Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsrender.c @ 3502:98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Dec 2009 08:56:12 +0000 |
parents | 7f684f249ec9 |
children | 64ce267332c6 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include <stdio.h> |
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24 #include <stdlib.h> |
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25 #include <nds.h> |
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26 //#include <nds/arm9/video.h> |
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27 //#include <nds/arm9/sprite.h> |
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28 //#include <nds/arm9/trig_lut.h> |
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29 |
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30 #include "SDL_config.h" |
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31 |
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32 #include "SDL_video.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_yuv_sw_c.h" |
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35 #include "../SDL_renderer_sw.h" |
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36 |
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37 /* SDL NDS renderer implementation */ |
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38 |
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39 static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags); |
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40 static int NDS_ActivateRenderer(SDL_Renderer * renderer); |
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41 static int NDS_DisplayModeChanged(SDL_Renderer * renderer); |
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42 static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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43 static int NDS_QueryTexturePixels(SDL_Renderer * renderer, |
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44 SDL_Texture * texture, void **pixels, |
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45 int *pitch); |
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46 static int NDS_SetTexturePalette(SDL_Renderer * renderer, |
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47 SDL_Texture * texture, |
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48 const SDL_Color * colors, int firstcolor, |
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49 int ncolors); |
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50 static int NDS_GetTexturePalette(SDL_Renderer * renderer, |
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51 SDL_Texture * texture, SDL_Color * colors, |
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52 int firstcolor, int ncolors); |
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53 static int NDS_SetTextureColorMod(SDL_Renderer * renderer, |
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54 SDL_Texture * texture); |
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55 static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer, |
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56 SDL_Texture * texture); |
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57 static int NDS_SetTextureBlendMode(SDL_Renderer * renderer, |
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58 SDL_Texture * texture); |
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59 static int NDS_SetTextureScaleMode(SDL_Renderer * renderer, |
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60 SDL_Texture * texture); |
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61 static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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62 const SDL_Rect * rect, const void *pixels, |
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63 int pitch); |
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64 static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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65 const SDL_Rect * rect, int markDirty, |
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66 void **pixels, int *pitch); |
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67 static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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68 static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, |
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69 Uint8 b, Uint8 a, const SDL_Rect * rect); |
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70 static int NDS_RenderCopy(SDL_Renderer * renderer, |
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71 SDL_Texture * texture, |
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72 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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73 static void NDS_RenderPresent(SDL_Renderer * renderer); |
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74 static void NDS_DestroyTexture(SDL_Renderer * renderer, |
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75 SDL_Texture * texture); |
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76 static void NDS_DestroyRenderer(SDL_Renderer * renderer); |
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77 |
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78 |
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79 SDL_RenderDriver NDS_RenderDriver = { |
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80 NDS_CreateRenderer, |
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81 {"nds", /* char* name */ |
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82 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ |
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83 (SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */ |
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84 (SDL_BLENDMODE_MASK), /* u32 blend_modes */ |
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85 (SDL_TEXTURESCALEMODE_FAST), /* u32 scale_modes */ |
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86 3, /* u32 num_texture_formats */ |
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87 { |
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88 SDL_PIXELFORMAT_INDEX8, |
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89 SDL_PIXELFORMAT_ABGR1555, |
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90 SDL_PIXELFORMAT_BGR555, |
3139 | 91 }, /* u32 texture_formats[20] */ |
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92 (256), /* int max_texture_width */ |
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93 (256), /* int max_texture_height */ |
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94 } |
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95 }; |
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96 |
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97 typedef struct |
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98 { |
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99 u8 bg_taken[4]; |
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100 OamState *oam; |
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101 int sub; |
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102 } NDS_RenderData; |
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103 |
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104 typedef struct |
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105 { |
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106 enum |
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107 { NDSTX_BG, NDSTX_SPR } type; /* represented in a bg or sprite. */ |
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108 int hw_index; /* index of sprite in OAM or bg from libnds */ |
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109 int pitch, bpp; /* useful information about the texture */ |
3139 | 110 struct |
111 { | |
112 int x, y; | |
113 } scale; /* x/y stretch (24.8 fixed point) */ | |
114 struct | |
115 { | |
116 int x, y; | |
117 } scroll; /* x/y offset */ | |
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118 int rotate; /* -32768 to 32767, texture rotation */ |
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119 u16 *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */ |
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120 u16 *vram_palette; /* where the palette data is stored if it's indexed. */ |
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121 /*int size; */ |
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122 } NDS_TextureData; |
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123 |
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124 |
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125 |
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126 SDL_Renderer * |
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127 NDS_CreateRenderer(SDL_Window * window, Uint32 flags) |
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128 { |
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129 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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130 SDL_DisplayMode *displayMode = &display->current_mode; |
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131 SDL_Renderer *renderer; |
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132 NDS_RenderData *data; |
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133 int i, n; |
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134 int bpp; |
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135 Uint32 Rmask, Gmask, Bmask, Amask; |
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136 |
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137 if (!SDL_PixelFormatEnumToMasks(displayMode->format, &bpp, |
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138 &Rmask, &Gmask, &Bmask, &Amask)) { |
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139 SDL_SetError("Unknown display format"); |
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140 return NULL; |
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141 } |
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142 switch (displayMode->format) { |
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143 case SDL_PIXELFORMAT_INDEX8: |
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144 case SDL_PIXELFORMAT_ABGR1555: |
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145 case SDL_PIXELFORMAT_BGR555: |
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146 /* okay */ |
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147 break; |
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148 case SDL_PIXELFORMAT_RGB555: |
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149 case SDL_PIXELFORMAT_RGB565: |
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150 case SDL_PIXELFORMAT_ARGB1555: |
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151 /* we'll take these too for now */ |
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152 break; |
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153 default: |
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154 SDL_SetError("Warning: wrong display format for NDS!\n"); |
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155 break; |
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156 } |
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157 |
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158 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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159 if (!renderer) { |
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160 SDL_OutOfMemory(); |
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161 return NULL; |
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162 } |
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163 |
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164 data = (NDS_RenderData *) SDL_malloc(sizeof(*data)); |
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165 if (!data) { |
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166 NDS_DestroyRenderer(renderer); |
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167 SDL_OutOfMemory(); |
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168 return NULL; |
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169 } |
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170 SDL_zerop(data); |
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171 |
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172 renderer->RenderFill = NDS_RenderFill; |
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173 renderer->RenderCopy = NDS_RenderCopy; |
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174 renderer->RenderPresent = NDS_RenderPresent; |
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175 renderer->DestroyRenderer = NDS_DestroyRenderer; |
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176 renderer->info.name = NDS_RenderDriver.info.name; |
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177 renderer->info.flags = 0; |
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178 renderer->window = window->id; |
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179 renderer->driverdata = data; |
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180 renderer->CreateTexture = NDS_CreateTexture; |
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181 renderer->QueryTexturePixels = NDS_QueryTexturePixels; |
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182 renderer->SetTexturePalette = NDS_SetTexturePalette; |
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183 renderer->GetTexturePalette = NDS_GetTexturePalette; |
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184 renderer->SetTextureColorMod = NDS_SetTextureColorMod; |
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185 renderer->SetTextureAlphaMod = NDS_SetTextureAlphaMod; |
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186 renderer->SetTextureBlendMode = NDS_SetTextureBlendMode; |
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187 renderer->SetTextureScaleMode = NDS_SetTextureScaleMode; |
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188 renderer->UpdateTexture = NDS_UpdateTexture; |
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189 renderer->LockTexture = NDS_LockTexture; |
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190 renderer->UnlockTexture = NDS_UnlockTexture; |
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191 renderer->DestroyTexture = NDS_DestroyTexture; |
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192 |
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193 renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes; |
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194 renderer->info.blend_modes = NDS_RenderDriver.info.blend_modes; |
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195 renderer->info.scale_modes = NDS_RenderDriver.info.scale_modes; |
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196 renderer->info.num_texture_formats = |
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197 NDS_RenderDriver.info.num_texture_formats; |
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198 SDL_memcpy(renderer->info.texture_formats, |
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199 NDS_RenderDriver.info.texture_formats, |
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200 sizeof(renderer->info.texture_formats)); |
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201 renderer->info.max_texture_width = |
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202 NDS_RenderDriver.info.max_texture_width; |
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203 renderer->info.max_texture_height = |
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204 NDS_RenderDriver.info.max_texture_height; |
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205 |
3139 | 206 data->sub = 0; /* TODO: this is hard-coded to the "main" screen. |
207 figure out how to detect whether to set it to | |
208 "sub" screen. window->id, perhaps? */ | |
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209 data->bg_taken[2] = data->bg_taken[3] = 0; |
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210 |
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211 return renderer; |
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212 } |
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213 |
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214 static int |
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215 NDS_ActivateRenderer(SDL_Renderer * renderer) |
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216 { |
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217 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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218 |
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219 return 0; |
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220 } |
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221 |
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222 static int |
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223 NDS_DisplayModeChanged(SDL_Renderer * renderer) |
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224 { |
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225 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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226 |
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227 return 0; |
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228 } |
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229 |
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230 static int |
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231 NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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232 { |
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233 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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234 NDS_TextureData *txdat = NULL; |
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235 int i; |
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236 int bpp; |
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237 Uint32 Rmask, Gmask, Bmask, Amask; |
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238 |
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239 if (!SDL_PixelFormatEnumToMasks |
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240 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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241 SDL_SetError("Unknown texture format"); |
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242 return -1; |
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243 } |
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244 |
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245 /* conditional statements on w/h to place it as bg/sprite |
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246 depending on which one it fits. */ |
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247 if (texture->w <= 64 && texture->h <= 64) { |
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248 int whichspr = -1; |
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249 printf("NDS_CreateTexture: Tried to make a sprite.\n"); |
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250 txdat->type = NDSTX_SPR; |
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251 #if 0 |
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252 for (i = 0; i < SPRITE_COUNT; ++i) { |
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253 if (data->oam_copy.spriteBuffer[i].attribute[0] & ATTR0_DISABLED) { |
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254 whichspr = i; |
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255 break; |
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256 } |
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257 } |
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258 if (whichspr >= 0) { |
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259 SpriteEntry *sprent = &(data->oam_copy.spriteBuffer[whichspr]); |
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260 int maxside = texture->w > texture->h ? texture->w : texture->h; |
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261 int pitch; |
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262 |
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263 texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); |
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264 txdat = (NDS_TextureData *) texture->driverdata; |
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265 if (!txdat) { |
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266 SDL_OutOfMemory(); |
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267 return -1; |
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268 } |
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269 |
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270 sprent->objMode = OBJMODE_BITMAP; |
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271 sprent->posX = 0; |
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272 sprent->posY = 0; |
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273 sprent->colMode = OBJCOLOR_16; /* OBJCOLOR_256 for INDEX8 */ |
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274 |
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275 /* the first 32 sprites get transformation matrices. |
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276 first come, first served */ |
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277 if (whichspr < MATRIX_COUNT) { |
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278 sprent->isRotoscale = 1; |
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279 sprent->rsMatrixIdx = whichspr; |
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280 } |
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281 |
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282 /* containing shape (square or 2:1 rectangles) */ |
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283 sprent->objShape = OBJSHAPE_SQUARE; |
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284 if (texture->w / 2 >= texture->h) { |
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285 sprent->objShape = OBJSHAPE_WIDE; |
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286 } else if (texture->h / 2 >= texture->w) { |
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287 sprent->objShape = OBJSHAPE_TALL; |
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288 } |
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289 |
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290 /* size in pixels */ |
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291 /* FIXME: "pitch" is hardcoded for 2bytes per pixel. */ |
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292 sprent->objSize = OBJSIZE_64; |
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293 pitch = 128; |
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294 if (maxside <= 8) { |
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295 sprent->objSize = OBJSIZE_8; |
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296 pitch = 16; |
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297 } else if (maxside <= 16) { |
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298 sprent->objSize = OBJSIZE_16; |
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299 pitch = 32; |
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300 } else if (maxside <= 32) { |
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301 sprent->objSize = OBJSIZE_32; |
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302 pitch = 64; |
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303 } |
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304 |
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305 /* FIXME: this is hard-coded and will obviously only work for one |
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306 sprite-texture. tells it to look at the beginning of SPRITE_GFX |
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307 for its pixels. */ |
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308 sprent->tileIdx = 0; |
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309 |
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310 /* now for the texture data */ |
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311 txdat->type = NDSTX_SPR; |
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312 txdat->hw_index = whichspr; |
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313 txdat->dim.hdx = 0x100; |
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314 txdat->dim.hdy = 0; |
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315 txdat->dim.vdx = 0; |
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316 txdat->dim.vdy = 0x100; |
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317 txdat->dim.pitch = pitch; |
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318 txdat->dim.bpp = bpp; |
3139 | 319 txdat->vram_pixels = |
320 (u16 *) (data->sub ? SPRITE_GFX_SUB : SPRITE_GFX); | |
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321 /* FIXME: use tileIdx*boundary |
3139 | 322 to point to proper location */ |
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323 } else { |
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324 SDL_SetError("Out of NDS sprites."); |
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325 } |
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326 #endif |
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327 } else if (texture->w <= 256 && texture->h <= 256) { |
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328 int whichbg = -1, base = 0; |
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329 if (!data->bg_taken[2]) { |
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330 whichbg = 2; |
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331 } else if (!data->bg_taken[3]) { |
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332 whichbg = 3; |
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333 base = 4; |
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334 } |
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335 if (whichbg >= 0) { |
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336 texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); |
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337 txdat = (NDS_TextureData *) texture->driverdata; |
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338 if (!txdat) { |
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339 SDL_OutOfMemory(); |
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340 return -1; |
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341 } |
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342 // hard-coded for 256x256 for now... |
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343 // TODO: a series of if-elseif-else's to find the closest but larger size. |
3139 | 344 if (!data->sub) { |
345 if (bpp == 8) { | |
346 txdat->hw_index = | |
347 bgInit(whichbg, BgType_Bmp8, BgSize_B8_256x256, 0, 0); | |
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348 } else { |
3139 | 349 txdat->hw_index = |
350 bgInit(whichbg, BgType_Bmp16, BgSize_B16_256x256, 0, | |
351 0); | |
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352 } |
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353 } else { |
3139 | 354 if (bpp == 8) { |
355 txdat->hw_index = | |
356 bgInitSub(whichbg, BgType_Bmp8, BgSize_B8_256x256, 0, | |
357 0); | |
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358 } else { |
3139 | 359 txdat->hw_index = |
360 bgInitSub(whichbg, BgType_Bmp16, BgSize_B16_256x256, | |
361 0, 0); | |
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362 } |
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363 } |
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364 |
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365 /* useful functions |
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366 bgGetGfxPtr(bg3); |
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367 bgSetCenter(bg3, rcX, rcY); |
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368 bgSetRotateScale(bg3, angle, scaleX, scaleY); |
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369 bgSetScroll(bg3, scrollX, scrollY); |
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370 bgUpdate(bg3); |
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371 */ |
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372 txdat->type = NDSTX_BG; |
3139 | 373 txdat->pitch = (texture->w) * (bpp / 8); |
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374 txdat->bpp = bpp; |
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375 txdat->rotate = 0; |
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376 txdat->scale.x = 0x100; |
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377 txdat->scale.y = 0x100; |
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378 txdat->scroll.x = 0; |
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379 txdat->scroll.y = 0; |
3139 | 380 txdat->vram_pixels = (u16 *) bgGetGfxPtr(txdat->hw_index); |
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381 |
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382 bgSetCenter(txdat->hw_index, 0, 0); |
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383 bgSetRotateScale(txdat->hw_index, txdat->rotate, txdat->scale.x, |
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384 txdat->scale.y); |
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385 bgSetScroll(txdat->hw_index, txdat->scroll.x, txdat->scroll.y); |
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386 bgUpdate(txdat->hw_index); |
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387 |
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388 data->bg_taken[whichbg] = 1; |
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389 /*txdat->size = txdat->dim.pitch * texture->h; */ |
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390 } else { |
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391 SDL_SetError("Out of NDS backgrounds."); |
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392 } |
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393 } else { |
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394 SDL_SetError("Texture too big for NDS hardware."); |
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395 } |
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396 |
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397 if (!texture->driverdata) { |
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398 return -1; |
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399 } |
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400 |
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401 return 0; |
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402 } |
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403 |
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404 static int |
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405 NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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406 void **pixels, int *pitch) |
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407 { |
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408 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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409 *pixels = txdat->vram_pixels; |
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410 *pitch = txdat->pitch; |
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411 return 0; |
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412 } |
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413 |
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414 static int |
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415 NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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416 const SDL_Rect * rect, const void *pixels, int pitch) |
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417 { |
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418 NDS_TextureData *txdat; |
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419 Uint8 *src, *dst; |
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420 int row; |
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421 size_t length; |
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422 |
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423 txdat = (NDS_TextureData *) texture->driverdata; |
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424 |
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425 src = (Uint8 *) pixels; |
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426 dst = |
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427 (Uint8 *) txdat->vram_pixels + rect->y * txdat->pitch + rect->x * |
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428 ((txdat->bpp + 1) / 8); |
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429 length = rect->w * ((txdat->bpp + 1) / 8); |
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430 |
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431 if (rect->w == texture->w) { |
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432 dmaCopy(src, dst, length * rect->h); |
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433 } else { |
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434 for (row = 0; row < rect->h; ++row) { |
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435 dmaCopy(src, dst, length); |
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436 src += pitch; |
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437 dst += txdat->pitch; |
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438 } |
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439 } |
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440 |
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441 return 0; |
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442 } |
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443 |
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444 static int |
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445 NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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446 const SDL_Rect * rect, int markDirty, void **pixels, |
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447 int *pitch) |
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448 { |
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449 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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450 |
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451 *pixels = (void *) ((u8 *) txdat->vram_pixels + rect->y * txdat->pitch + |
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452 rect->x * ((txdat->bpp + 1) / 8)); |
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453 *pitch = txdat->pitch; |
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454 |
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455 return 0; |
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456 } |
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457 |
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458 static void |
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459 NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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460 { |
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461 /* stub! */ |
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462 } |
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463 |
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464 static int |
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465 NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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466 Uint8 a, const SDL_Rect * rect) |
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467 { |
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468 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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469 SDL_Rect real_rect = *rect; |
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470 u16 color; |
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471 int i, j; |
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472 |
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473 printf("NDS_RenderFill: stub\n"); |
3139 | 474 color = RGB8(r, g, b); /* macro in libnds that makes an ARGB1555 pixel */ |
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475 /* TODO: make a single-color sprite and stretch it. |
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476 calculate the "HDX" width modifier of the sprite by: |
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477 let S be the actual sprite's width (like, 32 pixels for example) |
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478 let R be the rectangle's width (maybe 50 pixels) |
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479 HDX = (R<<8) / S; |
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480 (it's fixed point, hence the bit shift. same goes for vertical. |
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481 be sure to use 32-bit int's for the bit shift before the division!) |
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482 */ |
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483 |
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484 return 0; |
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485 } |
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486 |
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487 static int |
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488 NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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489 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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490 { |
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491 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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492 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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493 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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494 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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495 int Bpp = SDL_BYTESPERPIXEL(texture->format); |
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496 |
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497 if (txdat->type == NDSTX_BG) { |
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498 txdat->scroll.x = dstrect->x; |
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499 txdat->scroll.y = dstrect->y; |
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500 } else { |
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501 /* sprites not fully implemented yet */ |
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502 printf("NDS_RenderCopy: used sprite!\n"); |
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503 // SpriteEntry *spr = &(data->oam_copy.spriteBuffer[txdat->hw_index]); |
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504 // spr->posX = dstrect->x; |
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505 // spr->posY = dstrect->y; |
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506 // if (txdat->hw_index < MATRIX_COUNT && spr->isRotoscale) { |
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507 // } |
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508 } |
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509 |
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510 return 0; |
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511 } |
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512 |
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513 |
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514 static void |
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515 NDS_RenderPresent(SDL_Renderer * renderer) |
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516 { |
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517 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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518 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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519 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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520 |
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521 /* update sprites */ |
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522 // NDS_OAM_Update(&(data->oam_copy), data->sub); |
2735
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523 /* vsync for NDS */ |
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524 if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { |
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525 swiWaitForVBlank(); |
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526 } |
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527 } |
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528 |
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529 static void |
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530 NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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531 { |
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532 NDS_TextureData *txdat = texture->driverdata; |
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533 /* free anything else allocated for texture */ |
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534 SDL_free(txdat); |
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535 } |
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536 |
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537 static void |
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538 NDS_DestroyRenderer(SDL_Renderer * renderer) |
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539 { |
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540 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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541 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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542 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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543 int i; |
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544 |
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545 if (data) { |
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546 /* free anything else relevant if anything else is allocated. */ |
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547 SDL_free(data); |
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548 } |
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549 SDL_free(renderer); |
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550 } |
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551 |
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552 static int |
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553 NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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554 const SDL_Color * colors, int firstcolor, int ncolors) |
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555 { |
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556 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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557 /* set 8-bit modes in the background control registers |
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558 for backgrounds, BGn_CR |= BG_256_COLOR */ |
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559 |
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560 return 0; |
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561 } |
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562 |
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563 static int |
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564 NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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565 SDL_Color * colors, int firstcolor, int ncolors) |
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566 { |
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567 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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568 /* stub! */ |
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569 return 0; |
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570 } |
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571 |
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572 static int |
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573 NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
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574 { |
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575 /* stub! */ |
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576 return 0; |
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577 } |
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578 |
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579 static int |
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580 NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) |
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581 { |
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582 /* stub! */ |
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583 return 0; |
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584 } |
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585 |
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586 static int |
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587 NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) |
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588 { |
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589 /* stub! */ |
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590 return 0; |
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591 } |
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|
592 |
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|
593 static int |
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594 NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) |
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595 { |
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596 /* stub! (note: NDS hardware scaling is nearest neighbor.) */ |
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597 return 0; |
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598 } |
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|
599 |
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600 /* vi: set ts=4 sw=4 expandtab: */ |