Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.c @ 1637:9ba366b919c7
Date: Fri, 31 Mar 2006 18:28:55 -0500
From: Mike Frysinger
Subject: [SDL] [patch] touchup configure --help output
the current output includes a lot of "default=yes" stuff in it ... except that
it lacks the [] around it
patch attached to fix the situation
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Apr 2006 06:03:09 +0000 |
parents | bb6839704ed6 |
children | 782fd950bd46 c121d94672cb |
rev | line source |
---|---|
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
1 /* win_ce_semaphore.c |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
2 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
3 Copyright (c) 1998, Johnson M. Hart |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
4 (with corrections 2001 by Rainer Loritz) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
5 Permission is granted for any and all use providing that this |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
6 copyright is properly acknowledged. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
7 There are no assurances of suitability for any use whatsoever. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
8 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
9 WINDOWS CE: There is a collection of Windows CE functions to simulate |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
10 semaphores using only a mutex and an event. As Windows CE events cannot |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
11 be named, these simulated semaphores cannot be named either. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
12 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
13 Implementation notes: |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
14 1. All required internal data structures are allocated on the process's heap. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
15 2. Where appropriate, a new error code is returned (see the header |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
16 file), or, if the error is a Win32 error, that code is unchanged. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
17 3. Notice the new handle type "SYNCHHANDLE" that has handles, counters, |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
18 and other information. This structure will grow as new objects are added |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
19 to this set; some members are specific to only one or two of the objects. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
20 4. Mutexes are used for critical sections. These could be replaced with |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
21 CRITICAL_SECTION objects but then this would give up the time out |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
22 capability. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
23 5. The implementation shows several interesting aspects of synchronization, some |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
24 of which are specific to Win32 and some of which are general. These are pointed |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
25 out in the comments as appropriate. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
26 6. The wait function emulates WaitForSingleObject only. An emulation of |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
27 WaitForMultipleObjects is much harder to implement outside the kernel, |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
28 and it is not clear how to handle a mixture of WCE semaphores and normal |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
29 events and mutexes. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
30 |
1433
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
31 #define WIN32_LEAN_AND_MEAN |
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
32 #include <windows.h> |
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
33 |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
34 #include "win_ce_semaphore.h" |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
35 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
36 static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
37 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
38 SYNCHHANDLE CreateSemaphoreCE ( |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
39 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
40 LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, /* pointer to security attributes */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
41 LONG lInitialCount, /* initial count */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
42 LONG lMaximumCount, /* maximum count */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
43 LPCTSTR lpName ) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
44 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
45 /* Semaphore for use with Windows CE that does not support them directly. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
46 Requires a counter, a mutex to protect the counter, and an |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
47 autoreset event. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
48 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
49 Here are the rules that must always hold between the autoreset event |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
50 and the mutex (any violation of these rules by the CE semaphore functions |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
51 will, in all likelihood, result in a defect): |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
52 1. No thread can set, pulse, or reset the event, |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
53 nor can it access any part of the SYNCHHANDLE structure, |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
54 without first gaining ownership of the mutex. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
55 BUT, a thread can wait on the event without owning the mutex |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
56 (this is clearly necessary or else the event could never be set). |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
57 2. The event is in a signaled state if and only if the current semaphore |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
58 count ("CurCount") is greater than zero. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
59 3. The semaphore count is always >= 0 and <= the maximum count */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
60 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
61 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
62 SYNCHHANDLE hSynch = NULL, result = NULL; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
63 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
64 __try |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
65 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
66 if (lInitialCount > lMaximumCount || lMaximumCount < 0 || lInitialCount < 0) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
67 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
68 /* Bad parameters */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
69 SetLastError (SYNCH_ERROR); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
70 __leave; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
71 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
72 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
73 hSynch = HeapAlloc (GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
74 if (hSynch == NULL) __leave; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
75 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
76 hSynch->MaxCount = lMaximumCount; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
77 hSynch->CurCount = lInitialCount; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
78 hSynch->lpName = lpName; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
79 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
80 hSynch->hMutex = CreateMutex (lpSemaphoreAttributes, FALSE, NULL); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
81 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
82 WaitForSingleObject (hSynch->hMutex, INFINITE); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
83 /* Create the event. It is initially signaled if and only if the |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
84 initial count is > 0 */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
85 hSynch->hEvent = CreateEvent (lpSemaphoreAttributes, FALSE, |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
86 lInitialCount > 0, NULL); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
87 ReleaseMutex (hSynch->hMutex); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
88 hSynch->hSemph = NULL; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
89 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
90 __finally |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
91 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
92 /* Return with the handle, or, if there was any error, return |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
93 a null after closing any open handles and freeing any allocated memory. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
94 result=CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
95 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
96 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
97 return result; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
98 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
99 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
100 BOOL ReleaseSemaphoreCE (SYNCHHANDLE hSemCE, LONG cReleaseCount, LPLONG lpPreviousCount) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
101 /* Windows CE equivalent to ReleaseSemaphore. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
102 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
103 BOOL Result = TRUE; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
104 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
105 /* Gain access to the object to assure that the release count |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
106 would not cause the total count to exceed the maximum. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
107 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
108 __try |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
109 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
110 WaitForSingleObject (hSemCE->hMutex, INFINITE); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
111 /* reply only if asked to */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
112 if (lpPreviousCount!=NULL) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
113 *lpPreviousCount = hSemCE->CurCount; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
114 if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount || cReleaseCount <= 0) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
115 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
116 SetLastError (SYNCH_ERROR); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
117 Result = FALSE; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
118 __leave; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
119 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
120 hSemCE->CurCount += cReleaseCount; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
121 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
122 /* Set the autoreset event, releasing exactly one waiting thread, now or |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
123 in the future. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
124 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
125 SetEvent (hSemCE->hEvent); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
126 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
127 __finally |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
128 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
129 ReleaseMutex (hSemCE->hMutex); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
130 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
131 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
132 return Result; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
133 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
134 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
135 DWORD WaitForSemaphoreCE (SYNCHHANDLE hSemCE, DWORD dwMilliseconds) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
136 /* Windows CE semaphore equivalent of WaitForSingleObject. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
137 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
138 DWORD WaitResult; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
139 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
140 WaitResult = WaitForSingleObject (hSemCE->hMutex, dwMilliseconds); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
141 if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) return WaitResult; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
142 while (hSemCE->CurCount <= 0) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
143 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
144 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
145 /* The count is 0, and the thread must wait on the event (which, by |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
146 the rules, is currently reset) for semaphore resources to become |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
147 available. First, of course, the mutex must be released so that another |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
148 thread will be capable of setting the event. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
149 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
150 ReleaseMutex (hSemCE->hMutex); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
151 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
152 /* Wait for the event to be signaled, indicating a semaphore state change. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
153 The event is autoreset and signaled with a SetEvent (not PulseEvent) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
154 so exactly one waiting thread (whether or not there is currently |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
155 a waiting thread) is released as a result of the SetEvent. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
156 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
157 WaitResult = WaitForSingleObject (hSemCE->hEvent, dwMilliseconds); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
158 if (WaitResult != WAIT_OBJECT_0) return WaitResult; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
159 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
160 /* This is where the properties of setting of an autoreset event is critical |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
161 to assure that, even if the semaphore state changes between the |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
162 preceding Wait and the next, and even if NO threads are waiting |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
163 on the event at the time of the SetEvent, at least one thread |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
164 will be released. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
165 Pulsing a manual reset event would appear to work, but it would have |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
166 a defect which could appear if the semaphore state changed between |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
167 the two waits. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
168 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
169 WaitResult = WaitForSingleObject (hSemCE->hMutex, dwMilliseconds); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
170 if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) return WaitResult; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
171 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
172 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
173 /* The count is not zero and this thread owns the mutex. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
174 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
175 hSemCE->CurCount--; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
176 /* The event is now unsignaled, BUT, the semaphore count may not be |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
177 zero, in which case the event should be signaled again |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
178 before releasing the mutex. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
179 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
180 if (hSemCE->CurCount > 0) SetEvent (hSemCE->hEvent); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
181 ReleaseMutex (hSemCE->hMutex); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
182 return WaitResult; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
183 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
184 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
185 BOOL CloseSynchHandle (SYNCHHANDLE hSynch) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
186 /* Close a synchronization handle. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
187 Improvement: Test for a valid handle before dereferencing the handle. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
188 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
189 BOOL Result = TRUE; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
190 if (hSynch->hEvent != NULL) Result = Result && CloseHandle (hSynch->hEvent); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
191 if (hSynch->hMutex != NULL) Result = Result && CloseHandle (hSynch->hMutex); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
192 if (hSynch->hSemph != NULL) Result = Result && CloseHandle (hSynch->hSemph); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
193 HeapFree (GetProcessHeap (), 0, hSynch); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
194 return (Result); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
195 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
196 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
197 static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
198 { /* Prepare to return from a create of a synchronization handle. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
199 If there was any failure, free any allocated resources. |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
200 "Flags" indicates which Win32 objects are required in the |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
201 synchronization handle. */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
202 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
203 BOOL ok = TRUE; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
204 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
205 if (hSynch == NULL) return NULL; |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
36
diff
changeset
|
206 if ((Flags & 4) == 1 && (hSynch->hEvent == NULL)) ok = FALSE; |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
36
diff
changeset
|
207 if ((Flags & 2) == 1 && (hSynch->hMutex == NULL)) ok = FALSE; |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
36
diff
changeset
|
208 if ((Flags & 1) == 1 && (hSynch->hEvent == NULL)) ok = FALSE; |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
209 if (!ok) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
210 { |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
211 CloseSynchHandle (hSynch); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
212 return NULL; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
213 } |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
214 /* Everything worked */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
215 return hSynch; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
216 } |