Mercurial > sdl-ios-xcode
annotate test/common.h @ 3502:98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Dec 2009 08:56:12 +0000 |
parents | 55541ddf13e3 |
children | f0b7bc1fe12d |
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1 |
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2 /* A simple test program framework */ |
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3 |
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4 #include "SDL.h" |
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5 |
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6 #define DEFAULT_WINDOW_WIDTH 640 |
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7 #define DEFAULT_WINDOW_HEIGHT 480 |
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8 |
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9 #define VERBOSE_VIDEO 0x00000001 |
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10 #define VERBOSE_MODES 0x00000002 |
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11 #define VERBOSE_RENDER 0x00000004 |
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12 #define VERBOSE_EVENT 0x00000008 |
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13 #define VERBOSE_AUDIO 0x00000010 |
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14 |
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15 typedef struct |
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16 { |
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17 /* SDL init flags */ |
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18 char **argv; |
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19 Uint32 flags; |
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20 Uint32 verbose; |
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21 |
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22 /* Video info */ |
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23 const char *videodriver; |
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24 int display; |
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25 const char *window_title; |
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26 Uint32 window_flags; |
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27 int window_x; |
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28 int window_y; |
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29 int window_w; |
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30 int window_h; |
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31 int depth; |
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32 int refresh_rate; |
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33 int num_windows; |
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34 SDL_WindowID *windows; |
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35 |
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36 /* Renderer info */ |
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37 const char *renderdriver; |
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38 Uint32 render_flags; |
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39 SDL_bool skip_renderer; |
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40 |
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41 /* Audio info */ |
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42 const char *audiodriver; |
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43 SDL_AudioSpec audiospec; |
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44 |
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45 /* GL settings */ |
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46 int gl_red_size; |
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47 int gl_green_size; |
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48 int gl_blue_size; |
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49 int gl_alpha_size; |
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50 int gl_buffer_size; |
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51 int gl_depth_size; |
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52 int gl_stencil_size; |
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53 int gl_double_buffer; |
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54 int gl_accum_red_size; |
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55 int gl_accum_green_size; |
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56 int gl_accum_blue_size; |
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57 int gl_accum_alpha_size; |
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58 int gl_stereo; |
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59 int gl_multisamplebuffers; |
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60 int gl_multisamplesamples; |
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61 int gl_retained_backing; |
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62 int gl_accelerated; |
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63 int gl_major_version; |
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64 int gl_minor_version; |
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65 } CommonState; |
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66 |
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67 extern CommonState *CommonCreateState(char **argv, Uint32 flags); |
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68 extern int CommonArg(CommonState * state, int index); |
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69 extern const char *CommonUsage(CommonState * state); |
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70 extern SDL_bool CommonInit(CommonState * state); |
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71 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); |
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72 extern void CommonQuit(CommonState * state); |