annotate docs/man3/SDL_GetAppState.3 @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 \fBSDL_GetAppState\fP\- Get the state of the application
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function returns the current state of the application\&. The value returned is a bitwise combination of:
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12 .TP 20
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13 \fBSDL_APPMOUSEFOCUS\fP
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14 The application has mouse focus\&.
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15 .TP 20
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16 \fBSDL_APPINPUTFOCUS\fP
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17 The application has keyboard focus
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18 .TP 20
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19 \fBSDL_APPACTIVE\fP
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20 The application is visible
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_ActiveEvent\fR\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59