annotate include/SDL_main.h @ 2842:97ba0be8b565

Date: Sat, 06 Dec 2008 15:27:00 +0100 From: Couriersud Subject: SDL: Relative mouse movements The patch below will reenable processing of relative mouse movements. The DirectFB drivers generates those in "grabbed" mode. These ensure, that even in fullscreen mode relative movements are reported. SDLMAME depends on this for games with trackballs. Looking at the code I ask myself whether relative movements should be handled in the drivers (x11, directfb). Both x11 and directfb are able to report relative movements. This would leave it to the driver to use the most appropriate method for relative movements when at the border of a fullscreen window or being "grabbed".
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 17:50:50 +0000
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children 99210400e8b9
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_main_h
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24 #define _SDL_main_h
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25
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26 #include "SDL_stdinc.h"
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27
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28 /* Redefine main() on some platforms so that it is called by SDL */
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29
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30 #if defined(__WIN32__) || \
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31 (defined(__MWERKS__) && !defined(__BEOS__)) || \
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32 defined(__SYMBIAN32__) || defined(__IPHONEOS__)
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33
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34 #ifdef __cplusplus
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35 #define C_LINKAGE "C"
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36 #else
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37 #define C_LINKAGE
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38 #endif /* __cplusplus */
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39
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40 /* The application's main() function must be called with C linkage,
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41 and should be declared like this:
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42 #ifdef __cplusplus
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43 extern "C"
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44 #endif
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45 int main(int argc, char *argv[])
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46 {
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47 }
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48 */
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49 #define main SDL_main
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50
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51 /* The prototype for the application's main() function */
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52 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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53
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54
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55 /* From the SDL library code -- needed for registering the app on Win32 */
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56 #ifdef __WIN32__
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57
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58 #include "begin_code.h"
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59 #ifdef __cplusplus
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60 /* *INDENT-OFF* */
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61 extern "C" {
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62 /* *INDENT-ON* */
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63 #endif
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64
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65 /* This can be called to set the application class at startup */
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66 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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67 void *hInst);
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68 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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70 #ifdef __cplusplus
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71 /* *INDENT-OFF* */
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72 }
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73 /* *INDENT-ON* */
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74 #endif
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75 #include "close_code.h"
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76 #endif
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77
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78 #endif /* Need to redefine main()? */
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79
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80 #endif /* _SDL_main_h */
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82 /* vi: set ts=4 sw=4 expandtab: */