annotate README.PicoGUI @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
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1 ========================
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2 Using SDL with PicoGUI
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3 ========================
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused
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8 on scalability to various embedded systems. You can find more information
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9 including a FAQ at http://picogui.org
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11 To use the patch:
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure
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15 2. When running your program, ensure that the picogui driver for SDL
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16 is in use by setting the SDL_VIDEODRIVER environment variable
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17 to "picogui".
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19 3. The program must also be linked to the C client library for PicoGUI
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20 (libpgui.so). If the program is being compiled with a patched SDL
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21 installed this should be done automatically. If you want to use an
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment
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23 variable to the path of your libpgui.so file.
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25 Capabilities:
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26
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27 So far only basic functionality is provided on true color (linear16/24/32)
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling
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29 mouse/keyboard input. This functionality has been tested with several
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30 applications, including mplayer, Xine, sldroids, and Abuse.
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31
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32 TODO list:
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33
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34 - YUV overlays will be helpful for watching video on set top boxes or other
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35 embedded devices that have some graphics acceleration hardware
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37 - Account for rotated bitmap storage in pgserver
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38
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39 - Support for hiding or changing the cursor
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41 - The display should be centered when the SDL application is smaller
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42 than the PicoGUI panel
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43
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44 - Fullscreen or any other special modes
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46 - Support for indexed and grayscale modes
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47
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48 - Probably much more...
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50 --- The End ---