annotate Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/English.lproj/InfoPlist.strings @ 5178:9b2e99ebd099

Added the Windows framebuffer implementation. This actually ends up being faster than Direct3D with a dynamic texture. (???)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 04 Feb 2011 12:29:58 -0800
parents d44a0a913aa2
children
rev   line source
3331
d44a0a913aa2 Eric Wing to Sam
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1 (binary:application/octet-stream)