Mercurial > sdl-ios-xcode
annotate test/shapes/p04_shape1.bmp @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 06a03d08cefb |
children |
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4812
06a03d08cefb
Added shapes folder to hg.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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1 (binary:image/x-ms-bmp) |