Mercurial > sdl-ios-xcode
annotate README @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 May 2004 00:16:24 +0000 |
parents | 61b7f5eed0e8 |
children | ca3718c215af |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
15 SDL is written in C, but works with C++ natively, and has bindings to | |
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Added some language bindings to the README
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML, |
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Added some language bindings to the README
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17 Objective C, Perl, PHP, Pike, Python, and Ruby. |
0 | 18 |
19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, | |
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QNX is now officially supported! Thanks to Mike Gorchak!
Sam Lantinga <slouken@libsdl.org>
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains |
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QNX is now officially supported! Thanks to Mike Gorchak!
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, |
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Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
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22 RISC OS, and SymbianOS, but these are not officially supported. |
0 | 23 |
24 This library is distributed under GNU LGPL version 2, which can be | |
25 found in the file "COPYING". This license allows you to use SDL | |
26 freely in commercial programs as long as you link with the dynamic | |
27 library. | |
28 | |
29 The best way to learn how to use SDL is to check out the header files in | |
30 the "include" subdirectory and the programs in the "test" subdirectory. | |
31 The header files and test programs are well commented and always up to date. | |
32 More documentation is available in HTML format in "./docs/index.html" | |
33 | |
34 The test programs in the "test" subdirectory are in the public domain. | |
35 | |
36 Frequently asked questions are answered online: | |
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37 http://www.libsdl.org/faq.php |
0 | 38 |
39 If you need help with the library, or just want to discuss SDL related | |
40 issues, you can join the developers mailing list: | |
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41 http://www.libsdl.org/mailing-list.php |
0 | 42 |
43 Enjoy! | |
44 Sam Lantinga (slouken@libsdl.org) | |
45 |