Mercurial > sdl-ios-xcode
annotate src/joystick/nds/SDL_sysjoystick.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | e3affc66d963 |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 #include "SDL_config.h" |
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24 |
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25 #ifdef SDL_JOYSTICK_NDS |
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26 |
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27 /* This is the system specific header for the SDL joystick API */ |
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28 #include <nds.h> |
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29 #include <stdio.h> /* For the definition of NULL */ |
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30 |
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31 #include "SDL_error.h" |
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32 #include "SDL_events.h" |
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33 #include "SDL_joystick.h" |
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34 #include "SDL_sysjoystick.h" |
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35 #include "SDL_joystick_c.h" |
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36 |
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37 #include "../../video/nds/SDL_ndsevents_c.h" |
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38 |
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39 /* Function to scan the system for joysticks. |
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40 * This function should set SDL_numjoysticks to the number of available |
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41 * joysticks. Joystick 0 should be the system default joystick. |
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42 * It should return 0, or -1 on an unrecoverable fatal error. |
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43 */ |
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44 int |
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45 SDL_SYS_JoystickInit(void) |
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46 { |
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47 SDL_numjoysticks = 1; |
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48 |
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49 return (1); |
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50 } |
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51 |
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52 /* Function to get the device-dependent name of a joystick */ |
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53 const char * |
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54 SDL_SYS_JoystickName(int index) |
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55 { |
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56 if (!index) |
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57 return "NDS builtin joypad"; |
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58 SDL_SetError("No joystick available with that index"); |
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59 return (NULL); |
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60 } |
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61 |
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62 /* Function to open a joystick for use. |
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63 The joystick to open is specified by the index field of the joystick. |
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64 This should fill the nbuttons and naxes fields of the joystick structure. |
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65 It returns 0, or -1 if there is an error. |
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66 */ |
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67 int |
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68 SDL_SYS_JoystickOpen(SDL_Joystick * joystick) |
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69 { |
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70 joystick->nbuttons = 8; |
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71 joystick->nhats = 0; |
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72 joystick->nballs = 0; |
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73 joystick->naxes = 2; |
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74 return 0; |
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75 } |
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76 |
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77 |
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78 /* Function to update the state of a joystick - called as a device poll. |
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79 * This function shouldn't update the joystick structure directly, |
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80 * but instead should call SDL_PrivateJoystick*() to deliver events |
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81 * and update joystick device state. |
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82 */ |
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83 void |
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84 SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
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85 { |
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86 u32 keysd, keysu; |
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87 int magnitude = 16384; |
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88 |
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89 /*scanKeys(); - this is done in PumpEvents, because touch uses it too */ |
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90 keysd = keysDown(); |
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91 keysu = keysUp(); |
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92 |
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93 if ((keysd & KEY_UP)) { |
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94 SDL_PrivateJoystickAxis(joystick, 1, -magnitude); |
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95 } |
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96 if ((keysd & KEY_DOWN)) { |
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97 SDL_PrivateJoystickAxis(joystick, 1, magnitude); |
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98 } |
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99 if ((keysd & KEY_LEFT)) { |
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100 SDL_PrivateJoystickAxis(joystick, 0, -magnitude); |
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101 } |
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102 if ((keysd & KEY_RIGHT)) { |
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103 SDL_PrivateJoystickAxis(joystick, 0, magnitude); |
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104 } |
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105 |
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106 if ((keysu & (KEY_UP | KEY_DOWN))) { |
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107 SDL_PrivateJoystickAxis(joystick, 1, 0); |
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108 } |
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109 |
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110 if ((keysu & (KEY_LEFT | KEY_RIGHT))) { |
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111 SDL_PrivateJoystickAxis(joystick, 0, 0); |
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112 } |
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113 |
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114 if ((keysd & KEY_A)) { |
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115 SDL_PrivateJoystickButton(joystick, 0, SDL_PRESSED); |
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116 } |
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117 |
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118 if ((keysd & KEY_B)) { |
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119 SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED); |
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120 } |
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121 |
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122 if ((keysd & KEY_X)) { |
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123 SDL_PrivateJoystickButton(joystick, 2, SDL_PRESSED); |
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124 } |
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125 |
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126 if ((keysd & KEY_Y)) { |
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127 SDL_PrivateJoystickButton(joystick, 3, SDL_PRESSED); |
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128 } |
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129 |
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130 if ((keysd & KEY_L)) { |
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131 SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED); |
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132 } |
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133 |
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134 if ((keysd & KEY_R)) { |
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135 SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED); |
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136 } |
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137 |
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138 if ((keysd & KEY_SELECT)) { |
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139 SDL_PrivateJoystickButton(joystick, 6, SDL_PRESSED); |
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140 } |
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141 |
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142 if ((keysd & KEY_START)) { |
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143 SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED); |
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144 } |
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145 |
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146 if ((keysu & KEY_A)) { |
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147 SDL_PrivateJoystickButton(joystick, 0, SDL_RELEASED); |
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148 } |
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149 |
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150 if ((keysu & KEY_B)) { |
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151 SDL_PrivateJoystickButton(joystick, 1, SDL_RELEASED); |
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152 } |
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153 |
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154 if ((keysu & KEY_X)) { |
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155 SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED); |
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156 } |
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157 |
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158 if ((keysu & KEY_Y)) { |
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159 SDL_PrivateJoystickButton(joystick, 3, SDL_RELEASED); |
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160 } |
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161 |
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162 if ((keysu & KEY_L)) { |
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163 SDL_PrivateJoystickButton(joystick, 4, SDL_RELEASED); |
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164 } |
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165 |
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166 if ((keysu & KEY_R)) { |
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167 SDL_PrivateJoystickButton(joystick, 5, SDL_RELEASED); |
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168 } |
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169 |
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170 if ((keysu & KEY_SELECT)) { |
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171 SDL_PrivateJoystickButton(joystick, 6, SDL_RELEASED); |
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172 } |