 return 1; |
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196 } |
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197 |
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198 #endif /* HAVE_OPENGL */ |