annotate test/mkinstalldirs @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
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1 #! /bin/sh
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2 # mkinstalldirs --- make directory hierarchy
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3 # Author: Noah Friedman <friedman@prep.ai.mit.edu>
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4 # Created: 1993-05-16
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5 # Public domain
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6
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7 # $Id$
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8
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9 errstatus=0
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10
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11 for file
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12 do
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13 set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'`
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14 shift
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15
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16 pathcomp=
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17 for d
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18 do
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19 pathcomp="$pathcomp$d"
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20 case "$pathcomp" in
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21 -* ) pathcomp=./$pathcomp ;;
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22 esac
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23
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24 if test ! -d "$pathcomp"; then
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25 echo "mkdir $pathcomp"
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26
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27 mkdir "$pathcomp" || lasterr=$?
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28
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29 if test ! -d "$pathcomp"; then
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30 errstatus=$lasterr
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31 fi
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32 fi
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33
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34 pathcomp="$pathcomp/"
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35 done
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36 done
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37
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38 exit $errstatus
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39
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40 # mkinstalldirs ends here