Mercurial > sdl-ios-xcode
annotate docs/html/sdlglgetattribute.html @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_GetAttribute</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GL_GetProcAddress" | |
17 HREF="sdlglgetprocaddress.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GL_SetAttribute" | |
20 HREF="sdlglsetattribute.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlglgetprocaddress.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlglsetattribute.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGLGETATTRIBUTE" | |
71 >SDL_GL_GetAttribute</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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76 NAME="AEN2324" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
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84 NAME="AEN2327" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN2328" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_GL_GetAttribute</B | |
105 ></CODE | |
106 >(SDLGLattr attr, int *value);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN2334" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Places the value of the SDL/OpenGL <A | |
121 HREF="sdlglattr.html" | |
122 >attribute</A | |
123 > <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >attr</I | |
127 ></TT | |
128 > into <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >value</I | |
132 ></TT | |
133 >. This is useful after a call to <A | |
134 HREF="sdlsetvideomode.html" | |
135 ><TT | |
136 CLASS="FUNCTION" | |
137 >SDL_SetVideoMode</TT | |
138 ></A | |
139 > to check whether your attributes have been <A | |
140 HREF="sdlglsetattribute.html" | |
141 >set</A | |
142 > as you expected.</P | |
143 ></DIV | |
144 ><DIV | |
145 CLASS="REFSECT1" | |
146 ><A | |
181
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147 NAME="AEN2343" |
0 | 148 ></A |
149 ><H2 | |
150 >Return Value</H2 | |
151 ><P | |
152 >Returns <SPAN | |
153 CLASS="RETURNVALUE" | |
154 >0</SPAN | |
155 > on success, or <SPAN | |
156 CLASS="RETURNVALUE" | |
157 >-1</SPAN | |
158 > on an error.</P | |
159 ></DIV | |
160 ><DIV | |
161 CLASS="REFSECT1" | |
162 ><A | |
181
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163 NAME="AEN2348" |
0 | 164 ></A |
165 ><H2 | |
166 >See Also</H2 | |
167 ><P | |
168 ><A | |
169 HREF="sdlglsetattribute.html" | |
170 ><TT | |
171 CLASS="FUNCTION" | |
172 >SDL_GL_SetAttribute</TT | |
173 ></A | |
174 >, | |
175 <A | |
176 HREF="sdlglattr.html" | |
177 >GL Attributes</A | |
178 ></P | |
179 ></DIV | |
180 ><DIV | |
181 CLASS="NAVFOOTER" | |
182 ><HR | |
183 ALIGN="LEFT" | |
184 WIDTH="100%"><TABLE | |
185 WIDTH="100%" | |
186 BORDER="0" | |
187 CELLPADDING="0" | |
188 CELLSPACING="0" | |
189 ><TR | |
190 ><TD | |
191 WIDTH="33%" | |
192 ALIGN="left" | |
193 VALIGN="top" | |
194 ><A | |
195 HREF="sdlglgetprocaddress.html" | |
196 >Prev</A | |
197 ></TD | |
198 ><TD | |
199 WIDTH="34%" | |
200 ALIGN="center" | |
201 VALIGN="top" | |
202 ><A | |
203 HREF="index.html" | |
204 >Home</A | |
205 ></TD | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="right" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="sdlglsetattribute.html" | |
212 >Next</A | |
213 ></TD | |
214 ></TR | |
215 ><TR | |
216 ><TD | |
217 WIDTH="33%" | |
218 ALIGN="left" | |
219 VALIGN="top" | |
220 >SDL_GL_GetProcAddress</TD | |
221 ><TD | |
222 WIDTH="34%" | |
223 ALIGN="center" | |
224 VALIGN="top" | |
225 ><A | |
226 HREF="video.html" | |
227 >Up</A | |
228 ></TD | |
229 ><TD | |
230 WIDTH="33%" | |
231 ALIGN="right" | |
232 VALIGN="top" | |
233 >SDL_GL_SetAttribute</TD | |
234 ></TR | |
235 ></TABLE | |
236 ></DIV | |
237 ></BODY | |
238 ></HTML | |
239 > |