Mercurial > sdl-ios-xcode
annotate README.Porting @ 4355:9b464226e541 SDL-1.2
Fixed bug #855
Ludwig Nussel 2009-10-18 06:31:52 PDT
an mprotect call was added to fix bug 528. However that results in a buffer
that allows writing and code execution. Ie the no-execute security features of
modern operating systems are defeated this way. Two mprotect calls are needed.
One to make the buffer executable but not writeable when done and another one
to make the buffer writeable again if the content needs to be changed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Oct 2009 17:31:37 +0000 |
parents | b2b476a4a73c |
children | 103760c3a5dc |
rev | line source |
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Added documentation on how to build a completely useless SDL library. :)
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1 |
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2 * Porting To A New Platform |
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3 |
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4 The first thing you have to do when porting to a new platform, is look at |
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5 include/SDL_platform.h and create an entry there for your operating system. |
b2b476a4a73c
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS. |
b2b476a4a73c
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building |
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8 on based on C preprocessor symbols. |
b2b476a4a73c
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9 |
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10 There are two basic ways of building SDL at the moment: |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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11 |
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12 1. The "UNIX" way: ./configure; make; make install |
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13 |
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14 If you have a GNUish system, then you might try this. Edit configure.in, |
b2b476a4a73c
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15 take a look at the large section labelled: |
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16 "Set up the configuration based on the target platform!" |
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17 Add a section for your platform, and then re-run autogen.sh and build! |
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18 |
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19 2. Using an IDE: |
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20 |
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21 If you're using an IDE or other non-configure build system, you'll probably |
b2b476a4a73c
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h, |
b2b476a4a73c
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23 add a section for your platform, and create a custom SDL_config_{platform}.h, |
b2b476a4a73c
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24 based on SDL_config.h.minimal and SDL_config.h.in |
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25 |
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26 Add the top level include directory to the header search path, and then add |
b2b476a4a73c
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27 the following sources to the project: |
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28 src/*.c |
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29 src/audio/*.c |
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30 src/cdrom/*.c |
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31 src/cpuinfo/*.c |
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32 src/events/*.c |
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33 src/file/*.c |
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34 src/joystick/*.c |
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35 src/stdlib/*.c |
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36 src/thread/*.c |
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37 src/timer/*.c |
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38 src/video/*.c |
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39 src/audio/disk/*.c |
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40 src/video/dummy/*.c |
b2b476a4a73c
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41 src/joystick/dummy/*.c |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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42 src/cdrom/dummy/*.c |
b2b476a4a73c
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43 src/thread/generic/*.c |
b2b476a4a73c
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44 src/timer/dummy/*.c |
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45 src/loadso/dummy/*.c |
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46 |
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47 |
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48 Once you have a working library without any drivers, you can go back to each |
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49 of the major subsystems and start implementing drivers for your platform. |
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50 |
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51 If you have any questions, don't hesitate to ask on the SDL mailing list: |
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52 http://www.libsdl.org/mailing-list.php |
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53 |
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54 Enjoy! |
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55 Sam Lantinga (slouken@libsdl.org) |
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56 |