Mercurial > sdl-ios-xcode
annotate docs/html/sdlglloadlibrary.html @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_LoadLibrary</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ShowCursor" | |
17 HREF="sdlshowcursor.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GL_GetProcAddress" | |
20 HREF="sdlglgetprocaddress.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlshowcursor.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlglgetprocaddress.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGLLOADLIBRARY" | |
71 >SDL_GL_LoadLibrary</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
76 NAME="AEN2264" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
84 NAME="AEN2267" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
91 NAME="AEN2268" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_GL_LoadLibrary</B | |
105 ></CODE | |
106 >(const char *path);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
115 NAME="AEN2274" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >If you wish, you may load the OpenGL library at runtime, this must be done before <A | |
121 HREF="sdlsetvideomode.html" | |
122 ><TT | |
123 CLASS="FUNCTION" | |
124 >SDL_SetVideoMode</TT | |
125 ></A | |
126 > is called. The <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >path</I | |
130 ></TT | |
131 > of the GL library is passed to <TT | |
132 CLASS="FUNCTION" | |
133 >SDL_GL_LoadLibrary</TT | |
134 > and it returns <SPAN | |
135 CLASS="RETURNVALUE" | |
136 >0</SPAN | |
137 > on success, or <SPAN | |
138 CLASS="RETURNVALUE" | |
139 >-1</SPAN | |
140 > on an error. You must then use <A | |
141 HREF="sdlglgetprocaddress.html" | |
142 ><TT | |
143 CLASS="FUNCTION" | |
144 >SDL_GL_GetProcAddress</TT | |
145 ></A | |
146 > to retrieve function pointers to GL functions.</P | |
147 ></DIV | |
148 ><DIV | |
149 CLASS="REFSECT1" | |
150 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
151 NAME="AEN2285" |
0 | 152 ></A |
153 ><H2 | |
154 >See Also</H2 | |
155 ><P | |
156 ><A | |
157 HREF="sdlglgetprocaddress.html" | |
158 ><TT | |
159 CLASS="FUNCTION" | |
160 >SDL_GL_GetProcAddress</TT | |
161 ></A | |
162 ></P | |
163 ></DIV | |
164 ><DIV | |
165 CLASS="NAVFOOTER" | |
166 ><HR | |
167 ALIGN="LEFT" | |
168 WIDTH="100%"><TABLE | |
169 WIDTH="100%" | |
170 BORDER="0" | |
171 CELLPADDING="0" | |
172 CELLSPACING="0" | |
173 ><TR | |
174 ><TD | |
175 WIDTH="33%" | |
176 ALIGN="left" | |
177 VALIGN="top" | |
178 ><A | |
179 HREF="sdlshowcursor.html" | |
180 >Prev</A | |
181 ></TD | |
182 ><TD | |
183 WIDTH="34%" | |
184 ALIGN="center" | |
185 VALIGN="top" | |
186 ><A | |
187 HREF="index.html" | |
188 >Home</A | |
189 ></TD | |
190 ><TD | |
191 WIDTH="33%" | |
192 ALIGN="right" | |
193 VALIGN="top" | |
194 ><A | |
195 HREF="sdlglgetprocaddress.html" | |
196 >Next</A | |
197 ></TD | |
198 ></TR | |
199 ><TR | |
200 ><TD | |
201 WIDTH="33%" | |
202 ALIGN="left" | |
203 VALIGN="top" | |
204 >SDL_ShowCursor</TD | |
205 ><TD | |
206 WIDTH="34%" | |
207 ALIGN="center" | |
208 VALIGN="top" | |
209 ><A | |
210 HREF="video.html" | |
211 >Up</A | |
212 ></TD | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="right" | |
216 VALIGN="top" | |
217 >SDL_GL_GetProcAddress</TD | |
218 ></TR | |
219 ></TABLE | |
220 ></DIV | |
221 ></BODY | |
222 ></HTML | |
223 > |