Mercurial > sdl-ios-xcode
annotate docs/html/sdlcloseaudio.html @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CloseAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_UnlockAudio" | |
17 HREF="sdlunlockaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="CD-ROM" | |
20 HREF="cdrom.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlunlockaudio.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="cdrom.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCLOSEAUDIO" | |
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74 ></A |
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75 >SDL_CloseAudio</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7180" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CloseAudio -- Shuts down audio processing and closes the audio device.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7183" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7184" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_CloseAudio</B | |
108 ></CODE | |
109 >(void);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN7190" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This function shuts down audio processing and closes the audio device.</P | |
124 ></DIV | |
125 ><DIV | |
126 CLASS="REFSECT1" | |
127 ><A | |
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128 NAME="AEN7193" |
0 | 129 ></A |
130 ><H2 | |
131 >See Also</H2 | |
132 ><P | |
133 ><A | |
134 HREF="sdlopenaudio.html" | |
135 ><TT | |
136 CLASS="FUNCTION" | |
137 >SDL_OpenAudio</TT | |
138 ></A | |
139 > </P | |
140 ></DIV | |
141 ><DIV | |
142 CLASS="NAVFOOTER" | |
143 ><HR | |
144 ALIGN="LEFT" | |
145 WIDTH="100%"><TABLE | |
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146 SUMMARY="Footer navigation table" |
0 | 147 WIDTH="100%" |
148 BORDER="0" | |
149 CELLPADDING="0" | |
150 CELLSPACING="0" | |
151 ><TR | |
152 ><TD | |
153 WIDTH="33%" | |
154 ALIGN="left" | |
155 VALIGN="top" | |
156 ><A | |
157 HREF="sdlunlockaudio.html" | |
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158 ACCESSKEY="P" |
0 | 159 >Prev</A |
160 ></TD | |
161 ><TD | |
162 WIDTH="34%" | |
163 ALIGN="center" | |
164 VALIGN="top" | |
165 ><A | |
166 HREF="index.html" | |
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167 ACCESSKEY="H" |
0 | 168 >Home</A |
169 ></TD | |
170 ><TD | |
171 WIDTH="33%" | |
172 ALIGN="right" | |
173 VALIGN="top" | |
174 ><A | |
175 HREF="cdrom.html" | |
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176 ACCESSKEY="N" |
0 | 177 >Next</A |
178 ></TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 WIDTH="33%" | |
183 ALIGN="left" | |
184 VALIGN="top" | |
185 >SDL_UnlockAudio</TD | |
186 ><TD | |
187 WIDTH="34%" | |
188 ALIGN="center" | |
189 VALIGN="top" | |
190 ><A | |
191 HREF="audio.html" | |
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192 ACCESSKEY="U" |
0 | 193 >Up</A |
194 ></TD | |
195 ><TD | |
196 WIDTH="33%" | |
197 ALIGN="right" | |
198 VALIGN="top" | |
199 >CD-ROM</TD | |
200 ></TR | |
201 ></TABLE | |
202 ></DIV | |
203 ></BODY | |
204 ></HTML | |
205 > |