annotate docs/man3/SDL_JoystickName.3 @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
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1 .TH "SDL_JoystickName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoystickName \- Get joystick name\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBconst char *\fBSDL_JoystickName\fP\fR(\fBint index\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Get the implementation dependent name of joystick\&. The \fBindex\fR parameter refers to the N\&'th joystick on the system\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 Returns a char pointer to the joystick name\&.
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15 .SH "EXAMPLES"
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16 .PP
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17 .PP
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18 .nf
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19 \f(CW/* Print the names of all attached joysticks */
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20 int num_joy, i;
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21 num_joy=SDL_NumJoysticks();
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22 printf("%d joysticks found
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23 ", num_joy);
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24 for(i=0;i<num_joy;i++)
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25 printf("%s
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26 ", SDL_JoystickName(i));\fR
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27 .fi
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28 .PP
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29 .SH "SEE ALSO"
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30 .PP
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31 \fI\fBSDL_JoystickOpen\fP\fR
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32 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00