Mercurial > sdl-ios-xcode
annotate test/testdyngl.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 204be4fc2726 |
children | 8d0889509afb |
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1 /* |
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2 * Small SDL example to demonstrate dynamically loading |
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3 * OpenGL lib and functions |
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4 * |
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5 * (FYI it was supposed to look like snow in the wind or something...) |
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6 * |
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7 * Compile with : |
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8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL |
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9 * |
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10 * You can specify a different OpenGL lib on the command line, i.e. : |
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11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 |
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12 * or |
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13 * ./testdyngl /usr/lib/libGL.so.1.0.4496 |
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14 * |
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15 */ |
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16 |
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17 #include <stdio.h> |
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18 #include <stdlib.h> |
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19 |
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20 #include "SDL.h" |
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21 |
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22 #ifdef __MACOS__ |
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23 #define HAVE_OPENGL |
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24 #endif |
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25 |
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26 #ifdef HAVE_OPENGL |
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27 |
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28 #include "SDL_opengl.h" |
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29 |
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30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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31 static void |
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32 quit(int rc) |
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33 { |
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34 SDL_Quit(); |
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35 exit(rc); |
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36 } |
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37 |
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38 void * |
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39 get_funcaddr(const char *p) |
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40 { |
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41 void *f = SDL_GL_GetProcAddress(p); |
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42 if (f) { |
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43 return f; |
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44 } else { |
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45 printf("Unable to get function pointer for %s\n", p); |
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46 quit(1); |
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47 } |
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48 return NULL; |
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49 } |
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50 |
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51 typedef struct |
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52 { |
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53 void (APIENTRY * glBegin) (GLenum); |
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54 void (APIENTRY * glEnd) (); |
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55 void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat); |
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56 void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); |
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57 void (APIENTRY * glClear) (GLbitfield); |
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58 void (APIENTRY * glDisable) (GLenum); |
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59 void (APIENTRY * glEnable) (GLenum); |
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60 void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte); |
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61 void (APIENTRY * glPointSize) (GLfloat); |
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62 void (APIENTRY * glHint) (GLenum, GLenum); |
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63 void (APIENTRY * glBlendFunc) (GLenum, GLenum); |
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64 void (APIENTRY * glMatrixMode) (GLenum); |
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65 void (APIENTRY * glLoadIdentity) (); |
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66 void (APIENTRY * glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble, |
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67 GLdouble, GLdouble); |
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68 void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); |
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69 void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); |
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70 void (APIENTRY * glFogf) (GLenum, GLfloat); |
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71 } |
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72 glfuncs; |
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73 |
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74 void |
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75 init_glfuncs(glfuncs * f) |
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76 { |
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77 f->glBegin = get_funcaddr("glBegin"); |
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78 f->glEnd = get_funcaddr("glEnd"); |
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79 f->glVertex3f = get_funcaddr("glVertex3f"); |
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80 f->glClearColor = get_funcaddr("glClearColor"); |
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81 f->glClear = get_funcaddr("glClear"); |
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82 f->glDisable = get_funcaddr("glDisable"); |
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83 f->glEnable = get_funcaddr("glEnable"); |
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84 f->glColor4ub = get_funcaddr("glColor4ub"); |
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85 f->glPointSize = get_funcaddr("glPointSize"); |
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86 f->glHint = get_funcaddr("glHint"); |
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87 f->glBlendFunc = get_funcaddr("glBlendFunc"); |
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88 f->glMatrixMode = get_funcaddr("glMatrixMode"); |
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89 f->glLoadIdentity = get_funcaddr("glLoadIdentity"); |
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90 f->glOrtho = get_funcaddr("glOrtho"); |
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91 f->glRotatef = get_funcaddr("glRotatef"); |
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92 f->glViewport = get_funcaddr("glViewport"); |
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93 f->glFogf = get_funcaddr("glFogf"); |
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94 } |
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95 |
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96 #define NB_PIXELS 1000 |
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97 |
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98 int |
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99 main(int argc, char *argv[]) |
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100 { |
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101 glfuncs f; |
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102 int i; |
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103 SDL_Event event; |
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104 int done = 0; |
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105 GLfloat pixels[NB_PIXELS * 3]; |
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106 const char *gl_library = NULL; /* Use the default GL library */ |
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107 |
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108 if (argv[1]) { |
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109 gl_library = argv[1]; |
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110 } |
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111 |
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112 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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113 printf("Unable to init SDL : %s\n", SDL_GetError()); |
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114 return (1); |
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115 } |
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116 |
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117 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) < 0) { |
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118 printf("Unable to set GL attribute : %s\n", SDL_GetError()); |
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119 quit(1); |
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120 } |
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121 |
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122 if (SDL_GL_LoadLibrary(gl_library) < 0) { |
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123 printf("Unable to dynamically open GL lib : %s\n", SDL_GetError()); |
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124 quit(1); |
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125 } |
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126 |
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127 if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) { |
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128 printf("Unable to open video mode : %s\n", SDL_GetError()); |
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129 quit(1); |
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130 } |
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131 |
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132 /* Set the window manager title bar */ |
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133 SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl"); |
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134 |
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135 init_glfuncs(&f); |
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136 |
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137 for (i = 0; i < NB_PIXELS; i++) { |
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138 pixels[3 * i] = rand() % 250 - 125; |
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139 pixels[3 * i + 1] = rand() % 250 - 125; |
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140 pixels[3 * i + 2] = rand() % 250 - 125; |
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141 } |
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142 |
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143 f.glViewport(0, 0, 640, 480); |
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144 |
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145 f.glMatrixMode(GL_PROJECTION); |
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146 f.glLoadIdentity(); |
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147 f.glOrtho(-100, 100, -100, 100, -500, 500); |
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148 |
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149 f.glMatrixMode(GL_MODELVIEW); |
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150 f.glLoadIdentity(); |
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151 |
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152 f.glEnable(GL_DEPTH_TEST); |
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153 f.glDisable(GL_TEXTURE_2D); |
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154 f.glEnable(GL_BLEND); |
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155 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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156 |
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157 f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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158 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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159 |
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160 f.glEnable(GL_POINT_SMOOTH); |
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161 f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); |
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162 f.glPointSize(5.0f); |
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163 f.glEnable(GL_FOG); |
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164 f.glFogf(GL_FOG_START, -500); |
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165 f.glFogf(GL_FOG_END, 500); |
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166 f.glFogf(GL_FOG_DENSITY, 0.005); |
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167 |
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168 do { |
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169 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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170 |
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171 f.glRotatef(2.0, 1.0, 1.0, 1.0); |
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172 f.glRotatef(1.0, 0.0, 1.0, 1.0); |
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173 |
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174 f.glColor4ub(255, 255, 255, 255); |
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175 f.glBegin(GL_POINTS); |
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176 for (i = 0; i < NB_PIXELS; i++) { |
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177 f.glVertex3f(pixels[3 * i], pixels[3 * i + 1], pixels[3 * i + 2]); |
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178 } |
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179 f.glEnd(); |
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180 SDL_GL_SwapBuffers(); |
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181 |
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182 while (SDL_PollEvent(&event)) { |
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183 if (event.type == SDL_KEYDOWN) |
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184 done = 1; |
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185 } |
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186 |
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187 SDL_Delay(20); |
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188 } while (!done); |
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189 |
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190 SDL_Quit(); |
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191 return 0; |
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192 } |
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193 |
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194 #else /* HAVE_OPENGL */ |
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195 |
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196 int |
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197 main(int argc, char *argv[]) |
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198 { |
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199 printf("No OpenGL support on this system\n"); |
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200 return 1; |
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201 } |
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202 |
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203 #endif /* HAVE_OPENGL */ |