Mercurial > sdl-ios-xcode
annotate Borland.html @ 4447:947201caa46e
Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware.
The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle.
As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway.
So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do.
I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory.
I expect these changes should work for both Mac and iPhone OS (which includes iPad).
I will update the iPhone Xcode project next.
Finally, FYI, the X11 automated test seems to be failing. Below is my output.
Pending breakpoint 4 - "-[NSException raise]" resolved
Platform : All tests successful (2)
SDL_RWops : All tests successful (5)
Rect : All tests successful (1)
SDL_Surface : All tests successful (6)
Rendering with cocoa driver : All tests successful (3)
Assert Failed!
Blit output not the same.
Test Case 'Renderer x11'
Test Suite 'Rendering with x11 driver'
Last SDL error ''
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May 8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Rendering with x11 driver : Failed 1 out of 4 testcases!
Rendering with dummy driver : All tests successful (3)
SDL_Audio : All tests successful (1)
Tests run with SDL 1.3.0 revision 1095906
System is running Mac OS X and is little endian
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 08 May 2010 00:54:22 -0700 |
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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2 <html> |
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3 <head> |
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4 <title>Building SDL with Borland's C++ compilers</title> |
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6 <meta name="author" |
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7 content="David Snopek and updated by Dominique Louis."> |
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8 </head> |
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9 <body> |
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10 <xevol @newtonave.net=""> </xevol> |
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11 <h1>Building SDL with Borland's C++ compilers. </h1> |
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12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> |
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13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique |
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14 Louis</a></b> ( Last updated : 30th June 2003 ).<br> |
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15 <br> |
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16 These instructions cover how to compile SDL and its included test |
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17 programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, |
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18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a |
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19 href="#bccc">Borland C++ command-line compiler</a>. <br> |
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20 |
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21 <h3> <b> Extract the files </b> </h3> |
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22 |
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23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip |
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24 it into any other directory because the makefiles ( *.mak ) and project |
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25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should |
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26 create a directory named "Borland" inside of the top level SDL source directory. |
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27 </p> |
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28 |
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29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> |
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30 </h3> |
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31 |
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32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains |
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33 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on |
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35 the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> |
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36 This will proceed to build SDL ( with Borland's calling convention ), |
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37 SDLmain, and all the <a href="#tests">test programs</a>. Currently, all |
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38 the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's |
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39 SDL.dll.</p> |
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40 |
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41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. |
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42 <br> |
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43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga |
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44 in each release, I have created the correct *.libs for SDL 1.2.4 and they |
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45 exist in the "/lib" directory.<br> |
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46 If you would like to create the *.lib files yourself, you will need to |
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47 make use of Borland's "implib.exe" utility.<br> |
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48 </p> |
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49 |
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50 <p><tt>IMPLIB</tt> works like this: </p> |
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51 |
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52 <pre> IMPLIB (destination lib name) (source dll)<br></pre> |
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53 |
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54 <p> For example,</p> |
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55 |
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56 <pre> IMPLIB SDL.lib SDL.dll<br></pre> |
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57 |
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58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> |
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59 </p> |
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60 |
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61 <p>To learn more about the difference between Borland's and Microsoft's *.lib |
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62 format please read the article <a |
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63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> |
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64 </p> |
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65 |
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66 <p> <b><br> |
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67 NOTE :</b> The C++ Builder for Windows project format, is not compatible |
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68 with the Kylix 3 project format, hence the reason why they are in separate |
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69 directories.</p> |
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70 |
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71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler |
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72 </b> </h3> |
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73 |
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74 <p> The free Borland compiler can be downloaded at no charge from <a |
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75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website |
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76 </a>. Make sure that it is installed and properly configured. </p> |
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77 |
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78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under |
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79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make |
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80 -f SDLmain.mak". There are also makefiles for all of the <a |
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81 href="#tests">test programs</a>, if you wish to build them. All .exes and |
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82 DLLs are created in the "test" SDL directory. Ify ou would like to create |
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83 the DLL and all the test applications, I have thrown together a basic batchfile |
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84 called "makeall.bat" which should create everything in the right order. </p> |
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85 |
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86 <h3> <b> Output files </b> </h3> |
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87 No matter which compiler you used, three important files should have |
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88 been produced: |
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89 <ul> |
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90 <li> SDL.dll ( Borland format ) </li> |
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91 <li> SDL.lib ( Borland format ) </li> |
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92 <li> SDLmain.lib ( Borland format ) </li> |
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93 |
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94 </ul> |
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95 Both of the *.lib files will need to be added to all the projects |
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96 that use SDL and SDL.dll must be placed some where the Windows dynamic |
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97 linker can find it (either in your project directory or on the system |
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98 path, C:\WINDOWS\SYSTEM). |
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99 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix |
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100 3 ) </b> </h3> |
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101 |
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102 <p> Inside of the "Borland" directory there is a "k3" directory that contains |
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103 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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104 icon. Once Builder has started click on the "<u>P</u>rojects" menu on |
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105 the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will |
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106 proceed to build all the <a href="#tests">test programs</a>. <br> |
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107 Linux users do not need *.lib files as the Shared Object is linked right |
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108 into the project ( very neat actually, Windows should do this sort of thing |
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109 as it is a lot easier for the developer ). <br> |
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110 <b>NOTE :</b> The C++ Builder for Windows project format, is not |
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111 compatible with the Kylix 3 project format, hence the reason why they are |
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112 in separate directories.</p> |
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113 |
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114 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib |
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115 directory as libSDL_*.so and the Mesa OpenGL shared objects are located |
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116 in /usr/X11R6/lib as libGL*.so<br> |
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117 <br> |
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118 So if your setup is different you may need to change the project file |
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119 so that they re-link to the ones on your system.<br> |
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120 <br> |
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121 On Mandrake 8.1 the headers files are located at /usr/include/SDL/. |
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122 So if you you have not installed the development RPMs ( usually named libSDL-devel* |
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123 ) for SDL ( not included ) you may have to change the include directory |
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124 within some of the projects.<br> |
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125 </p> |
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126 |
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127 <h3> Known Problems</h3> |
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128 The only known problem is that I ( Dominique Louis ), was unable to |
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129 create the projects that rebuilt the SDL shared objects under Linux, due |
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130 to time constraints and my lack of intimate knowledge of Linux. |
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131 <h3><a name="tests"><b> Test programs </b> </a></h3> |
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132 Some of the test programs require included media files ( *.wav; *.bmp |
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133 etc ). All the test programs are now created in the "test" directory, where |
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134 the media files are ( usually ) so they should be ready to go. <br> |
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135 <br> |
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136 <br> |
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137 <br> |
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138 </body> |
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139 </html> |