Mercurial > sdl-ios-xcode
annotate docs/html/sdlglswapbuffers.html @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_SwapBuffers</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GL_SetAttribute" | |
17 HREF="sdlglsetattribute.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateYUVOverlay" | |
20 HREF="sdlcreateyuvoverlay.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlglsetattribute.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreateyuvoverlay.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGLSWAPBUFFERS" | |
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74 ></A |
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75 >SDL_GL_SwapBuffers</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2784" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2787" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2788" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GL_SwapBuffers</B | |
108 ></CODE | |
109 >(void );</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2794" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Swap the OpenGL buffers, if double-buffering is supported.</P | |
124 ></DIV | |
125 ><DIV | |
126 CLASS="REFSECT1" | |
127 ><A | |
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128 NAME="AEN2797" |
0 | 129 ></A |
130 ><H2 | |
131 >See Also</H2 | |
132 ><P | |
133 ><A | |
134 HREF="sdlsetvideomode.html" | |
135 ><TT | |
136 CLASS="FUNCTION" | |
137 >SDL_SetVideoMode</TT | |
138 ></A | |
139 >, | |
140 <A | |
141 HREF="sdlglsetattribute.html" | |
142 ><TT | |
143 CLASS="FUNCTION" | |
144 >SDL_GL_SetAttribute</TT | |
145 ></A | |
146 ></P | |
147 ></DIV | |
148 ><DIV | |
149 CLASS="NAVFOOTER" | |
150 ><HR | |
151 ALIGN="LEFT" | |
152 WIDTH="100%"><TABLE | |
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153 SUMMARY="Footer navigation table" |
0 | 154 WIDTH="100%" |
155 BORDER="0" | |
156 CELLPADDING="0" | |
157 CELLSPACING="0" | |
158 ><TR | |
159 ><TD | |
160 WIDTH="33%" | |
161 ALIGN="left" | |
162 VALIGN="top" | |
163 ><A | |
164 HREF="sdlglsetattribute.html" | |
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165 ACCESSKEY="P" |
0 | 166 >Prev</A |
167 ></TD | |
168 ><TD | |
169 WIDTH="34%" | |
170 ALIGN="center" | |
171 VALIGN="top" | |
172 ><A | |
173 HREF="index.html" | |
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174 ACCESSKEY="H" |
0 | 175 >Home</A |
176 ></TD | |
177 ><TD | |
178 WIDTH="33%" | |
179 ALIGN="right" | |
180 VALIGN="top" | |
181 ><A | |
182 HREF="sdlcreateyuvoverlay.html" | |
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183 ACCESSKEY="N" |
0 | 184 >Next</A |
185 ></TD | |
186 ></TR | |
187 ><TR | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="left" | |
191 VALIGN="top" | |
192 >SDL_GL_SetAttribute</TD | |
193 ><TD | |
194 WIDTH="34%" | |
195 ALIGN="center" | |
196 VALIGN="top" | |
197 ><A | |
198 HREF="video.html" | |
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199 ACCESSKEY="U" |
0 | 200 >Up</A |
201 ></TD | |
202 ><TD | |
203 WIDTH="33%" | |
204 ALIGN="right" | |
205 VALIGN="top" | |
206 >SDL_CreateYUVOverlay</TD | |
207 ></TR | |
208 ></TABLE | |
209 ></DIV | |
210 ></BODY | |
211 ></HTML | |
212 > |