Mercurial > sdl-ios-xcode
annotate test/README @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | e6cd882e3ac0 |
children | 3e3724fb829e |
rev | line source |
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0 | 1 |
2 These are test programs for the SDL library: | |
3 | |
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4 checkkeys Watch the key events to check the keyboard |
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5 graywin Display a gray gradient and center mouse on spacebar |
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6 loopwave Audio test -- loop playing a WAV file |
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7 testalpha Display an alpha faded icon -- paint with mouse |
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8 testaudioinfo Lists audio device capabilities |
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9 testbitmap Test displaying 1-bit bitmaps |
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10 testblitspeed Tests performance of SDL's blitters and converters. |
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11 testcdrom Sample audio CD control program |
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12 testcursor Tests custom mouse cursor |
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13 testdyngl Tests dynamically loading OpenGL library |
0 | 14 testerror Tests multi-threaded error handling |
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15 testfile Tests RWops layer |
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16 testgamma Tests video device gamma ramp |
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17 testgl A very simple example of using OpenGL with SDL |
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18 testgl2 Improved version of testgl |
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19 testhread Hacked up test of multi-threading |
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20 testiconv Tests international string conversion |
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21 testjoystick List joysticks and watch joystick events |
0 | 22 testkeys List the available keyboard keys |
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23 testloadso Tests the loadable library layer |
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24 testlock Hacked up test of multi-threading and locking |
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25 testmultiaudio Tests using several audio devices |
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26 testoverlay Tests the software/hardware overlay functionality. |
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27 testoverlay2 Tests the overlay flickering/scaling during playback. |
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28 testpalette Tests palette color cycling |
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29 testplatform Tests types, endianness and cpu capabilities |
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30 testsem Tests SDL's semaphore implementation |
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31 testsprite Example of fast sprite movement on the screen |
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32 testsprite2 Improved version of testsprite |
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33 testtimer Test the timer facilities |
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34 testver Check the version and dynamic loading and endianness |
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35 testvidinfo Show the pixel format of the display and perfom the benchmark |
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36 testwin Display a BMP image at various depths |
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37 testwm Test window manager -- title, icon, events |
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38 testwm2 Improved version of testwm |
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39 threadwin Test multi-threaded event handling |
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40 torturethread Simple test for thread creation/destruction |