Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 4676:99b4560b7aa1
Upgraded touchId/fingerId to long. Changed position variables to floats.
author | jimtla |
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date | Fri, 30 Jul 2010 23:18:35 +0400 |
parents | 3c4e0130c9b1 |
children | f8431f66613d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
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39 #include "SDL_gesture.h" |
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40 #include "SDL_touch.h" |
0 | 41 |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
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45 /* *INDENT-OFF* */ |
0 | 46 extern "C" { |
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47 /* *INDENT-ON* */ |
0 | 48 #endif |
49 | |
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50 /* General keyboard/mouse state definitions */ |
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51 #define SDL_RELEASED 0 |
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52 #define SDL_PRESSED 1 |
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53 |
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54 /** |
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55 * \brief The types of events that can be delivered. |
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56 */ |
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57 typedef enum |
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58 { |
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59 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
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60 |
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61 /* Application events */ |
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62 SDL_QUIT = 0x100, /**< User-requested quit */ |
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63 |
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64 /* Window events */ |
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65 SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
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66 SDL_SYSWMEVENT, /**< System specific event */ |
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67 |
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68 /* Keyboard events */ |
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69 SDL_KEYDOWN = 0x300, /**< Keys pressed */ |
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70 SDL_KEYUP, /**< Keys released */ |
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71 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
1957
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72 SDL_TEXTINPUT, /**< Keyboard text input */ |
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73 |
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74 /* Mouse events */ |
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75 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
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76 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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77 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
1957
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78 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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79 |
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80 /* Tablet or multiple mice input device events */ |
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81 SDL_INPUTMOTION = 0x500, /**< Input moved */ |
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82 SDL_INPUTBUTTONDOWN, /**< Input button pressed */ |
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83 SDL_INPUTBUTTONUP, /**< Input button released */ |
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84 SDL_INPUTWHEEL, /**< Input wheel motion */ |
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85 SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */ |
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86 SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */ |
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87 |
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88 /* Joystick events */ |
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89 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
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90 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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91 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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92 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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93 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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94 |
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95 /* Touch events */ |
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96 SDL_FINGERDOWN = 0x700, |
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97 SDL_FINGERUP, |
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98 SDL_FINGERMOTION, |
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99 SDL_TOUCHBUTTONDOWN, |
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100 SDL_TOUCHBUTTONUP, |
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101 |
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102 /* Gesture events */ |
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103 SDL_DOLLARGESTURE = 0x800, |
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104 SDL_DOLLARRECORD, |
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105 SDL_MULTIGESTURE, |
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106 |
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107 /* Clipboard events */ |
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108 |
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109 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
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110 |
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111 /* Obsolete events */ |
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112 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */ |
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113 SDL_EVENT_COMPAT2, |
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114 SDL_EVENT_COMPAT3, |
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115 |
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116 |
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117 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
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118 * and should be allocated with SDL_RegisterEvents() |
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119 */ |
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120 SDL_USEREVENT = 0x8000, |
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121 |
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122 /** |
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123 * This last event is only for bounding internal arrays |
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124 */ |
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125 SDL_LASTEVENT = 0xFFFF |
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126 } SDL_EventType; |
0 | 127 |
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128 /** |
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129 * \brief Window state change event data (event.window.*) |
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130 */ |
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131 typedef struct SDL_WindowEvent |
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132 { |
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133 Uint32 type; /**< ::SDL_WINDOWEVENT */ |
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134 Uint32 windowID; /**< The associated window */ |
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135 Uint8 event; /**< ::SDL_WindowEventID */ |
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136 Uint8 padding1; |
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137 Uint8 padding2; |
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138 Uint8 padding3; |
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139 int data1; /**< event dependent data */ |
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140 int data2; /**< event dependent data */ |
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141 } SDL_WindowEvent; |
0 | 142 |
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143 /** |
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144 * \brief Keyboard button event structure (event.key.*) |
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145 */ |
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146 typedef struct SDL_KeyboardEvent |
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147 { |
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148 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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149 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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150 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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151 Uint8 padding1; |
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152 Uint8 padding2; |
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153 Uint8 padding3; |
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154 SDL_keysym keysym; /**< The key that was pressed or released */ |
0 | 155 } SDL_KeyboardEvent; |
156 | |
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157 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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158 /** |
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159 * \brief Keyboard text editing event structure (event.edit.*) |
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160 */ |
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161 typedef struct SDL_TextEditingEvent |
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162 { |
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163 Uint32 type; /**< ::SDL_TEXTEDITING */ |
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164 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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165 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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166 int start; /**< The start cursor of selected editing text */ |
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167 int length; /**< The length of selected editing text */ |
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168 } SDL_TextEditingEvent; |
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169 |
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170 |
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171 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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172 /** |
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173 * \brief Keyboard text input event structure (event.text.*) |
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174 */ |
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175 typedef struct SDL_TextInputEvent |
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176 { |
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177 Uint32 type; /**< ::SDL_TEXTINPUT */ |
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178 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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179 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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180 } SDL_TextInputEvent; |
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181 |
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182 /** |
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183 * \brief Mouse motion event structure (event.motion.*) |
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184 */ |
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185 typedef struct SDL_MouseMotionEvent |
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186 { |
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187 Uint32 type; /**< ::SDL_MOUSEMOTION */ |
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188 Uint32 windowID; /**< The window with mouse focus, if any */ |
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189 Uint8 state; /**< The current button state */ |
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190 Uint8 padding1; |
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191 Uint8 padding2; |
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192 Uint8 padding3; |
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193 int x; /**< X coordinate, relative to window */ |
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194 int y; /**< Y coordinate, relative to window */ |
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195 int xrel; /**< The relative motion in the X direction */ |
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196 int yrel; /**< The relative motion in the Y direction */ |
0 | 197 } SDL_MouseMotionEvent; |
198 | |
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199 /** |
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200 * \brief Mouse button event structure (event.button.*) |
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201 */ |
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202 typedef struct SDL_MouseButtonEvent |
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203 { |
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204 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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205 Uint32 windowID; /**< The window with mouse focus, if any */ |
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206 Uint8 button; /**< The mouse button index */ |
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207 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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208 Uint8 padding1; |
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209 Uint8 padding2; |
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210 int x; /**< X coordinate, relative to window */ |
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211 int y; /**< Y coordinate, relative to window */ |
0 | 212 } SDL_MouseButtonEvent; |
213 | |
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214 /** |
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215 * \brief Mouse wheel event structure (event.wheel.*) |
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216 */ |
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217 typedef struct SDL_MouseWheelEvent |
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218 { |
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219 Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
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220 Uint32 windowID; /**< The window with mouse focus, if any */ |
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221 int x; /**< The amount scrolled horizontally */ |
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222 int y; /**< The amount scrolled vertically */ |
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223 } SDL_MouseWheelEvent; |
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224 |
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225 /** |
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226 * \brief Joystick axis motion event structure (event.jaxis.*) |
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227 */ |
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228 typedef struct SDL_JoyAxisEvent |
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229 { |
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230 Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
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231 Uint8 which; /**< The joystick device index */ |
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232 Uint8 axis; /**< The joystick axis index */ |
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233 Uint8 padding1; |
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234 Uint8 padding2; |
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235 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 236 } SDL_JoyAxisEvent; |
237 | |
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238 /** |
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239 * \brief Joystick trackball motion event structure (event.jball.*) |
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240 */ |
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241 typedef struct SDL_JoyBallEvent |
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242 { |
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243 Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
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244 Uint8 which; /**< The joystick device index */ |
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245 Uint8 ball; /**< The joystick trackball index */ |
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246 Uint8 padding1; |
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247 Uint8 padding2; |
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248 int xrel; /**< The relative motion in the X direction */ |
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249 int yrel; /**< The relative motion in the Y direction */ |
0 | 250 } SDL_JoyBallEvent; |
251 | |
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252 /** |
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253 * \brief Joystick hat position change event structure (event.jhat.*) |
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254 */ |
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255 typedef struct SDL_JoyHatEvent |
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256 { |
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257 Uint32 type; /**< ::SDL_JOYHATMOTION */ |
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258 Uint8 which; /**< The joystick device index */ |
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259 Uint8 hat; /**< The joystick hat index */ |
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260 Uint8 value; /**< The hat position value. |
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261 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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262 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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263 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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264 * |
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265 * Note that zero means the POV is centered. |
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266 */ |
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267 Uint8 padding1; |
0 | 268 } SDL_JoyHatEvent; |
269 | |
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270 /** |
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271 * \brief Joystick button event structure (event.jbutton.*) |
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272 */ |
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273 typedef struct SDL_JoyButtonEvent |
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274 { |
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275 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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276 Uint8 which; /**< The joystick device index */ |
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277 Uint8 button; /**< The joystick button index */ |
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278 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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279 Uint8 padding1; |
0 | 280 } SDL_JoyButtonEvent; |
281 | |
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282 |
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283 /** |
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284 * \brief Touch finger motion/finger event structure (event.tmotion.*) |
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285 */ |
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286 typedef struct SDL_TouchFingerEvent |
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287 { |
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288 Uint32 type; /**< ::SDL_FINGERMOTION OR |
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289 SDL_FINGERDOWN OR SDL_FINGERUP*/ |
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290 Uint32 windowID; /**< The window with mouse focus, if any */ |
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291 long touchId; /**< The touch device id */ |
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292 long fingerId; |
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293 Uint8 state; /**< The current button state */ |
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294 Uint8 padding1; |
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295 Uint8 padding2; |
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296 Uint8 padding3; |
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297 float x; |
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298 float y; |
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299 int pressure; |
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300 } SDL_TouchFingerEvent; |
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301 |
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302 |
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303 /** |
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304 * \brief Touch finger motion/finger event structure (event.tmotion.*) |
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305 */ |
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306 typedef struct SDL_TouchButtonEvent |
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307 { |
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308 Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ |
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309 Uint32 windowID; /**< The window with mouse focus, if any */ |
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310 long touchId; /**< The touch device index */ |
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311 Uint8 state; /**< The current button state */ |
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312 Uint8 button; /**< The button changing state */ |
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313 Uint8 padding1; |
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314 Uint8 padding2; |
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315 } SDL_TouchButtonEvent; |
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316 |
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317 |
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318 |
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319 /** |
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320 * \brief Multiple Finger Gesture Event |
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321 */ |
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322 typedef struct SDL_MultiGestureEvent |
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323 { |
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324 Uint32 type; /**< ::SDL_MULTIGESTURE */ |
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325 Uint32 windowID; /**< The window with mouse focus, if any */ |
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326 long touchId; /**< The touch device index */ |
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327 float dTheta; |
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328 float dDist; |
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329 float x; //currently 0...1. Change to screen coords? |
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330 float y; |
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331 |
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332 } SDL_MultiGestureEvent; |
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333 |
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334 typedef struct SDL_DollarGestureEvent |
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335 { |
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336 Uint32 type; /**< ::SDL_DOLLARGESTURE */ |
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337 Uint32 windowID; /**< The window with mouse focus, if any */ |
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338 long touchId; /**< The touch device index */ |
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339 unsigned long gestureId; |
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340 float error; |
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341 /* |
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342 //TODO: Enable to give location? |
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343 float x; //currently 0...1. Change to screen coords? |
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344 float y; |
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345 */ |
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346 } SDL_DollarGestureEvent; |
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347 |
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348 |
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349 |
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350 |
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351 /** |
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352 * \brief The "quit requested" event |
0 | 353 */ |
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354 typedef struct SDL_QuitEvent |
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355 { |
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356 Uint32 type; /**< ::SDL_QUIT */ |
0 | 357 } SDL_QuitEvent; |
358 | |
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359 /** |
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360 * \brief A user-defined event type (event.user.*) |
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361 */ |
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362 typedef struct SDL_UserEvent |
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363 { |
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364 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
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365 Uint32 windowID; /**< The associated window if any */ |
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366 int code; /**< User defined event code */ |
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367 void *data1; /**< User defined data pointer */ |
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368 void *data2; /**< User defined data pointer */ |
0 | 369 } SDL_UserEvent; |
370 | |
371 struct SDL_SysWMmsg; | |
372 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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373 |
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374 /** |
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375 * \brief A video driver dependent system event (event.syswm.*) |
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376 * |
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377 * \note If you want to use this event, you should include SDL_syswm.h. |
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378 */ |
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379 typedef struct SDL_SysWMEvent |
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380 { |
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381 Uint32 type; /**< ::SDL_SYSWMEVENT */ |
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382 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 383 } SDL_SysWMEvent; |
384 | |
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385 #ifndef SDL_NO_COMPAT |
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386 /** |
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387 * \addtogroup Compatibility |
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388 */ |
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389 /*@{*/ |
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390 |
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391 /** |
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392 * \name Typedefs for backwards compatibility |
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393 */ |
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394 /*@{*/ |
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395 typedef struct SDL_ActiveEvent |
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396 { |
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397 Uint32 type; |
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398 Uint8 gain; |
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399 Uint8 state; |
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400 } SDL_ActiveEvent; |
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401 |
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402 typedef struct SDL_ResizeEvent |
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403 { |
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404 Uint32 type; |
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405 int w; |
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406 int h; |
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407 } SDL_ResizeEvent; |
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408 /*@}*/ |
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409 |
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410 /*@}*//*Compatibility*/ |
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411 #endif |
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412 |
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413 /** |
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414 * \brief General event structure |
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415 */ |
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416 typedef union SDL_Event |
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417 { |
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418 Uint32 type; /**< Event type, shared with all events */ |
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419 SDL_WindowEvent window; /**< Window event data */ |
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420 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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421 SDL_TextEditingEvent edit; /**< Text editing event data */ |
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422 SDL_TextInputEvent text; /**< Text input event data */ |
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423 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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424 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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425 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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426 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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427 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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428 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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429 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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430 SDL_QuitEvent quit; /**< Quit request event data */ |
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431 SDL_UserEvent user; /**< Custom event data */ |
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432 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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433 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
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434 SDL_TouchButtonEvent tbutton; /**< Touch button event data */ |
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435 SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data*/ |
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436 SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data*/ |
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437 |
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438 /** Temporarily here for backwards compatibility */ |
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439 /*@{*/ |
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440 #ifndef SDL_NO_COMPAT |
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441 SDL_ActiveEvent active; |
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442 SDL_ResizeEvent resize; |
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443 #endif |
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444 /*@}*/ |
0 | 445 } SDL_Event; |
446 | |
447 | |
448 /* Function prototypes */ | |
449 | |
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450 /** |
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451 * Pumps the event loop, gathering events from the input devices. |
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452 * |
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453 * This function updates the event queue and internal input device state. |
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454 * |
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455 * This should only be run in the thread that sets the video mode. |
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456 */ |
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457 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 458 |
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459 /*@{*/ |
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460 typedef enum |
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461 { |
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462 SDL_ADDEVENT, |
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463 SDL_PEEKEVENT, |
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464 SDL_GETEVENT |
0 | 465 } SDL_eventaction; |
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466 |
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467 /** |
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468 * Checks the event queue for messages and optionally returns them. |
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469 * |
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470 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
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471 * the back of the event queue. |
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472 * |
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473 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
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474 * of the event queue, matching \c mask, will be returned and will not |
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475 * be removed from the queue. |
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476 * |
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477 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
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478 * of the event queue, matching \c mask, will be returned and will be |
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479 * removed from the queue. |
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480 * |
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481 * \return The number of events actually stored, or -1 if there was an error. |
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482 * |
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483 * This function is thread-safe. |
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484 */ |
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485 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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486 SDL_eventaction action, |
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487 Uint32 minType, Uint32 maxType); |
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488 /*@}*/ |
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489 |
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490 /** |
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491 * Checks to see if certain event types are in the event queue. |
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492 */ |
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493 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
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494 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
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495 |
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496 /** |
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497 * This function clears events from the event queue |
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498 */ |
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499 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
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500 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
0 | 501 |
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502 /** |
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503 * \brief Polls for currently pending events. |
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504 * |
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505 * \return 1 if there are any pending events, or 0 if there are none available. |
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506 * |
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507 * \param event If not NULL, the next event is removed from the queue and |
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508 * stored in that area. |
0 | 509 */ |
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510 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 511 |
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512 /** |
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513 * \brief Waits indefinitely for the next available event. |
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514 * |
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515 * \return 1, or 0 if there was an error while waiting for events. |
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516 * |
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517 * \param event If not NULL, the next event is removed from the queue and |
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518 * stored in that area. |
0 | 519 */ |
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520 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 521 |
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522 /** |
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523 * \brief Waits until the specified timeout (in milliseconds) for the next |
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524 * available event. |
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525 * |
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526 * \return 1, or 0 if there was an error while waiting for events. |
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527 * |
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528 * \param event If not NULL, the next event is removed from the queue and |
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529 * stored in that area. |
3072 | 530 */ |
531 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
532 int timeout); | |
533 | |
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534 /** |
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535 * \brief Add an event to the event queue. |
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536 * |
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537 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
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538 * was full or there was some other error. |
0 | 539 */ |
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540 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 541 |
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542 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 543 |
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544 /** |
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545 * Sets up a filter to process all events before they change internal state and |
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546 * are posted to the internal event queue. |
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547 * |
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548 * The filter is protypted as: |
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549 * \code |
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550 * int SDL_EventFilter(void *userdata, SDL_Event * event); |
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551 * \endcode |
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552 * |
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553 * If the filter returns 1, then the event will be added to the internal queue. |
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554 * If it returns 0, then the event will be dropped from the queue, but the |
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555 * internal state will still be updated. This allows selective filtering of |
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556 * dynamically arriving events. |
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557 * |
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558 * \warning Be very careful of what you do in the event filter function, as |
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559 * it may run in a different thread! |
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560 * |
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561 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
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562 * event filter is only called when the window manager desires to close the |
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563 * application window. If the event filter returns 1, then the window will |
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564 * be closed, otherwise the window will remain open if possible. |
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565 * |
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566 * If the quit event is generated by an interrupt signal, it will bypass the |
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567 * internal queue and be delivered to the application at the next event poll. |
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568 */ |
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569 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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570 void *userdata); |
0 | 571 |
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572 /** |
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573 * Return the current event filter - can be used to "chain" filters. |
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574 * If there is no event filter set, this function returns SDL_FALSE. |
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575 */ |
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576 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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577 void **userdata); |
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578 |
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579 /** |
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580 * Run the filter function on the current event queue, removing any |
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581 * events for which the filter returns 0. |
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582 */ |
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583 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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584 void *userdata); |
0 | 585 |
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586 /*@{*/ |
0 | 587 #define SDL_QUERY -1 |
588 #define SDL_IGNORE 0 | |
589 #define SDL_DISABLE 0 | |
590 #define SDL_ENABLE 1 | |
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591 |
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592 /** |
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593 * This function allows you to set the state of processing certain events. |
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594 * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
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595 * dropped from the event queue and will not event be filtered. |
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596 * - If \c state is set to ::SDL_ENABLE, that event will be processed |
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597 * normally. |
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598 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
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599 * current processing state of the specified event. |
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600 */ |
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601 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
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602 /*@}*/ |
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603 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
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604 |
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605 /** |
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606 * This function allocates a set of user-defined events, and returns |
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607 * the beginning event number for that set of events. |
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608 * |
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609 * If there aren't enough user-defined events left, this function |
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610 * returns (Uint32)-1 |
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611 */ |
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612 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
0 | 613 |
614 /* Ends C function definitions when using C++ */ | |
615 #ifdef __cplusplus | |
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616 /* *INDENT-OFF* */ |
0 | 617 } |
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618 /* *INDENT-ON* */ |
0 | 619 #endif |
620 #include "close_code.h" | |
621 | |
622 #endif /* _SDL_events_h */ | |
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623 |
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624 /* vi: set ts=4 sw=4 expandtab: */ |