Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PushEvent.3 @ 3950:9d9e15ab1697 SDL-1.2
Check if yasm supports a nasm-specific syntax we use (it doesn't in 0.5.0,
which is still common in Linux distros, and does in 0.6.0). Disable it if we
don't, attempting to fallback to using nasm. Thanks to Mike Frysinger for the
patch.
Fixes Bugzilla #393.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 04 Jun 2007 11:06:48 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_PushEvent\- Pushes an event onto the event queue | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. | |
12 .PP | |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. | |
17 .RE | |
18 .SH "RETURN VALUE" | |
19 .PP | |
20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. | |
21 .SH "EXAMPLES" | |
22 .PP | |
23 See \fI\fBSDL_Event\fR\fR\&. | |
24 .SH "SEE ALSO" | |
25 .PP | |
26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |