Mercurial > sdl-ios-xcode
annotate test/moose.dat @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 5955fa16d4b8 |
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672
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 (binary:application/octet-stream) |