Mercurial > sdl-ios-xcode
annotate src/main/macosx/Makefile.am @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 91a5db3e930a |
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1 # On OS X, install the SDLMain.nib. |
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2 # We use an ugly hack to force the creation of the |
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3 # destination dir, maybe somebody with more automake |
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4 # experience knows how to do this properly? |
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5 |
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6 if TARGET_MACOSX |
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7 hackhacknibdatadir = $(nibdatadir)/SDLMain.nib |
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8 hackhacknibdata_DATA = info.nib |
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9 |
168
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10 nibdatadir = $(datadir)/sdl |
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11 nibdata_DATA = \ |
194
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12 SDLMain.nib/classes.nib \ |
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13 SDLMain.nib/info.nib \ |
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parents:
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14 SDLMain.nib/objects.nib \ |
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15 Info.plist |
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16 endif |
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17 |
218
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18 EXTRA_DIST = SDLMain.h SDLMain.m info.nib |
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19 |
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20 # The nib and exports directories need to be copied into place |
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21 # when building a distribution. |
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22 dist-hook: |
194
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23 cp -rp SDLMain.nib $(distdir) |
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24 cp -rp exports $(distdir) |
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25 (cd $(distdir) && rm -rf `find . -name CVS`) |