annotate Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/TemplateInfo.plist @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Fri, 04 Feb 2011 12:29:58 -0800 |
parents |
232e5e00e398 |
children |
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rev |
line source |
3329
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1 {
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2 FilesToRename = {
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3 "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
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4 };
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5 FilesToMacroExpand = (
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6 "ÇPROJECTNAMEÈ_Prefix.pch",
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7 "Info.plist",
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8 "English.lproj/InfoPlist.strings",
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9 "main.c",
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10 );
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11 Description = "This project builds an SDL-based application that uses OpenGL.";
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12 }
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