Mercurial > sdl-ios-xcode
annotate INSTALL @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 263e4884f70d |
children | 0a45995a7fc3 |
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0 | 1 |
2 To compile and install SDL: | |
3 | |
4 1. Run './configure; make; make install' | |
5 | |
6 If you are cross-compiling from Linux to Win32, you should read | |
7 the file README.Win32 | |
8 | |
9 If you are compiling using Visual C++ on Win32, you should read | |
10 the file VisualC.html | |
11 | |
12 2. Look at the example programs in ./test, and check out the HTML | |
13 documentation in ./docs to see how to use the SDL library. | |
14 | |
15 3. Join the SDL developer mailing list by sending E-mail to | |
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16 sdl-request@libsdl.org |
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17 and put "subscribe" in the subject of the message. |
0 | 18 |
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19 Or alternatively you can use the web interface: |
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Sam Lantinga <slouken@libsdl.org>
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20 http://www.libsdl.org/mailing-list.php |
0 | 21 |
22 That's it! | |
23 Sam Lantinga <slouken@libsdl.org> |