Mercurial > sdl-ios-xcode
annotate docs/html/sdlcondwait.html @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CondWait</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CondBroadcast" | |
17 HREF="sdlcondbroadcast.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CondWaitTimeout" | |
20 HREF="sdlcondwaittimeout.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlcondbroadcast.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcondwaittimeout.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCONDWAIT" | |
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74 ></A |
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75 >SDL_CondWait</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN8364" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CondWait -- Wait on a condition variable</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN8367" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN8368" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >int <B | |
107 CLASS="FSFUNC" | |
108 >SDL_CondWait</B | |
109 ></CODE | |
110 >(SDL_cond *cond, SDL_mutex *mut);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN8374" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 >Wait on the condition variable <TT | |
125 CLASS="PARAMETER" | |
126 ><I | |
127 >cond</I | |
128 ></TT | |
129 > and unlock the provided mutex. The mutex must the locked before entering this function. Returns <SPAN | |
130 CLASS="RETURNVALUE" | |
131 >0</SPAN | |
132 > when it is signalled, or <SPAN | |
133 CLASS="RETURNVALUE" | |
134 >-1</SPAN | |
135 > on an error.</P | |
136 ></DIV | |
137 ><DIV | |
138 CLASS="REFSECT1" | |
139 ><A | |
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140 NAME="AEN8380" |
0 | 141 ></A |
142 ><H2 | |
143 >See Also</H2 | |
144 ><P | |
145 ><A | |
146 HREF="sdlcondwaittimeout.html" | |
147 ><TT | |
148 CLASS="FUNCTION" | |
149 >SDL_CondWaitTimeout</TT | |
150 ></A | |
151 >, | |
152 <A | |
153 HREF="sdlcondsignal.html" | |
154 ><TT | |
155 CLASS="FUNCTION" | |
156 >SDL_CondSignal</TT | |
157 ></A | |
158 >, | |
159 <A | |
160 HREF="sdlmutexp.html" | |
161 ><TT | |
162 CLASS="FUNCTION" | |
163 >SDL_mutexP</TT | |
164 ></A | |
165 ></P | |
166 ></DIV | |
167 ><DIV | |
168 CLASS="NAVFOOTER" | |
169 ><HR | |
170 ALIGN="LEFT" | |
171 WIDTH="100%"><TABLE | |
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172 SUMMARY="Footer navigation table" |
0 | 173 WIDTH="100%" |
174 BORDER="0" | |
175 CELLPADDING="0" | |
176 CELLSPACING="0" | |
177 ><TR | |
178 ><TD | |
179 WIDTH="33%" | |
180 ALIGN="left" | |
181 VALIGN="top" | |
182 ><A | |
183 HREF="sdlcondbroadcast.html" | |
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184 ACCESSKEY="P" |
0 | 185 >Prev</A |
186 ></TD | |
187 ><TD | |
188 WIDTH="34%" | |
189 ALIGN="center" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="index.html" | |
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193 ACCESSKEY="H" |
0 | 194 >Home</A |
195 ></TD | |
196 ><TD | |
197 WIDTH="33%" | |
198 ALIGN="right" | |
199 VALIGN="top" | |
200 ><A | |
201 HREF="sdlcondwaittimeout.html" | |
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202 ACCESSKEY="N" |
0 | 203 >Next</A |
204 ></TD | |
205 ></TR | |
206 ><TR | |
207 ><TD | |
208 WIDTH="33%" | |
209 ALIGN="left" | |
210 VALIGN="top" | |
211 >SDL_CondBroadcast</TD | |
212 ><TD | |
213 WIDTH="34%" | |
214 ALIGN="center" | |
215 VALIGN="top" | |
216 ><A | |
217 HREF="thread.html" | |
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218 ACCESSKEY="U" |
0 | 219 >Up</A |
220 ></TD | |
221 ><TD | |
222 WIDTH="33%" | |
223 ALIGN="right" | |
224 VALIGN="top" | |
225 >SDL_CondWaitTimeout</TD | |
226 ></TR | |
227 ></TABLE | |
228 ></DIV | |
229 ></BODY | |
230 ></HTML | |
231 > |