annotate include/SDL_config.h.default @ 2230:9b7d29d2432b

Optimized OpenGL renderer for Mac OS X. The SDL 1.2 API version of testsprite went from 120 FPS to 320 FPS. :)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 12 Aug 2007 07:02:28 +0000
parents c9aa6bcb26f3
children 76e4bb13c937 e27bdcc80744
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_config_h
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24 #define _SDL_config_h
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25
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26 #include "SDL_platform.h"
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27
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28 /* Add any platform that doesn't build using the configure system */
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29 #if defined(__DREAMCAST__)
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30 #include "SDL_config_dreamcast.h"
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31 #elif defined(__MACOSX__)
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32 #include "SDL_config_macosx.h"
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33 #elif defined(__WIN32__)
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34 #include "SDL_config_win32.h"
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35 #elif defined(__OS2__)
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36 #include "SDL_config_os2.h"
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37 #else
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38 #include "SDL_config_minimal.h"
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39 #endif /* platform config */
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40
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41 #endif /* _SDL_config_h */