Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_video.h @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_DirectFB_video_h |
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25 #define _SDL_DirectFB_video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #include <directfb.h> |
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30 #include <directfb_version.h> |
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31 |
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32 #include "SDL_mouse.h" |
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33 |
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34 #define LINUX_INPUT_SUPPORT 1 |
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35 |
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36 #define DEBUG 0 |
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37 #define LOG_CHANNEL stdout |
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38 |
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39 #if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23) |
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40 #error "SDL_DIRECTFB: Please compile against libdirectfb version >=0.9.24" |
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41 #endif |
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42 |
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43 #if (DIRECTFB_MAJOR_VERSION >= 1) && (DIRECTFB_MINOR_VERSION >= 0) && (DIRECTFB_MICRO_VERSION >= 0 ) |
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44 #define SDL_DIRECTFB_OPENGL 1 |
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45 #include <directfbgl.h> |
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46 #endif |
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47 |
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48 #if SDL_DIRECTFB_OPENGL |
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49 #include "SDL_loadso.h" |
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50 #endif |
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51 |
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52 #include "SDL_DirectFB_events.h" |
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53 /* |
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54 * #include "SDL_DirectFB_gamma.h" |
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55 * #include "SDL_DirectFB_keyboard.h" |
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56 */ |
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57 #include "SDL_DirectFB_modes.h" |
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58 #include "SDL_DirectFB_mouse.h" |
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59 #include "SDL_DirectFB_opengl.h" |
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60 #include "SDL_DirectFB_window.h" |
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62 #define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" |
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63 #define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" |
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64 |
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65 #define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0) |
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66 #define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0) |
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67 #define SDL_DFB_UNLOCK(x) do { if ( x ) { x->Unlock(x); } } while (0) |
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68 |
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69 #if DEBUG |
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70 #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) |
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71 #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) |
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72 #else |
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73 #define SDL_DFB_DEBUG(x...) do { } while (0) |
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74 #define SDL_DFB_DEBUGC(x...) do { } while (0) |
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75 #endif |
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76 |
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77 #define SDL_DFB_CONTEXT "SDL_DirectFB" |
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78 |
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79 #define SDL_DFB_ERR(x...) \ |
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80 do { \ |
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81 fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ |
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82 SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ |
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83 fprintf(LOG_CHANNEL, x ); \ |
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84 } while (0) |
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85 |
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86 #define SDL_DFB_CHECK(x...) \ |
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87 do { \ |
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88 ret = x; \ |
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89 if (ret != DFB_OK) { \ |
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90 fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
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91 SDL_SetError( #x, DirectFBErrorString (ret) ); \ |
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92 } \ |
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93 } while (0) |
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94 |
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95 #define SDL_DFB_CHECKERR(x...) \ |
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96 do { \ |
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97 ret = x; \ |
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98 if (ret != DFB_OK) { \ |
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99 fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ |
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100 fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ |
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101 fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ |
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102 SDL_SetError( #x, DirectFBErrorString (ret) ); \ |
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103 goto error; \ |
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104 } \ |
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105 } while (0) |
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106 |
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107 #define SDL_DFB_CALLOC(r, n, s) \ |
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108 do { \ |
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109 r = SDL_calloc (n, s); \ |
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110 if (!(r)) { \ |
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111 fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
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112 SDL_OutOfMemory(); \ |
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113 goto error; \ |
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114 } \ |
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115 } while (0) |
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116 |
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117 /* Private display data */ |
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118 |
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119 #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata) |
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120 |
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121 #define DFB_MAX_SCREENS 10 |
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122 |
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123 typedef struct _DFB_DeviceData DFB_DeviceData; |
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124 struct _DFB_DeviceData |
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125 { |
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126 int initialized; |
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127 |
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128 IDirectFB *dfb; |
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129 int num_mice; |
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130 int mouse_id[0x100]; |
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131 int num_keyboard; |
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132 struct |
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133 { |
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134 int is_generic; |
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135 int id; |
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136 } keyboard[10]; |
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137 DFB_WindowData *firstwin; |
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138 |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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139 int use_yuv_underlays; |
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140 |
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141 /* OpenGL */ |
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Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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142 void (*glFinish) (void); |
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143 void (*glFlush) (void); |
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144 |
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145 /* global events */ |
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146 IDirectFBEventBuffer *events; |
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147 }; |
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Date: Tue, 27 Aug 2002 19:07:38 +0200
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148 |
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149 #endif /* _SDL_DirectFB_video_h */ |