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annotate docs/man3/SDL_WaitThread.3 @ 2230:9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
The SDL 1.2 API version of testsprite went from 120 FPS to 320 FPS. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Aug 2007 07:02:28 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_WaitThread\- Wait for a thread to finish\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 Wait for a thread to finish (timeouts are not supported)\&. | |
13 .SH "RETURN VALUE" | |
14 .PP | |
15 The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&. | |
16 .SH "SEE ALSO" | |
17 .PP | |
18 \fI\fBSDL_CreateThread\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
19 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |