annotate README.NDS @ 4393:9afe12fb4c41 SDL-1.2

Fixed bug #901 Tim Angus 2009-12-11 11:45:46 PST Disable mouse event generation when state is not SDL_APPMOUSEFOCUS If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS is lost as part of the minimisation. Unfortunately, the directx driver doesn't pay any attention to this state when generating mouse button events, so clicking on the Desktop can cause mouse clicks in the SDL application, while it's still minimised. The attached patch fixes this. It looks much more complicated than it actually is due to indentation; here it is ignoring whitespace: tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b Index: src/video/windx5/SDL_dx5events.c =================================================================== --- src/video/windx5/SDL_dx5events.c (revision 5376) +++ src/video/windx5/SDL_dx5events.c (working copy) @@ -374,10 +374,9 @@ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { mouse_lost = 1; ClipCursor(NULL); - } - + } else { /* If the mouse was lost, regain some sense of mouse state */ - if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; @@ -548,6 +547,7 @@ if ( xrel || yrel ) { post_mouse_motion(1, xrel, yrel); } + } } /* The main Win32 event handler */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 14 Dec 2009 22:41:31 +0000
parents 8582c6a5ca16
children
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8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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1 The SDL port to the Nintendo DS
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2
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3 This port uses the devKitPro toolchain, available from:
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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4 http://www.devkitpro.org
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5
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6 Precompiled tools for cross-compiling on Linux are available from:
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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7 http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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8
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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9 todo:
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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10 add ds console specific features/optimizations
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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11 mouse/keyboard support
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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12 dual screen support
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13
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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14 build with:
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15 cp include/SDL_config_nds.h include/SDL_config.h
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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16 make -f Makefile.ds
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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17
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18 included is an arm9/arm7 template to allow for sound streaming support.
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19
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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20 Enjoy, fix the source and share :)
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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21 Troy Davis(GPF)
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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22 http://gpf.dcemu.co.uk/