Mercurial > sdl-ios-xcode
annotate Xcode/SDL/pkg-support/resources/ReadMe.txt @ 4597:95be206b3cb7 experimental
Start experimental branch for client-side rasterization.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Sun, 18 Jul 2010 12:43:04 +0530 |
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1 The Simple DirectMedia Layer (SDL for short) is a cross-platform |
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2 library designed to make it easy to write multi-media software, |
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3 such as games and emulators. |
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4 |
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5 The Simple DirectMedia Layer library source code is available from: |
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6 http://www.libsdl.org/ |
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7 |
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8 This library is distributed under the terms of the GNU LGPL license: |
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9 http://www.gnu.org/copyleft/lesser.html |
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10 |
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11 |
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12 This packages contains the SDL.framework for OS X. |
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13 Conforming with Apple guidelines, this framework |
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14 contains both the SDL runtime component and development header files. |
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15 |
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16 |
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17 To Install: |
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18 Copy the SDL.framework to /Library/Frameworks |
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19 |
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20 You may alternatively install it in <Your home directory>/Library/Frameworks |
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21 if your access privileges are not high enough. |
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22 (Be aware that the Xcode templates we provide in the SDL Developer Extras |
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23 package may require some adjustment for your system if you do this.) |
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24 |
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25 |
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26 Known Issues: |
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27 ??? |
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28 |
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29 |
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30 Additional References: |
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31 |
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32 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are |
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33 available at: |
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34 http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips |
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35 Though these are OpenSceneGraph centric, the same exact concepts apply to |
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36 SDL, thus the videos are recommended for everybody getting started with |
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37 developing on Mac OS X. (You can skim over the PlugIns stuff since SDL |
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38 doesn't have any PlugIns to worry about.) |
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39 |
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40 |
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41 |
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42 (Partial) History of PB/Xcode projects: |
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43 2009-09-21 - Added 64-bit for Snow Leopard. 10.4 is the new minimum requirement. |
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44 Removed 'no X11' targets as |
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45 new codebase will assume you have them. Also removed specific #defines |
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46 for X11, but needed to add search path to /usr/X11R6/include |
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47 |
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48 2007-12-31 - Enabled strip -x in the Xcode settings and removed it |
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49 from the Build DMG script. |
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50 Added a per-arch setting for the Deployment targets for OTHER_LDFLAGS_ppc |
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51 to re-enable prebinding. |
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52 Need to remember to copy these changes to the SDL satellite projects. |
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53 |
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54 2007-12-30 - Updated documentation to reflect new installation paths for |
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55 Xcode project templates under Leopard (Xcode 2.5/3.0). |
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56 |
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57 ????-??-?? - Added extra targets for building formal releases against the |
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58 10.2 SDK so we don't have to keep modifying the settings. |
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59 |
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60 ????-??-?? - Added fancy DMG (background logo) support with automation. |
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61 |
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62 2006-05-09 - Added shell script phase to deal with new SDL_config.h |
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63 behavior. Encountered what seems to be an Xcode bug with |
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64 multiple files of the same name, even when conditional compiling |
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65 is controlled by custom #defines (SDL_sysloadso.c). Multiple or |
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66 undefined symbols are the result of this. |
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67 Recommended that macosx/SDL_sysloadso.c be modified to directly |
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68 include the dlopen version of the file via #ifdef's so only |
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69 one version needs to exist. Filed a formal bug report with Apple |
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70 about this (4542369). |
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71 |
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72 2006-03-22 - gcc 4 visibility features have been added to the code base so I |
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73 enabled the switch in Xcode to take advantage of it. Be aware that only |
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74 our x86 builds will be exposed to this feature as we still build ppc |
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75 with gcc 3.3. |
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76 |
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77 Christian Walther has sent me some great feedback on things that are |
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78 broken, so I have made some of these fixes. Among the issues are |
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79 compatibility and current library versions are not set to 1 (breaks |
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80 backwards compatibility), documentation errors, resource copying |
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81 location problems for the SDLTest apps, missing HAVE_OPENGL and |
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82 OpenGL.framework linking in testgl. |
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83 (Eric Wing) |
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84 |
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85 2006-03-17 - Because the X11 headers are not installed by default with Xcode, |
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86 we decided to offer two variants of the same targets (one with X11 stuff |
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87 and one without). By default, since the X11 stuff does not necessarily |
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88 conflict with the native stuff, we build the libraries with the X11 stuff |
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89 so advanced developers can access it by default. However, in the case |
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90 that a developer did not install X11 (or just doesn't want the extra bloat), |
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91 the user may directly select those targets and build those instead. |
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92 |
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93 Once again, we are attempting to remove the exported symbols file. If |
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94 I recall correctly, the clashing symbol problems we got were related |
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95 to the CD-ROM code which was formerly in C++. Now that the C++ code |
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96 has been purged, we are speculating that we might be able to remove |
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97 the exports file safely. The long term solution is to utilize gcc 4's |
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98 visibility features. |
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99 |
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100 For the developer extras package, I changed the package format |
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101 from a .pkg based installer to a .dmg to avoid requiring |
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102 administrator/root to access contents, for better |
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103 transparency, and to allow users to more easily control which components |
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104 they actually want to install. |
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105 I also made changes and updates to the PB/Xcode project templates (see Developer ReadMe). |
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106 (Eric Wing) |
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107 |
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108 2006-03-07 - The entire code base has been reorganized and platform specific |
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109 defines have been pushed into header files (SDL_config_*.h). This means |
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110 that defines that previously had to be defined in the Xcode projects can |
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111 be removed (which I have started doing). Furthermore, it appears that the |
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112 MMX/SSE code has been rewritten and refactored so it now compiles without |
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113 nasm and without making us do strange things to support OS X. However, this |
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114 Xcode project still employs architecture specific build options in order to |
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115 achieve the mandated 10.2 compatibility. As a result of the code base changes, |
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116 there are new public headers. But also as a result of these changes, there are |
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117 also new headers that qualify as "PrivateHeaders". Private Headers are headers |
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118 that must be exported because a public header includes them, but users shouldn't |
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119 directly invoke these. SDL_config_macosx.h and SDL_config_dreamcast.h are |
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120 examples of this. We have considered marking these headers as Private, but it |
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121 requires that the public headers invoke them via framework conventions, i.e. |
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122 #include <FrameworkName/Header.h> |
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123 e.g. |
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124 #include <SDL/SDL_config_macosx.h> |
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125 and not |
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126 #include "SDL_config_macosx.h" |
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127 However this imposes the restriction that non-framework distributions must |
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128 place their headers in a directory called SDL/ (and not SDL11/ like FreeBSD). |
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129 Currently, I do not believe this would pose a problem for any of the current |
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130 distributions (Fink, DarwinPorts). Or alternatively, users could be |
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131 expected/forced to also include the header path: |
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132 -I/Library/Frameworks/SDL.framework/PrivateHeaders, |
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133 but most people would probably not read the documentation on this. |
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134 But currently, we have decided to be conservative and have opted not to |
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135 use the PrivateHeaders feature. |
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136 (Eric Wing) |
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137 |
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138 2006-01-31 - Updates to build Universal Binaries while retaining 10.2 compatibility. |
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139 We were unable to get MMX/SSE support enabled. It is believed that a rewrite of |
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140 the assembly code will be necessary to make it position independent and not |
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141 require nasm. Altivec has finally been enabled for PPC. (Eric Wing) |
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142 |
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143 2005-09-?? - Had to add back the exports file because it was causing build problems |
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144 for some cases. (Eric Wing) |
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145 |
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146 2005-08-21 - First entry in history. Updated for SDL 1.2.9 and Xcode 2.1. Getting |
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147 ready for Universal Binaries. Removed the .pkg system for .dmg for due to problems |
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148 with broken packages in the past several SDL point releases. Removed usage of SDL |
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149 exports file because it has become another point of failure. Introduced new documentation |
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150 about SDLMain and how to compile in an devel-lite section of the SDL.dmg. (Eric Wing) |
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151 |
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152 Before history: |
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153 SDL 1.2.6? to 1.2.8 |
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154 Started updating Project Builder projects to Xcode for Panther and Tiger. Also removed |
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155 the system that split the single framework into separate runtime and headers frameworks. |
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156 This is against Apple conventions and causes problems on multiuser systems. |
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157 We now distribute a single framework. |
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158 The .pkg system has repeatedly been broken with every new release of OS X. |
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159 With 1.2.8, started migrating stuff to .dmg based system to simplify distribution process. |
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160 Tried updating the exports file and Perl script generation system for changing syntax. (Eric Wing) |
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161 |
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162 Pre-SDL 1.2.6 |
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163 Created Project Builder projects for SDL and .pkg based distribution system. (Darrell Walisser) |
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164 |
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165 |
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166 |
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167 |
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168 |
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169 |
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170 |
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171 |