Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | d364ee9b9c15 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
2737
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with _this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_DirectFB_video.h" |
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25 |
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26 #if SDL_DIRECTFB_OPENGL |
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27 |
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28 struct SDL_GLDriverData |
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29 { |
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30 int gl_active; /* to stop switching drivers while we have a valid context */ |
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31 int initialized; |
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32 DirectFB_GLContext *firstgl; /* linked list */ |
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33 }; |
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34 |
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35 #define OPENGL_REQUIRS_DLOPEN |
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36 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) |
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37 #include <dlfcn.h> |
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38 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) |
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39 #define GL_LoadFunction dlsym |
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40 #define GL_UnloadObject dlclose |
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41 #else |
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42 #define GL_LoadObject SDL_LoadObject |
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43 #define GL_LoadFunction SDL_LoadFunction |
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44 #define GL_UnloadObject SDL_UnloadObject |
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45 #endif |
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46 |
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47 static void DirectFB_GL_UnloadLibrary(_THIS); |
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48 |
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49 int |
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50 DirectFB_GL_Initialize(_THIS) |
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51 { |
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52 if (_this->gl_data) { |
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53 return 0; |
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54 } |
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55 |
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56 _this->gl_data = |
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57 (struct SDL_GLDriverData *) SDL_calloc(1, |
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58 sizeof(struct |
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59 SDL_GLDriverData)); |
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60 if (!_this->gl_data) { |
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61 SDL_OutOfMemory(); |
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62 return -1; |
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63 } |
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64 _this->gl_data->initialized = 0; |
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65 |
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66 ++_this->gl_data->initialized; |
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67 _this->gl_data->firstgl = NULL; |
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68 |
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69 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { |
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70 return -1; |
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71 } |
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72 |
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73 /* Initialize extensions */ |
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74 /* FIXME needed? |
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75 * X11_GL_InitExtensions(_this); |
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76 */ |
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77 |
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78 return 0; |
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79 } |
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80 |
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81 void |
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82 DirectFB_GL_Shutdown(_THIS) |
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83 { |
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84 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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85 return; |
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86 } |
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87 |
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88 DirectFB_GL_UnloadLibrary(_this); |
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89 |
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90 SDL_free(_this->gl_data); |
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91 _this->gl_data = NULL; |
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92 } |
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93 |
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94 int |
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95 DirectFB_GL_LoadLibrary(_THIS, const char *path) |
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96 { |
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97 SDL_DFB_DEVICEDATA(_this); |
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98 |
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99 void *handle = NULL; |
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100 |
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101 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); |
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102 |
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103 if (_this->gl_data->gl_active) { |
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104 SDL_SetError("OpenGL context already created"); |
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105 return -1; |
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106 } |
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107 |
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108 |
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109 if (path == NULL) { |
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110 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); |
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111 if (path == NULL) { |
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112 path = "libGL.so"; |
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113 } |
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114 } |
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115 |
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116 handle = GL_LoadObject(path); |
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117 if (handle == NULL) { |
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118 SDL_DFB_ERR("Library not found: %s\n", path); |
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119 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
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120 return -1; |
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121 } |
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122 |
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123 SDL_DFB_DEBUG("Loaded library: %s\n", path); |
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124 |
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125 /* Unload the old driver and reset the pointers */ |
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126 DirectFB_GL_UnloadLibrary(_this); |
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127 |
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128 _this->gl_config.dll_handle = handle; |
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129 _this->gl_config.driver_loaded = 1; |
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130 if (path) { |
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131 SDL_strlcpy(_this->gl_config.driver_path, path, |
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132 SDL_arraysize(_this->gl_config.driver_path)); |
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133 } else { |
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134 *_this->gl_config.driver_path = '\0'; |
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135 } |
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136 |
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137 devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); |
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138 devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); |
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139 |
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140 return 0; |
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141 } |
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142 |
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143 static void |
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144 DirectFB_GL_UnloadLibrary(_THIS) |
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145 { |
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146 int ret; |
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147 |
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148 if (_this->gl_config.driver_loaded) { |
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149 |
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150 ret = GL_UnloadObject(_this->gl_config.dll_handle); |
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151 if (ret) |
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152 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); |
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153 _this->gl_config.dll_handle = NULL; |
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154 _this->gl_config.driver_loaded = 0; |
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155 } |
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156 } |
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157 |
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158 void * |
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159 DirectFB_GL_GetProcAddress(_THIS, const char *proc) |
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160 { |
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161 void *handle; |
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162 |
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163 handle = _this->gl_config.dll_handle; |
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164 return GL_LoadFunction(handle, proc); |
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165 } |
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166 |
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167 SDL_GLContext |
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168 DirectFB_GL_CreateContext(_THIS, SDL_Window * window) |
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169 { |
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170 SDL_DFB_WINDOWDATA(window); |
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171 DirectFB_GLContext *context; |
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172 int ret; |
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173 |
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174 SDL_DFB_CALLOC(context, 1, sizeof(*context)); |
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175 |
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176 SDL_DFB_CHECKERR(windata->surface-> |
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177 GetGL(windata->surface, &context->context)); |
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178 SDL_DFB_CHECKERR(context->context->Unlock(context->context)); |
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179 |
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180 context->next = _this->gl_data->firstgl; |
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181 _this->gl_data->firstgl = context; |
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182 |
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183 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { |
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184 DirectFB_GL_DeleteContext(_this, context); |
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185 return NULL; |
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186 } |
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187 |
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188 return context; |
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189 |
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190 error: |
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191 return NULL; |
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192 } |
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193 |
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194 int |
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195 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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196 { |
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197 SDL_DFB_WINDOWDATA(window); |
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198 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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199 DirectFB_GLContext *p; |
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200 |
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201 int ret; |
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202 |
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203 for (p = _this->gl_data->firstgl; p; p = p->next) |
140a7edcf2bd
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204 p->context->Unlock(p->context); |
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205 |
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206 if (windata) { |
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207 int cw, ch; |
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208 |
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209 windata->gl_context = NULL; |
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210 /* Everything is unlocked, check for a resize */ |
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211 SDL_DFB_CHECKERR(windata->surface-> |
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212 GetSize(windata->surface, &cw, &ch)); |
140a7edcf2bd
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213 if (cw != window->w || ch != window->h) |
140a7edcf2bd
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214 SDL_DFB_CHECKERR(windata->window-> |
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215 ResizeSurface(windata->window, window->w, |
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216 window->h)); |
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217 } |
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218 |
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219 if (ctx != NULL) { |
140a7edcf2bd
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220 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
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221 } |
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222 |
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223 if (windata) |
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224 windata->gl_context = ctx; |
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225 |
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226 return 0; |
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227 error: |
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228 return -1; |
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229 } |
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230 |
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231 int |
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232 DirectFB_GL_SetSwapInterval(_THIS, int interval) |
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233 { |
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234 SDL_Unsupported(); |
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235 return -1; |
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236 } |
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237 |
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238 int |
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Sam Lantinga <slouken@libsdl.org>
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239 DirectFB_GL_GetSwapInterval(_THIS) |
140a7edcf2bd
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240 { |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
Sam Lantinga <slouken@libsdl.org>
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241 SDL_Unsupported(); |
140a7edcf2bd
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242 return -1; |
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243 } |
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244 |
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245 void |
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246 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) |
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247 { |
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248 SDL_DFB_DEVICEDATA(_this); |
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249 SDL_DFB_WINDOWDATA(window); |
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250 int ret; |
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251 DFBRegion region; |
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252 |
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253 region.x1 = 0; |
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254 region.y1 = 0; |
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255 region.x2 = window->w; |
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256 region.y2 = window->h; |
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257 |
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258 if (devdata->glFinish) |
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259 devdata->glFinish(); |
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260 else if (devdata->glFlush) |
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261 devdata->glFlush(); |
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262 |
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263 if (1 || windata->gl_context) { |
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264 /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */ |
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265 SDL_DFB_CHECKERR(windata->surface-> |
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266 Flip(windata->surface, ®ion, DSFLIP_ONSYNC)); |
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267 /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */ |
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268 |
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269 } |
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270 |
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271 return; |
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272 error: |
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273 return; |
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274 } |
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275 |
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276 void |
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277 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) |
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278 { |
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279 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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280 DirectFB_GLContext *p; |
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281 |
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282 ctx->context->Unlock(ctx->context); |
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283 ctx->context->Release(ctx->context); |
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284 |
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285 p = _this->gl_data->firstgl; |
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286 while (p && p->next != ctx) |
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287 p = p->next; |
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288 if (p) |
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289 p->next = ctx->next; |
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290 else |
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291 _this->gl_data->firstgl = ctx->next; |
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292 |
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293 SDL_DFB_FREE(ctx); |
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294 |
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295 } |
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296 |
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297 #endif |
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298 |
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299 /* vi: set ts=4 sw=4 expandtab: */ |