Mercurial > sdl-ios-xcode
annotate src/events/SDL_windowevents.c @ 3502:98a819296cdc
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Dec 2009 08:56:12 +0000 |
parents | 91a7e08cd238 |
children | 41cd18e05965 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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10 This library is distributed in the hope that it will be useful, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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19 Sam Lantinga |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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24 /* Window event handling code for SDL */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
2794
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Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
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30 |
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31 int |
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32 SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, |
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33 int data2) |
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34 { |
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35 int posted; |
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36 SDL_Window *window; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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37 |
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38 window = SDL_GetWindowFromID(windowID); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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39 if (!window) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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40 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 switch (windowevent) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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43 case SDL_WINDOWEVENT_SHOWN: |
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44 if (window->flags & SDL_WINDOW_SHOWN) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 return 0; |
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46 } |
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47 window->flags |= SDL_WINDOW_SHOWN; |
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48 SDL_OnWindowShown(window); |
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49 break; |
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50 case SDL_WINDOWEVENT_HIDDEN: |
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51 if (!(window->flags & SDL_WINDOW_SHOWN)) { |
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52 return 0; |
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53 } |
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54 window->flags &= ~SDL_WINDOW_SHOWN; |
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55 SDL_OnWindowHidden(window); |
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56 break; |
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57 case SDL_WINDOWEVENT_MOVED: |
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58 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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59 return 0; |
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60 } |
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* Implemented X11 fullscreen input grab
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61 if (data1 == SDL_WINDOWPOS_UNDEFINED) { |
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62 data1 = window->x; |
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63 } |
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64 if (data2 == SDL_WINDOWPOS_UNDEFINED) { |
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65 data2 = window->y; |
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66 } |
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67 if (data1 == window->x && data2 == window->y) { |
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68 return 0; |
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69 } |
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Implemented multi-window OpenGL program with test framework.
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70 window->x = data1; |
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71 window->y = data2; |
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72 break; |
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73 case SDL_WINDOWEVENT_RESIZED: |
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74 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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75 return 0; |
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76 } |
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77 if (data1 == window->w && data2 == window->h) { |
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78 return 0; |
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79 } |
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80 window->w = data1; |
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81 window->h = data2; |
1970
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Allow the render context to do necessary work when the video mode changes.
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82 SDL_OnWindowResized(window); |
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83 break; |
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84 case SDL_WINDOWEVENT_MINIMIZED: |
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85 if (window->flags & SDL_WINDOW_MINIMIZED) { |
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86 return 0; |
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87 } |
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88 window->flags |= SDL_WINDOW_MINIMIZED; |
3502
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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89 SDL_OnWindowMinimized(window); |
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90 break; |
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91 case SDL_WINDOWEVENT_MAXIMIZED: |
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92 if (window->flags & SDL_WINDOW_MAXIMIZED) { |
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93 return 0; |
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94 } |
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95 window->flags |= SDL_WINDOW_MAXIMIZED; |
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96 break; |
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97 case SDL_WINDOWEVENT_RESTORED: |
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98 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { |
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99 return 0; |
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100 } |
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101 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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parents:
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102 SDL_OnWindowRestored(window); |
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103 break; |
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104 case SDL_WINDOWEVENT_ENTER: |
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105 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { |
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106 return 0; |
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107 } |
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108 window->flags |= SDL_WINDOW_MOUSE_FOCUS; |
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109 break; |
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110 case SDL_WINDOWEVENT_LEAVE: |
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111 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { |
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112 return 0; |
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113 } |
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114 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; |
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115 break; |
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116 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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117 if (window->flags & SDL_WINDOW_INPUT_FOCUS) { |
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118 return 0; |
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119 } |
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120 window->flags |= SDL_WINDOW_INPUT_FOCUS; |
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121 SDL_OnWindowFocusGained(window); |
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122 break; |
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123 case SDL_WINDOWEVENT_FOCUS_LOST: |
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124 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { |
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125 return 0; |
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126 } |
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127 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; |
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128 SDL_OnWindowFocusLost(window); |
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129 break; |
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130 } |
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131 |
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132 /* Post the event, if desired */ |
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133 posted = 0; |
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134 if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { |
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135 SDL_Event event; |
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136 event.type = SDL_WINDOWEVENT; |
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137 event.window.event = windowevent; |
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138 event.window.data1 = data1; |
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139 event.window.data2 = data2; |
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140 event.window.windowID = windowID; |
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141 posted = (SDL_PushEvent(&event) > 0); |
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142 } |
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143 return (posted); |
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144 } |
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145 |
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146 /* vi: set ts=4 sw=4 expandtab: */ |