Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetCursor.3 @ 2245:989fb86ad1ec
Optimization suggested by Ryan:
Don't set the same OpenGL context multiple times
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Aug 2007 03:52:31 +0000 |
parents | a4490e5864b9 |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_SetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SetCursor\- Set the currently active mouse cursor\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
2039 | 8 \fBvoid \fBSDL_SetCursor\fP\fR(\fBSDL_Cursor *cursor\fR); |
0 | 9 .SH "DESCRIPTION" |
10 .PP | |
11 Sets the currently active cursor to the specified one\&. If the cursor is currently visible, the change will be immediately represented on the display\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |