Mercurial > sdl-ios-xcode
annotate TODO @ 4061:95ecf165f113 SDL-1.2
Mac OS X thinks we want a function call to SDL_memcpy() and not memcpy() here,
thanks to macro replacement issues.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 14 Jul 2007 06:45:01 +0000 |
parents | f12379c41042 |
children | 0a53c90a37f9 c121d94672cb |
rev | line source |
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0 | 1 |
2 Wish list for the 1.3 development branch: | |
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f02e673ffc5f
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Sam Lantinga <slouken@libsdl.org>
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3 http://bugzilla.libsdl.org/ |
0 | 4 |
5 * Add mousewheel events (new unified event architecture?) | |
6 * DirectInput joystick support needs to be implemented | |
7 * Be able to enumerate and select available audio and video drivers | |
1621 | 8 * Fullscreen video mode support for Mac OS X |
0 | 9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) |
10 * Shaped windows, windows without borders | |
11 * Multiple windows, multiple display support | |
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
13 * Add a timestamp to events | |
14 * Add audio input API | |
2
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Sam Lantinga <slouken@lokigames.com>
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15 * Add hardware accelerated scaled blit |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
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16 * Add hardware accelerated alpha blits |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
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17 * Redesign blitting architecture to allow blit plugins |
0 | 18 |
19 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
20 int and evaluate all the rest of the datatypes. This is the only place | |
21 we should do it though, since the 1.2 series should not break binary | |
22 compatibility in this way. | |
150 | 23 |
24 Requests: | |
25 * PCM and CDROM volume control (deprecated, but possible) |