annotate test/testsprite.c @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents 4d241ea8a1cd
children 782fd950bd46 c121d94672cb
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5 #include <string.h>
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6 #include <ctype.h>
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7 #include <math.h>
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8 #include <time.h>
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9
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10 #include "SDL.h"
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11
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12 #define NUM_SPRITES 100
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13 #define MAX_SPEED 1
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14
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15 SDL_Surface *sprite;
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16 int numsprites;
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17 SDL_Rect *sprite_rects;
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18 SDL_Rect *positions;
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19 SDL_Rect *velocities;
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20 int sprites_visible;
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21 int debug_flip;
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22 Uint16 sprite_w, sprite_h;
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23
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24 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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25 static void quit(int rc)
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26 {
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27 SDL_Quit();
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28 exit(rc);
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29 }
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30
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31 int LoadSprite(char *file)
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32 {
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33 SDL_Surface *temp;
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34
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35 /* Load the sprite image */
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36 sprite = SDL_LoadBMP(file);
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37 if ( sprite == NULL ) {
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38 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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39 return(-1);
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40 }
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41
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42 /* Set transparent pixel as the pixel at (0,0) */
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43 if ( sprite->format->palette ) {
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44 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL),
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45 *(Uint8 *)sprite->pixels);
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46 }
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47
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48 /* Convert sprite to video format */
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49 temp = SDL_DisplayFormat(sprite);
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50 SDL_FreeSurface(sprite);
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51 if ( temp == NULL ) {
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52 fprintf(stderr, "Couldn't convert background: %s\n",
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53 SDL_GetError());
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54 return(-1);
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55 }
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56 sprite = temp;
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57
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58 /* We're ready to roll. :) */
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59 return(0);
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60 }
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61
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62 void MoveSprites(SDL_Surface *screen, Uint32 background)
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63 {
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64 int i, nupdates;
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65 SDL_Rect area, *position, *velocity;
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66
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67 nupdates = 0;
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68 /* Erase all the sprites if necessary */
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69 if ( sprites_visible ) {
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70 SDL_FillRect(screen, NULL, background);
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71 }
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72
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73 /* Move the sprite, bounce at the wall, and draw */
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74 for ( i=0; i<numsprites; ++i ) {
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75 position = &positions[i];
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76 velocity = &velocities[i];
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77 position->x += velocity->x;
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78 if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
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79 velocity->x = -velocity->x;
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80 position->x += velocity->x;
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81 }
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82 position->y += velocity->y;
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83 if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
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84 velocity->y = -velocity->y;
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85 position->y += velocity->y;
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86 }
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87
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88 /* Blit the sprite onto the screen */
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89 area = *position;
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90 SDL_BlitSurface(sprite, NULL, screen, &area);
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91 sprite_rects[nupdates++] = area;
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92 }
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93
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94 if (debug_flip) {
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95 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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96 static int t = 0;
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97
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98 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0);
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99 SDL_Rect r;
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100 r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20);
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101 r.y = 0;
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102 r.w = 20;
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103 r.h = screen->h;
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104
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105 SDL_FillRect (screen, &r, color);
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106 t+=2;
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107 }
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108 }
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109
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110 /* Update the screen! */
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111 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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112 SDL_Flip(screen);
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113 } else {
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114 SDL_UpdateRects(screen, nupdates, sprite_rects);
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115 }
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116 sprites_visible = 1;
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117 }
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118
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119 /* This is a way of telling whether or not to use hardware surfaces */
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120 Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp)
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121 {
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122 const SDL_VideoInfo *info;
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123
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124 /* Hardware acceleration is only used in fullscreen mode */
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125 flags |= SDL_FULLSCREEN;
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126
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127 /* Check for various video capabilities */
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128 info = SDL_GetVideoInfo();
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129 if ( info->blit_hw_CC && info->blit_fill ) {
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130 /* We use accelerated colorkeying and color filling */
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131 flags |= SDL_HWSURFACE;
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132 }
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133 /* If we have enough video memory, and will use accelerated
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134 blits directly to it, then use page flipping.
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135 */
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136 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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137 /* Direct hardware blitting without double-buffering
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138 causes really bad flickering.
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139 */
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140 if ( info->video_mem*1024 > (height*width*bpp/8) ) {
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141 flags |= SDL_DOUBLEBUF;
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142 } else {
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143 flags &= ~SDL_HWSURFACE;
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144 }
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145 }
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146
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147 /* Return the flags */
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148 return(flags);
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149 }
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150
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diff changeset
151 int main(int argc, char *argv[])
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152 {
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153 SDL_Surface *screen;
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154 Uint8 *mem;
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155 int width, height;
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156 Uint8 video_bpp;
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157 Uint32 videoflags;
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158 Uint32 background;
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159 int i, done;
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160 SDL_Event event;
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161 Uint32 then, now, frames;
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162
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163 /* Initialize SDL */
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164 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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165 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
1151
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parents: 753
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166 return(1);
0
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167 }
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168
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169 numsprites = NUM_SPRITES;
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170 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT;
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171 width = 640;
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172 height = 480;
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173 video_bpp = 8;
1214
31103dbf1c26 Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
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174 debug_flip = 0;
0
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175 while ( argc > 1 ) {
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176 --argc;
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177 if ( strcmp(argv[argc-1], "-width") == 0 ) {
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178 width = atoi(argv[argc]);
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179 --argc;
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180 } else
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181 if ( strcmp(argv[argc-1], "-height") == 0 ) {
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182 height = atoi(argv[argc]);
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183 --argc;
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184 } else
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185 if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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186 video_bpp = atoi(argv[argc]);
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187 videoflags &= ~SDL_ANYFORMAT;
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188 --argc;
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189 } else
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190 if ( strcmp(argv[argc], "-fast") == 0 ) {
107
01fcac5d146e Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents: 0
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191 videoflags = FastestFlags(videoflags, width, height, video_bpp);
0
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192 } else
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193 if ( strcmp(argv[argc], "-hw") == 0 ) {
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194 videoflags ^= SDL_HWSURFACE;
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195 } else
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196 if ( strcmp(argv[argc], "-flip") == 0 ) {
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197 videoflags ^= SDL_DOUBLEBUF;
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198 } else
1214
31103dbf1c26 Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents: 1151
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199 if ( strcmp(argv[argc], "-debugflip") == 0 ) {
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Ryan C. Gordon <icculus@icculus.org>
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200 debug_flip ^= 1;
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parents: 1151
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201 } else
0
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202 if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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203 videoflags ^= SDL_FULLSCREEN;
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204 } else
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205 if ( isdigit(argv[argc][0]) ) {
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206 numsprites = atoi(argv[argc]);
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207 } else {
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208 fprintf(stderr,
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209 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
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210 argv[0]);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
211 quit(1);
0
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parents:
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212 }
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213 }
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214
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215 /* Set video mode */
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216 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
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217 if ( ! screen ) {
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218 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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219 width, height, SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
220 quit(2);
0
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221 }
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diff changeset
222
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223 /* Load the sprite */
1516
4d241ea8a1cd Updated MacOS Classic build
Sam Lantinga <slouken@libsdl.org>
parents: 1214
diff changeset
224 if ( LoadSprite("icon.bmp") < 0 ) {
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
225 quit(1);
0
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diff changeset
226 }
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227
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228 /* Allocate memory for the sprite info */
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229 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);
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230 if ( mem == NULL ) {
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231 SDL_FreeSurface(sprite);
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232 fprintf(stderr, "Out of memory!\n");
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
233 quit(2);
0
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diff changeset
234 }
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235 sprite_rects = (SDL_Rect *)mem;
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diff changeset
236 positions = sprite_rects;
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237 sprite_rects += numsprites;
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diff changeset
238 velocities = sprite_rects;
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diff changeset
239 sprite_rects += numsprites;
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
240 sprite_w = sprite->w;
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
241 sprite_h = sprite->h;
0
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diff changeset
242 srand(time(NULL));
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diff changeset
243 for ( i=0; i<numsprites; ++i ) {
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
244 positions[i].x = rand()%(screen->w - sprite_w);
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
245 positions[i].y = rand()%(screen->h - sprite_h);
0
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diff changeset
246 positions[i].w = sprite->w;
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diff changeset
247 positions[i].h = sprite->h;
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diff changeset
248 velocities[i].x = 0;
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diff changeset
249 velocities[i].y = 0;
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diff changeset
250 while ( ! velocities[i].x && ! velocities[i].y ) {
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diff changeset
251 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
252 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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diff changeset
253 }
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diff changeset
254 }
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diff changeset
255 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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diff changeset
256
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diff changeset
257 /* Print out information about our surfaces */
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parents:
diff changeset
258 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
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diff changeset
259 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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parents:
diff changeset
260 printf("Screen is in video memory\n");
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parents:
diff changeset
261 } else {
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parents:
diff changeset
262 printf("Screen is in system memory\n");
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parents:
diff changeset
263 }
74212992fb08 Initial revision
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diff changeset
264 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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parents:
diff changeset
265 printf("Screen has double-buffering enabled\n");
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parents:
diff changeset
266 }
74212992fb08 Initial revision
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parents:
diff changeset
267 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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parents:
diff changeset
268 printf("Sprite is in video memory\n");
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parents:
diff changeset
269 } else {
74212992fb08 Initial revision
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parents:
diff changeset
270 printf("Sprite is in system memory\n");
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parents:
diff changeset
271 }
74212992fb08 Initial revision
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parents:
diff changeset
272 /* Run a sample blit to trigger blit acceleration */
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parents:
diff changeset
273 { SDL_Rect dst;
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parents:
diff changeset
274 dst.x = 0;
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diff changeset
275 dst.y = 0;
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diff changeset
276 dst.w = sprite->w;
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diff changeset
277 dst.h = sprite->h;
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parents:
diff changeset
278 SDL_BlitSurface(sprite, NULL, screen, &dst);
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parents:
diff changeset
279 SDL_FillRect(screen, &dst, background);
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parents:
diff changeset
280 }
74212992fb08 Initial revision
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parents:
diff changeset
281 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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parents:
diff changeset
282 printf("Sprite blit uses hardware acceleration\n");
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parents:
diff changeset
283 }
74212992fb08 Initial revision
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parents:
diff changeset
284 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
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parents:
diff changeset
285 printf("Sprite blit uses RLE acceleration\n");
74212992fb08 Initial revision
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parents:
diff changeset
286 }
74212992fb08 Initial revision
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parents:
diff changeset
287
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parents:
diff changeset
288 /* Loop, blitting sprites and waiting for a keystroke */
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parents:
diff changeset
289 frames = 0;
74212992fb08 Initial revision
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parents:
diff changeset
290 then = SDL_GetTicks();
74212992fb08 Initial revision
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parents:
diff changeset
291 done = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 sprites_visible = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 while ( !done ) {
74212992fb08 Initial revision
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parents:
diff changeset
294 /* Check for events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 ++frames;
74212992fb08 Initial revision
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parents:
diff changeset
296 while ( SDL_PollEvent(&event) ) {
74212992fb08 Initial revision
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parents:
diff changeset
297 switch (event.type) {
529
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
298 case SDL_MOUSEBUTTONDOWN:
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
299 SDL_WarpMouse(screen->w/2, screen->h/2);
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
300 break;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 case SDL_KEYDOWN:
74212992fb08 Initial revision
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parents:
diff changeset
302 /* Any keypress quits the app... */
74212992fb08 Initial revision
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parents:
diff changeset
303 case SDL_QUIT:
74212992fb08 Initial revision
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parents:
diff changeset
304 done = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 }
74212992fb08 Initial revision
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parents:
diff changeset
310 MoveSprites(screen, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 }
74212992fb08 Initial revision
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312 SDL_FreeSurface(sprite);
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313 free(mem);
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314
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315 /* Print out some timing information */
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316 now = SDL_GetTicks();
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317 if ( now > then ) {
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318 printf("%2.2f frames per second\n",
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319 ((double)frames*1000)/(now-then));
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320 }
288
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321 SDL_Quit();
0
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322 return(0);
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323 }