annotate include/SDL_events.h @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * @file SDL_events.h
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25 * Include file for SDL event handling
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26 */
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27
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28 #ifndef _SDL_events_h
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29 #define _SDL_events_h
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30
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31 #include "SDL_stdinc.h"
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32 #include "SDL_error.h"
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33 #include "SDL_active.h"
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34 #include "SDL_keyboard.h"
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35 #include "SDL_mouse.h"
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36 #include "SDL_joystick.h"
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37 #include "SDL_quit.h"
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38
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39 #include "begin_code.h"
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40 /* Set up for C function definitions, even when using C++ */
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41 #ifdef __cplusplus
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42 extern "C" {
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43 #endif
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44
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45 /** @name General keyboard/mouse state definitions */
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46 /*@{*/
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47 #define SDL_RELEASED 0
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48 #define SDL_PRESSED 1
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49 /*@}*/
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50
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51 /** Event enumerations */
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52 typedef enum {
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53 SDL_NOEVENT = 0, /**< Unused (do not remove) */
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54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */
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55 SDL_KEYDOWN, /**< Keys pressed */
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56 SDL_KEYUP, /**< Keys released */
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57 SDL_MOUSEMOTION, /**< Mouse moved */
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58 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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59 SDL_MOUSEBUTTONUP, /**< Mouse button released */
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60 SDL_JOYAXISMOTION, /**< Joystick axis motion */
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61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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62 SDL_JOYHATMOTION, /**< Joystick hat position change */
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63 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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64 SDL_JOYBUTTONUP, /**< Joystick button released */
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65 SDL_QUIT, /**< User-requested quit */
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66 SDL_SYSWMEVENT, /**< System specific event */
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67 SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */
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68 SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */
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69 SDL_VIDEORESIZE, /**< User resized video mode */
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70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */
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71 SDL_EVENT_RESERVED2, /**< Reserved for future use.. */
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72 SDL_EVENT_RESERVED3, /**< Reserved for future use.. */
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73 SDL_EVENT_RESERVED4, /**< Reserved for future use.. */
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74 SDL_EVENT_RESERVED5, /**< Reserved for future use.. */
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75 SDL_EVENT_RESERVED6, /**< Reserved for future use.. */
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76 SDL_EVENT_RESERVED7, /**< Reserved for future use.. */
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77 /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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78 SDL_USEREVENT = 24,
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79 /** This last event is only for bounding internal arrays
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80 * It is the number of bits in the event mask datatype -- Uint32
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81 */
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82 SDL_NUMEVENTS = 32
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83 } SDL_EventType;
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84
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85 /** @name Predefined event masks */
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86 /*@{*/
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87 #define SDL_EVENTMASK(X) (1<<(X))
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88 typedef enum {
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89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
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93 SDL_EVENTMASK(SDL_KEYUP),
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94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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95 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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96 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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98 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
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99 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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102 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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103 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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104 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
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106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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107 SDL_EVENTMASK(SDL_JOYHATMOTION)|
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108 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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109 SDL_EVENTMASK(SDL_JOYBUTTONUP),
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110 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
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111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
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112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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113 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
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114 } SDL_EventMask ;
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115 #define SDL_ALLEVENTS 0xFFFFFFFF
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116 /*@}*/
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117
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118 /** Application visibility event structure */
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119 typedef struct SDL_ActiveEvent {
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120 Uint8 type; /**< SDL_ACTIVEEVENT */
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121 Uint8 gain; /**< Whether given states were gained or lost (1/0) */
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122 Uint8 state; /**< A mask of the focus states */
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123 } SDL_ActiveEvent;
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124
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125 /** Keyboard event structure */
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126 typedef struct SDL_KeyboardEvent {
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127 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
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128 Uint8 which; /**< The keyboard device index */
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129 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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130 SDL_keysym keysym;
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131 } SDL_KeyboardEvent;
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132
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133 /** Mouse motion event structure */
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134 typedef struct SDL_MouseMotionEvent {
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135 Uint8 type; /**< SDL_MOUSEMOTION */
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136 Uint8 which; /**< The mouse device index */
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137 Uint8 state; /**< The current button state */
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138 Uint16 x, y; /**< The X/Y coordinates of the mouse */
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139 Sint16 xrel; /**< The relative motion in the X direction */
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140 Sint16 yrel; /**< The relative motion in the Y direction */
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141 } SDL_MouseMotionEvent;
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142
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143 /** Mouse button event structure */
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144 typedef struct SDL_MouseButtonEvent {
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145 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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146 Uint8 which; /**< The mouse device index */
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147 Uint8 button; /**< The mouse button index */
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148 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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149 Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */
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150 } SDL_MouseButtonEvent;
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151
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152 /** Joystick axis motion event structure */
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153 typedef struct SDL_JoyAxisEvent {
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154 Uint8 type; /**< SDL_JOYAXISMOTION */
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155 Uint8 which; /**< The joystick device index */
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156 Uint8 axis; /**< The joystick axis index */
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157 Sint16 value; /**< The axis value (range: -32768 to 32767) */
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158 } SDL_JoyAxisEvent;
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159
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160 /** Joystick trackball motion event structure */
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161 typedef struct SDL_JoyBallEvent {
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162 Uint8 type; /**< SDL_JOYBALLMOTION */
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163 Uint8 which; /**< The joystick device index */
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164 Uint8 ball; /**< The joystick trackball index */
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165 Sint16 xrel; /**< The relative motion in the X direction */
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166 Sint16 yrel; /**< The relative motion in the Y direction */
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167 } SDL_JoyBallEvent;
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168
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169 /** Joystick hat position change event structure */
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170 typedef struct SDL_JoyHatEvent {
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171 Uint8 type; /**< SDL_JOYHATMOTION */
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172 Uint8 which; /**< The joystick device index */
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173 Uint8 hat; /**< The joystick hat index */
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174 Uint8 value; /**< The hat position value:
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175 * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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176 * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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177 * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
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178 * Note that zero means the POV is centered.
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179 */
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180 } SDL_JoyHatEvent;
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181
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182 /** Joystick button event structure */
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183 typedef struct SDL_JoyButtonEvent {
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184 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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185 Uint8 which; /**< The joystick device index */
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186 Uint8 button; /**< The joystick button index */
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187 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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188 } SDL_JoyButtonEvent;
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189
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190 /** The "window resized" event
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191 * When you get this event, you are responsible for setting a new video
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192 * mode with the new width and height.
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193 */
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194 typedef struct SDL_ResizeEvent {
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195 Uint8 type; /**< SDL_VIDEORESIZE */
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196 int w; /**< New width */
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197 int h; /**< New height */
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198 } SDL_ResizeEvent;
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199
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200 /** The "screen redraw" event */
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201 typedef struct SDL_ExposeEvent {
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202 Uint8 type; /**< SDL_VIDEOEXPOSE */
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203 } SDL_ExposeEvent;
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204
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205 /** The "quit requested" event */
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206 typedef struct SDL_QuitEvent {
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207 Uint8 type; /**< SDL_QUIT */
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208 } SDL_QuitEvent;
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209
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210 /** A user-defined event type */
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211 typedef struct SDL_UserEvent {
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212 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
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213 int code; /**< User defined event code */
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214 void *data1; /**< User defined data pointer */
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215 void *data2; /**< User defined data pointer */
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216 } SDL_UserEvent;
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217
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218 /** If you want to use this event, you should include SDL_syswm.h */
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219 struct SDL_SysWMmsg;
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220 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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221 typedef struct SDL_SysWMEvent {
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222 Uint8 type;
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223 SDL_SysWMmsg *msg;
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224 } SDL_SysWMEvent;
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225
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226 /** General event structure */
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227 typedef union SDL_Event {
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228 Uint8 type;
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229 SDL_ActiveEvent active;
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230 SDL_KeyboardEvent key;
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231 SDL_MouseMotionEvent motion;
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232 SDL_MouseButtonEvent button;
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233 SDL_JoyAxisEvent jaxis;
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234 SDL_JoyBallEvent jball;
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235 SDL_JoyHatEvent jhat;
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236 SDL_JoyButtonEvent jbutton;
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237 SDL_ResizeEvent resize;
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238 SDL_ExposeEvent expose;
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239 SDL_QuitEvent quit;
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240 SDL_UserEvent user;
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241 SDL_SysWMEvent syswm;
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242 } SDL_Event;
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243
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244
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245 /* Function prototypes */
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246
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247 /** Pumps the event loop, gathering events from the input devices.
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248 * This function updates the event queue and internal input device state.
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249 * This should only be run in the thread that sets the video mode.
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250 */
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251 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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252
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253 typedef enum {
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254 SDL_ADDEVENT,
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255 SDL_PEEKEVENT,
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256 SDL_GETEVENT
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257 } SDL_eventaction;
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258
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259 /**
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260 * Checks the event queue for messages and optionally returns them.
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261 *
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262 * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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263 * the back of the event queue.
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264 * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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265 * of the event queue, matching 'mask', will be returned and will not
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266 * be removed from the queue.
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267 * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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268 * of the event queue, matching 'mask', will be returned and will be
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269 * removed from the queue.
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270 *
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271 * @return
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272 * This function returns the number of events actually stored, or -1
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273 * if there was an error.
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274 *
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275 * This function is thread-safe.
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276 */
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277 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
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278 SDL_eventaction action, Uint32 mask);
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279
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280 /** Polls for currently pending events, and returns 1 if there are any pending
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281 * events, or 0 if there are none available. If 'event' is not NULL, the next
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282 * event is removed from the queue and stored in that area.
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283 */
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284 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
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285
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286 /** Waits indefinitely for the next available event, returning 1, or 0 if there
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287 * was an error while waiting for events. If 'event' is not NULL, the next
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288 * event is removed from the queue and stored in that area.
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289 */
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290 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
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291
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292 /** Add an event to the event queue.
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293 * This function returns 0 on success, or -1 if the event queue was full
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294 * or there was some other error.
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295 */
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296 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
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297
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298 /** @name Event Filtering */
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299 /*@{*/
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300 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
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301 /**
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302 * This function sets up a filter to process all events before they
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303 * change internal state and are posted to the internal event queue.
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304 *
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305 * The filter is protypted as:
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306 * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
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307 *
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308 * If the filter returns 1, then the event will be added to the internal queue.
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309 * If it returns 0, then the event will be dropped from the queue, but the
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310 * internal state will still be updated. This allows selective filtering of
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311 * dynamically arriving events.
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312 *
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313 * @warning Be very careful of what you do in the event filter function, as
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314 * it may run in a different thread!
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315 *
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316 * There is one caveat when dealing with the SDL_QUITEVENT event type. The
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317 * event filter is only called when the window manager desires to close the
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318 * application window. If the event filter returns 1, then the window will
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319 * be closed, otherwise the window will remain open if possible.
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320 * If the quit event is generated by an interrupt signal, it will bypass the
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321 * internal queue and be delivered to the application at the next event poll.
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322 */
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323 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
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324
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325 /**
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326 * Return the current event filter - can be used to "chain" filters.
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327 * If there is no event filter set, this function returns NULL.
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328 */
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329 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
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330 /*@}*/
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331
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332 /** @name Event State */
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333 /*@{*/
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334 #define SDL_QUERY -1
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335 #define SDL_IGNORE 0
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336 #define SDL_DISABLE 0
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337 #define SDL_ENABLE 1
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338 /*@}*/
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339
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340 /**
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341 * This function allows you to set the state of processing certain events.
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342 * If 'state' is set to SDL_IGNORE, that event will be automatically dropped
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343 * from the event queue and will not event be filtered.
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344 * If 'state' is set to SDL_ENABLE, that event will be processed normally.
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345 * If 'state' is set to SDL_QUERY, SDL_EventState() will return the
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346 * current processing state of the specified event.
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347 */
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348 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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349
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350 /* Ends C function definitions when using C++ */
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351 #ifdef __cplusplus
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352 }
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353 #endif
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354 #include "close_code.h"
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355
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356 #endif /* _SDL_events_h */