Mercurial > sdl-ios-xcode
annotate docs/html/sdlglattr.html @ 610:95433459fbd2
Date: Mon, 14 Apr 2003 22:08:27 +0100
From: Patrice Mandin
Subject: [SDL][PATCH] 2 patches for sdl
Here are 2 patches for SDL:
- One is to put the dummy video drivers at the end of the
video drivers list. It gave me problems, when
SDL_VIDEODRIVER is not set, and the dummy driver is used
instead of the platform's driver, just because it is
always available. So the dummy driver must always be at
the end of the list. I suppose picogui and dc video
drivers also don't work.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 15 Apr 2003 15:46:56 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GLattr</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FreeYUVOverlay" | |
17 HREF="sdlfreeyuvoverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Rect" | |
20 HREF="sdlrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlfreeyuvoverlay.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlrect.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGLATTR" | |
71 >SDL_GLattr</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN2587" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GLattr -- SDL GL Attributes</DIV | |
81 ><DIV | |
82 CLASS="REFSECT1" | |
83 ><A | |
181
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84 NAME="AEN2590" |
0 | 85 ></A |
86 ><H2 | |
87 >Attributes</H2 | |
88 ><DIV | |
89 CLASS="INFORMALTABLE" | |
90 ><A | |
181
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91 NAME="AEN2592" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><TABLE | |
96 BORDER="0" | |
97 CLASS="CALSTABLE" | |
98 ><TBODY | |
99 ><TR | |
100 ><TD | |
101 ALIGN="LEFT" | |
102 VALIGN="TOP" | |
103 ><TT | |
104 CLASS="LITERAL" | |
105 >SDL_GL_RED_SIZE</TT | |
106 ></TD | |
107 ><TD | |
108 ALIGN="LEFT" | |
109 VALIGN="TOP" | |
110 >Size of the framebuffer red component, in bits</TD | |
111 ></TR | |
112 ><TR | |
113 ><TD | |
114 ALIGN="LEFT" | |
115 VALIGN="TOP" | |
116 ><TT | |
117 CLASS="LITERAL" | |
118 >SDL_GL_GREEN_SIZE</TT | |
119 ></TD | |
120 ><TD | |
121 ALIGN="LEFT" | |
122 VALIGN="TOP" | |
123 >Size of the framebuffer green component, in bits</TD | |
124 ></TR | |
125 ><TR | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 ><TT | |
130 CLASS="LITERAL" | |
131 >SDL_GL_BLUE_SIZE</TT | |
132 ></TD | |
133 ><TD | |
134 ALIGN="LEFT" | |
135 VALIGN="TOP" | |
136 >Size of the framebuffer blue component, in bits</TD | |
137 ></TR | |
138 ><TR | |
139 ><TD | |
140 ALIGN="LEFT" | |
141 VALIGN="TOP" | |
142 ><TT | |
143 CLASS="LITERAL" | |
144 >SDL_GL_ALPHA_SIZE</TT | |
145 ></TD | |
146 ><TD | |
147 ALIGN="LEFT" | |
148 VALIGN="TOP" | |
149 >Size of the framebuffer alpha component, in bits</TD | |
150 ></TR | |
151 ><TR | |
152 ><TD | |
153 ALIGN="LEFT" | |
154 VALIGN="TOP" | |
155 ><TT | |
156 CLASS="LITERAL" | |
157 >SDL_GL_DOUBLEBUFFER</TT | |
158 ></TD | |
159 ><TD | |
160 ALIGN="LEFT" | |
161 VALIGN="TOP" | |
162 >0 or 1, enable or disable double buffering</TD | |
163 ></TR | |
164 ><TR | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 ><TT | |
169 CLASS="LITERAL" | |
170 >SDL_GL_BUFFER_SIZE</TT | |
171 ></TD | |
172 ><TD | |
173 ALIGN="LEFT" | |
174 VALIGN="TOP" | |
175 >Size of the framebuffer, in bits</TD | |
176 ></TR | |
177 ><TR | |
178 ><TD | |
179 ALIGN="LEFT" | |
180 VALIGN="TOP" | |
181 ><TT | |
182 CLASS="LITERAL" | |
183 >SDL_GL_DEPTH_SIZE</TT | |
184 ></TD | |
185 ><TD | |
186 ALIGN="LEFT" | |
187 VALIGN="TOP" | |
188 >Size of the depth buffer, in bits</TD | |
189 ></TR | |
190 ><TR | |
191 ><TD | |
192 ALIGN="LEFT" | |
193 VALIGN="TOP" | |
194 ><TT | |
195 CLASS="LITERAL" | |
196 >SDL_GL_STENCIL_SIZE</TT | |
197 ></TD | |
198 ><TD | |
199 ALIGN="LEFT" | |
200 VALIGN="TOP" | |
201 >Size of the stencil buffer, in bits</TD | |
202 ></TR | |
203 ><TR | |
204 ><TD | |
205 ALIGN="LEFT" | |
206 VALIGN="TOP" | |
207 ><TT | |
208 CLASS="LITERAL" | |
209 >SDL_GL_ACCUM_RED_SIZE</TT | |
210 ></TD | |
211 ><TD | |
212 ALIGN="LEFT" | |
213 VALIGN="TOP" | |
214 >Size of the accumulation buffer red component, in bits</TD | |
215 ></TR | |
216 ><TR | |
217 ><TD | |
218 ALIGN="LEFT" | |
219 VALIGN="TOP" | |
220 ><TT | |
221 CLASS="LITERAL" | |
222 >SDL_GL_ACCUM_GREEN_SIZE</TT | |
223 ></TD | |
224 ><TD | |
225 ALIGN="LEFT" | |
226 VALIGN="TOP" | |
227 >Size of the accumulation buffer green component, in bits</TD | |
228 ></TR | |
229 ><TR | |
230 ><TD | |
231 ALIGN="LEFT" | |
232 VALIGN="TOP" | |
233 ><TT | |
234 CLASS="LITERAL" | |
235 >SDL_GL_ACCUM_BLUE_SIZE</TT | |
236 ></TD | |
237 ><TD | |
238 ALIGN="LEFT" | |
239 VALIGN="TOP" | |
240 >Size of the accumulation buffer blue component, in bits</TD | |
241 ></TR | |
242 ><TR | |
243 ><TD | |
244 ALIGN="LEFT" | |
245 VALIGN="TOP" | |
246 ><TT | |
247 CLASS="LITERAL" | |
248 >SDL_GL_ACCUM_ALPHA_SIZE</TT | |
249 ></TD | |
250 ><TD | |
251 ALIGN="LEFT" | |
252 VALIGN="TOP" | |
253 >Size of the accumulation buffer alpha component, in bits</TD | |
254 ></TR | |
255 ></TBODY | |
256 ></TABLE | |
257 ><P | |
258 ></P | |
259 ></DIV | |
260 ></DIV | |
261 ><DIV | |
262 CLASS="REFSECT1" | |
263 ><A | |
181
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264 NAME="AEN2643" |
0 | 265 ></A |
266 ><H2 | |
267 >Description</H2 | |
268 ><P | |
269 >While you can set most OpenGL attributes normally, the attributes list above must be known <I | |
270 CLASS="EMPHASIS" | |
271 >before</I | |
272 > SDL sets the video mode. These attributes a set and read with <A | |
273 HREF="sdlglsetattribute.html" | |
274 ><TT | |
275 CLASS="FUNCTION" | |
276 >SDL_GL_SetAttribute</TT | |
277 ></A | |
278 > and <A | |
279 HREF="sdlglgetattribute.html" | |
280 ><TT | |
281 CLASS="FUNCTION" | |
282 >SDL_GL_GetAttribute</TT | |
283 ></A | |
284 >.</P | |
285 ></DIV | |
286 ><DIV | |
287 CLASS="REFSECT1" | |
288 ><A | |
181
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289 NAME="AEN2651" |
0 | 290 ></A |
291 ><H2 | |
292 >See Also</H2 | |
293 ><P | |
294 ><A | |
295 HREF="sdlglsetattribute.html" | |
296 ><TT | |
297 CLASS="FUNCTION" | |
298 >SDL_GL_SetAttribute</TT | |
299 ></A | |
300 >, | |
301 <A | |
302 HREF="sdlglgetattribute.html" | |
303 ><TT | |
304 CLASS="FUNCTION" | |
305 >SDL_GL_GetAttribute</TT | |
306 ></A | |
307 ></P | |
308 ></DIV | |
309 ><DIV | |
310 CLASS="NAVFOOTER" | |
311 ><HR | |
312 ALIGN="LEFT" | |
313 WIDTH="100%"><TABLE | |
314 WIDTH="100%" | |
315 BORDER="0" | |
316 CELLPADDING="0" | |
317 CELLSPACING="0" | |
318 ><TR | |
319 ><TD | |
320 WIDTH="33%" | |
321 ALIGN="left" | |
322 VALIGN="top" | |
323 ><A | |
324 HREF="sdlfreeyuvoverlay.html" | |
325 >Prev</A | |
326 ></TD | |
327 ><TD | |
328 WIDTH="34%" | |
329 ALIGN="center" | |
330 VALIGN="top" | |
331 ><A | |
332 HREF="index.html" | |
333 >Home</A | |
334 ></TD | |
335 ><TD | |
336 WIDTH="33%" | |
337 ALIGN="right" | |
338 VALIGN="top" | |
339 ><A | |
340 HREF="sdlrect.html" | |
341 >Next</A | |
342 ></TD | |
343 ></TR | |
344 ><TR | |
345 ><TD | |
346 WIDTH="33%" | |
347 ALIGN="left" | |
348 VALIGN="top" | |
349 >SDL_FreeYUVOverlay</TD | |
350 ><TD | |
351 WIDTH="34%" | |
352 ALIGN="center" | |
353 VALIGN="top" | |
354 ><A | |
355 HREF="video.html" | |
356 >Up</A | |
357 ></TD | |
358 ><TD | |
359 WIDTH="33%" | |
360 ALIGN="right" | |
361 VALIGN="top" | |
362 >SDL_Rect</TD | |
363 ></TR | |
364 ></TABLE | |
365 ></DIV | |
366 ></BODY | |
367 ></HTML | |
368 > |