Mercurial > sdl-ios-xcode
annotate src/audio/dummy/SDL_dummyaudio.c @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 866052b01ee5 |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 This file written by Ryan C. Gordon (icculus@icculus.org) |
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23 */ |
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24 #include "SDL_config.h" |
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25 |
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By default all the real targets have dummy audio/video and disk audio.
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26 /* Output audio to nowhere... */ |
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27 |
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28 #include "SDL_audio.h" |
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29 #include "../SDL_audio_c.h" |
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30 #include "SDL_dummyaudio.h" |
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31 |
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32 static int |
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33 DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture) |
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34 { |
2060 | 35 return 1; /* always succeeds. */ |
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36 } |
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37 |
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38 static int |
2060 | 39 DUMMYAUD_Init(SDL_AudioDriverImpl * impl) |
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40 { |
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41 /* Set the function pointers */ |
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42 impl->OpenDevice = DUMMYAUD_OpenDevice; |
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43 impl->OnlyHasDefaultOutputDevice = 1; |
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44 return 1; |
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45 } |
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46 |
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47 AudioBootStrap DUMMYAUD_bootstrap = { |
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48 "dummy", "SDL dummy audio driver", DUMMYAUD_Init, 1 |
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49 }; |
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50 |
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51 /* vi: set ts=4 sw=4 expandtab: */ |