Mercurial > sdl-ios-xcode
annotate src/video/math_private.h @ 1585:980d2a0dc2a3
Date: Tue, 4 Mar 2003 15:05:31 -0800
From: "Jim"
Subject: [SDL] Frame Buffer patches...
Okay I'm new at patch generation - so please tell me if there's a better way
I could have done this.
Attached are two patch files generated with 'cvs diff -u'
SDL-fb-open-lock.patch applies to SDL_fbvideo.c
Modifies the open loop to check /dev/fb/0 found on devfs...
Modifies the lock code to return failure if the current virtual terminal
is not the one opened for frame buffer writing...
Lock would hang forever if switched away (ctrl-alt-F1) ...
SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
Switches default mouse mode based on SDL_MOUSEDRV - currently only
accepts PS2 - otherwise default is MS Mouse.
When the screen is switched - exisiting code (wrapped in ifdef
SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
( I run frame buffer 1600x1200, the size I requested was 800x600 - the
save would save the top 800 lines (non biased) and restore them... Adding
screen->offset fixed that )
However, if that option is not set, then a call to SDL_UpdateRect (full
screen) is made. (which may have had it's contents changed since the screen
is not entirely locked because of lock-failure patch)
Jim
[patches slightly tweaked for SDL 1.2.10]
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 22 Mar 2006 07:48:22 +0000 |
parents | 7a610f25c12f |
children | 782fd950bd46 |
rev | line source |
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1 /* |
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2 * ==================================================== |
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3 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. |
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4 * |
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5 * Developed at SunPro, a Sun Microsystems, Inc. business. |
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6 * Permission to use, copy, modify, and distribute this |
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7 * software is freely granted, provided that this notice |
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8 * is preserved. |
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9 * ==================================================== |
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10 */ |
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11 |
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12 /* |
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13 * from: @(#)fdlibm.h 5.1 93/09/24 |
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14 * $Id$ |
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15 */ |
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16 |
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17 #ifndef _MATH_PRIVATE_H_ |
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18 #define _MATH_PRIVATE_H_ |
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19 |
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20 #include "SDL_name.h" |
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21 #include "SDL_endian.h" |
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22 |
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G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226:
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23 #define huge really_big /* huge is a reserved keyword in VC++ 6.0 */ |
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24 #define u_int32_t uint32_t |
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25 |
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26 /* The original fdlibm code used statements like: |
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27 n0 = ((*(int*)&one)>>29)^1; * index of high word * |
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28 ix0 = *(n0+(int*)&x); * high word of x * |
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29 ix1 = *((1-n0)+(int*)&x); * low word of x * |
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30 to dig two 32 bit words out of the 64 bit IEEE floating point |
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31 value. That is non-ANSI, and, moreover, the gcc instruction |
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32 scheduler gets it wrong. We instead use the following macros. |
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33 Unlike the original code, we determine the endianness at compile |
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34 time, not at run time; I don't see much benefit to selecting |
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35 endianness at run time. */ |
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36 |
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37 /* A union which permits us to convert between a double and two 32 bit |
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38 ints. */ |
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39 |
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40 /* |
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41 * Math on arm is special: |
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42 * For FPA, float words are always big-endian. |
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43 * For VFP, floats words follow the memory system mode. |
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44 */ |
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45 |
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46 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) || \ |
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47 (!defined(__VFP_FP__) && (defined(__arm__) || defined(__thumb__))) |
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48 |
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49 typedef union |
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50 { |
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51 double value; |
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52 struct |
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53 { |
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54 u_int32_t msw; |
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55 u_int32_t lsw; |
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56 } parts; |
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57 } ieee_double_shape_type; |
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58 |
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59 #else |
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60 |
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61 typedef union |
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62 { |
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63 double value; |
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64 struct |
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65 { |
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66 u_int32_t lsw; |
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67 u_int32_t msw; |
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68 } parts; |
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69 } ieee_double_shape_type; |
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70 |
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71 #endif |
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72 |
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73 /* Get two 32 bit ints from a double. */ |
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74 |
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75 #define EXTRACT_WORDS(ix0,ix1,d) \ |
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76 do { \ |
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77 ieee_double_shape_type ew_u; \ |
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78 ew_u.value = (d); \ |
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79 (ix0) = ew_u.parts.msw; \ |
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80 (ix1) = ew_u.parts.lsw; \ |
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81 } while (0) |
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82 |
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83 /* Get the more significant 32 bit int from a double. */ |
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84 |
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85 #define GET_HIGH_WORD(i,d) \ |
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86 do { \ |
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87 ieee_double_shape_type gh_u; \ |
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88 gh_u.value = (d); \ |
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89 (i) = gh_u.parts.msw; \ |
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90 } while (0) |
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91 |
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92 /* Get the less significant 32 bit int from a double. */ |
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93 |
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94 #define GET_LOW_WORD(i,d) \ |
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95 do { \ |
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96 ieee_double_shape_type gl_u; \ |
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97 gl_u.value = (d); \ |
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98 (i) = gl_u.parts.lsw; \ |
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99 } while (0) |
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100 |
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101 /* Set a double from two 32 bit ints. */ |
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102 |
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103 #define INSERT_WORDS(d,ix0,ix1) \ |
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104 do { \ |
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105 ieee_double_shape_type iw_u; \ |
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106 iw_u.parts.msw = (ix0); \ |
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107 iw_u.parts.lsw = (ix1); \ |
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108 (d) = iw_u.value; \ |
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109 } while (0) |
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110 |
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111 /* Set the more significant 32 bits of a double from an int. */ |
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112 |
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113 #define SET_HIGH_WORD(d,v) \ |
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114 do { \ |
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115 ieee_double_shape_type sh_u; \ |
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116 sh_u.value = (d); \ |
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117 sh_u.parts.msw = (v); \ |
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118 (d) = sh_u.value; \ |
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119 } while (0) |
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120 |
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121 /* Set the less significant 32 bits of a double from an int. */ |
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122 |
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123 #define SET_LOW_WORD(d,v) \ |
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124 do { \ |
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125 ieee_double_shape_type sl_u; \ |
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126 sl_u.value = (d); \ |
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127 sl_u.parts.lsw = (v); \ |
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128 (d) = sl_u.value; \ |
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129 } while (0) |
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130 |
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131 /* A union which permits us to convert between a float and a 32 bit |
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132 int. */ |
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133 |
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134 typedef union |
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135 { |
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136 float value; |
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137 u_int32_t word; |
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138 } ieee_float_shape_type; |
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139 |
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140 /* Get a 32 bit int from a float. */ |
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141 |
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142 #define GET_FLOAT_WORD(i,d) \ |
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143 do { \ |
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144 ieee_float_shape_type gf_u; \ |
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145 gf_u.value = (d); \ |
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146 (i) = gf_u.word; \ |
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147 } while (0) |
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148 |
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149 /* Set a float from a 32 bit int. */ |
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150 |
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151 #define SET_FLOAT_WORD(d,i) \ |
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152 do { \ |
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153 ieee_float_shape_type sf_u; \ |
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154 sf_u.word = (i); \ |
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155 (d) = sf_u.value; \ |
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156 } while (0) |
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157 |
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158 |
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159 #ifdef __STDC__ |
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160 static const double |
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161 #else |
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162 static double |
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163 #endif |
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164 zero = 0.0, |
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165 one = 1.0, |
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166 two = 2.0, |
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167 two53 = 9007199254740992.0, /* 0x43400000, 0x00000000 */ |
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168 two54 = 1.80143985094819840000e+16, /* 0x43500000, 0x00000000 */ |
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169 twom54 = 5.55111512312578270212e-17, /* 0x3C900000, 0x00000000 */ |
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170 huge = 1.0e+300, |
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171 tiny = 1.0e-300; |
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172 |
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173 #endif /* _MATH_PRIVATE_H_ */ |