Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PauseAudio.3 @ 4393:9afe12fb4c41 SDL-1.2
Fixed bug #901
Tim Angus 2009-12-11 11:45:46 PST
Disable mouse event generation when state is not SDL_APPMOUSEFOCUS
If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS
is lost as part of the minimisation. Unfortunately, the directx driver doesn't
pay any attention to this state when generating mouse button events, so
clicking on the Desktop can cause mouse clicks in the SDL application, while
it's still minimised. The attached patch fixes this. It looks much more
complicated than it actually is due to indentation; here it is ignoring
whitespace:
tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b
Index: src/video/windx5/SDL_dx5events.c
===================================================================
--- src/video/windx5/SDL_dx5events.c (revision 5376)
+++ src/video/windx5/SDL_dx5events.c (working copy)
@@ -374,10 +374,9 @@
if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
mouse_lost = 1;
ClipCursor(NULL);
- }
-
+ } else {
/* If the mouse was lost, regain some sense of mouse state */
- if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ if ( mouse_lost ) {
POINT mouse_pos;
Uint8 old_state;
Uint8 new_state;
@@ -548,6 +547,7 @@
if ( xrel || yrel ) {
post_mouse_motion(1, xrel, yrel);
}
+ }
}
/* The main Win32 event handler */
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 14 Dec 2009 22:41:31 +0000 |
parents | 1238da4a7112 |
children |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_PauseAudio \- Pauses and unpauses the audio callback processing |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR | |
4311
1238da4a7112
Debian patch: f230_manpages.diff
Sam Lantinga <slouken@libsdl.org>
parents:
4107
diff
changeset
|
15 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |