Mercurial > sdl-ios-xcode
annotate docs/html/sdlsavebmp.html @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SaveBMP</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_LoadBMP" | |
17 HREF="sdlloadbmp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetColorKey" | |
20 HREF="sdlsetcolorkey.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlloadbmp.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsetcolorkey.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSAVEBMP" | |
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74 ></A |
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75 >SDL_SaveBMP</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2015" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2018" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2019" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_SaveBMP</B | |
108 ></CODE | |
109 >(SDL_Surface *surface, const char *file);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2025" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Saves the <SPAN | |
124 CLASS="STRUCTNAME" | |
125 >SDL_Surface</SPAN | |
126 > <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >surface</I | |
130 ></TT | |
131 > as a Windows BMP file named <TT | |
132 CLASS="PARAMETER" | |
133 ><I | |
134 >file</I | |
135 ></TT | |
136 >.</P | |
137 ></DIV | |
138 ><DIV | |
139 CLASS="REFSECT1" | |
140 ><A | |
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141 NAME="AEN2031" |
0 | 142 ></A |
143 ><H2 | |
144 >Return Value</H2 | |
145 ><P | |
146 >Returns <SPAN | |
147 CLASS="RETURNVALUE" | |
148 >0</SPAN | |
149 > if successful or | |
150 <SPAN | |
151 CLASS="RETURNVALUE" | |
152 >-1</SPAN | |
153 > | |
154 if there was an error.</P | |
155 ></DIV | |
156 ><DIV | |
157 CLASS="REFSECT1" | |
158 ><A | |
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159 NAME="AEN2036" |
0 | 160 ></A |
161 ><H2 | |
162 >See Also</H2 | |
163 ><P | |
164 ><A | |
165 HREF="sdlloadbmp.html" | |
166 ><TT | |
167 CLASS="FUNCTION" | |
168 >SDL_LoadBMP</TT | |
169 ></A | |
170 ></P | |
171 ></DIV | |
172 ><DIV | |
173 CLASS="NAVFOOTER" | |
174 ><HR | |
175 ALIGN="LEFT" | |
176 WIDTH="100%"><TABLE | |
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177 SUMMARY="Footer navigation table" |
0 | 178 WIDTH="100%" |
179 BORDER="0" | |
180 CELLPADDING="0" | |
181 CELLSPACING="0" | |
182 ><TR | |
183 ><TD | |
184 WIDTH="33%" | |
185 ALIGN="left" | |
186 VALIGN="top" | |
187 ><A | |
188 HREF="sdlloadbmp.html" | |
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189 ACCESSKEY="P" |
0 | 190 >Prev</A |
191 ></TD | |
192 ><TD | |
193 WIDTH="34%" | |
194 ALIGN="center" | |
195 VALIGN="top" | |
196 ><A | |
197 HREF="index.html" | |
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198 ACCESSKEY="H" |
0 | 199 >Home</A |
200 ></TD | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="right" | |
204 VALIGN="top" | |
205 ><A | |
206 HREF="sdlsetcolorkey.html" | |
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207 ACCESSKEY="N" |
0 | 208 >Next</A |
209 ></TD | |
210 ></TR | |
211 ><TR | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="left" | |
215 VALIGN="top" | |
216 >SDL_LoadBMP</TD | |
217 ><TD | |
218 WIDTH="34%" | |
219 ALIGN="center" | |
220 VALIGN="top" | |
221 ><A | |
222 HREF="video.html" | |
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223 ACCESSKEY="U" |
0 | 224 >Up</A |
225 ></TD | |
226 ><TD | |
227 WIDTH="33%" | |
228 ALIGN="right" | |
229 VALIGN="top" | |
230 >SDL_SetColorKey</TD | |
231 ></TR | |
232 ></TABLE | |
233 ></DIV | |
234 ></BODY | |
235 ></HTML | |
236 > |