annotate Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/SDLApp_Prefix.pch @ 4733:983eb9d5ed31

Change SDL to not use DefWindowProc as the window class' window procedure. For some reason, having lpfnWndProc=DefWindowProc during window class registration causes IME input to not work in windows. With this small change, IME input should now work in SDL windows but not in fullscreen mode.
author dewyatt
date Tue, 08 Jun 2010 05:22:49 -0400
parents 232e5e00e398
children
rev   line source
3329
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1 //
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
2 // Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
3 //
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
4
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
5 #include "SDL.h"
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
6
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
7 #ifdef __OBJC__
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
8 #import <Cocoa/Cocoa.h>
232e5e00e398 Added missing templates
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
9 #endif