Mercurial > sdl-ios-xcode
annotate WhatsNew @ 1302:94643e9bad18
Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter
This converter seems to go by several names -- Super Dual Box, Dual
USB Joypad, and who knows what else. Also branded differently with
different colour cases, etc. But it seems to all be the same
internals. It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux. I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.
A couple notes about the patch:
This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off. I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.
The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name. Not sure why the discrepency.
I'm not subscribed to this mailing list, so please CC me on any
comments to this.
-Andrew
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 31 Jan 2006 14:59:43 +0000 |
parents | 67176351a1b8 |
children | 1ff64ad478b2 |
rev | line source |
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0 | 1 |
2 This is a list of API changes in SDL's version history. | |
3 | |
4 Version 1.0: | |
5 | |
739
22dbf364c017
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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6 1.2.7: |
751
6e9505e0647f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
739
diff
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7 Added CPU feature detection functions to SDL_cpuinfo.h: |
781
67176351a1b8
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
764
diff
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8 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), |
67176351a1b8
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
764
diff
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9 SDL_HasAltiVec() |
764
974c0fb74bf8
Added function to create RWops from const memory: SDL_RWFromConstMem()
Sam Lantinga <slouken@libsdl.org>
parents:
751
diff
changeset
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10 Added function to create RWops from const memory: SDL_RWFromConstMem() |
739
22dbf364c017
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
changeset
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11 |
648
12a21d82a060
Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
Sam Lantinga <slouken@libsdl.org>
parents:
451
diff
changeset
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12 1.2.6: |
12a21d82a060
Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
Sam Lantinga <slouken@libsdl.org>
parents:
451
diff
changeset
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13 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() |
12a21d82a060
Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
Sam Lantinga <slouken@libsdl.org>
parents:
451
diff
changeset
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14 |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents:
655
diff
changeset
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15 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
648
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16 |
451
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
parents:
296
diff
changeset
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17 1.2.5: |
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
parents:
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18 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) |
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
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19 |
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
parents:
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20 Added SDL_GL_STEREO for stereoscopic OpenGL contexts |
24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Sam Lantinga <slouken@libsdl.org>
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21 |
0 | 22 1.2.0: |
23 Added SDL_VIDEOEXPOSE event to signal that the screen needs to | |
24 be redrawn. This is currently only delivered to OpenGL windows | |
25 on X11, though it may be delivered in the future when the video | |
26 memory is lost under DirectX. | |
27 | |
28 1.1.8: | |
29 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window | |
30 that has no title bar or frame decoration. Fullscreen video | |
31 modes automatically have this flag set. | |
32 | |
33 Added a function to query the clipping rectangle for a surface: | |
34 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
35 | |
36 Added a function to query the current event filter: | |
37 SDL_EventFilter SDL_GetEventFilter(void) | |
38 | |
39 If you pass -1 to SDL_ShowCursor(), it won't change the current | |
40 cursor visibility state, but will still return it. | |
41 | |
42 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning | |
43 you can nest them as deep as you want, as long as each lock call | |
44 has a matching unlock call. The surface remains locked until the | |
45 last matching unlock call. | |
46 | |
47 Note that you may not blit to or from a locked surface. | |
48 | |
49 1.1.7: | |
50 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take | |
51 arrays of Uint16 values instead of Uint8 values. For the most part, | |
52 you can just take your old values and shift them up 8 bits to get | |
53 new correct values for your gamma ramps. | |
54 | |
55 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() | |
56 and SDL will try to RLE accelerate colorkey and alpha blits in the | |
57 resulting surface. | |
58 | |
59 1.1.6: | |
60 Added a function to return the thread ID of a specific thread: | |
61 Uint32 SDL_GetThreadID(SDL_Thread *thread) | |
62 If 'thread' is NULL, this function returns the id for this thread. | |
63 | |
64 1.1.5: | |
65 The YUV overlay structure has been changed to use an array of | |
66 pitches and pixels representing the planes of a YUV image, to | |
67 better enable hardware acceleration. The YV12 and IYUV formats | |
68 each have three planes, corresponding to the Y, U, and V portions | |
69 of the image, while packed pixel YUV formats just have one plane. | |
70 | |
71 For palettized mode (8bpp), the screen colormap is now split in | |
72 a physical and a logical palette. The physical palette determines | |
73 what colours the screen pixels will get when displayed, and the | |
74 logical palette controls the mapping from blits to/from the screen. | |
75 A new function, SDL_SetPalette() has been added to change | |
76 logical and physical palettes separately. SDL_SetColors() works | |
77 just as before, and is equivalent to calling SDL_SetPalette() with | |
78 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). | |
79 | |
80 SDL_BlitSurface() no longer modifies the source rectangle, only the | |
81 destination rectangle. The width/height members of the destination | |
82 rectangle are ignored, only the position is used. | |
83 | |
84 The old source clipping function SDL_SetClipping() has been replaced | |
85 with a more useful function to set the destination clipping rectangle: | |
86 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
87 | |
88 Added a function to see what subsystems have been initialized: | |
89 Uint32 SDL_WasInit(Uint32 flags) | |
90 | |
91 The Big Alpha Flip: SDL now treats alpha as opacity like everybody | |
92 else, and not as transparency: | |
93 | |
94 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 | |
95 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 | |
96 Values between 0 and 255 vary from fully transparent to fully opaque. | |
97 | |
98 New functions: | |
99 SDL_DisplayFormatAlpha() | |
100 Returns a surface converted to a format with alpha-channel | |
101 that can be blit efficiently to the screen. (In other words, | |
102 like SDL_DisplayFormat() but the resulting surface has | |
103 an alpha channel.) This is useful for surfaces with alpha. | |
104 SDL_MapRGBA() | |
105 Works as SDL_MapRGB() but takes an additional alpha parameter. | |
106 SDL_GetRGBA() | |
107 Works as SDL_GetRGB() but also returns the alpha value | |
108 (SDL_ALPHA_OPAQUE for formats without an alpha channel) | |
109 | |
110 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in | |
111 the [0..255] interval. Previously, SDL_GetRGB() would return | |
112 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. | |
113 (N.B.: This is broken for bit fields < 3 bits.) | |
114 | |
115 SDL_MapRGB() returns pixels in which the alpha channel is set opaque. | |
116 | |
117 SDL_SetAlpha() can now be used for both setting the per-surface | |
118 alpha, using the new way of thinking of alpha, and also to enable | |
119 and disable per-pixel alpha blending for surfaces with an alpha | |
120 channel: | |
121 To disable alpha blending: | |
122 SDL_SetAlpha(surface, 0, 0); | |
123 To re-enable alpha blending: | |
124 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); | |
125 Surfaces with an alpha channel have blending enabled by default. | |
126 | |
127 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests | |
128 RLE acceleration of blits, just as like with SDL_SetColorKey(). | |
129 This flag can be set for both surfaces with an alpha channel | |
130 and surfaces with an alpha value set by SDL_SetAlpha(). | |
131 As always, RLE surfaces must be locked before pixel access is | |
132 allowed, and unlocked before any other SDL operations are done | |
133 on it. | |
134 | |
135 The blit semantics for surfaces with and without alpha and colorkey | |
136 have now been defined: | |
137 | |
138 RGBA->RGB: | |
139 SDL_SRCALPHA set: | |
140 alpha-blend (using alpha-channel). | |
141 SDL_SRCCOLORKEY ignored. | |
142 SDL_SRCALPHA not set: | |
143 copy RGB. | |
144 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
145 RGB values of the source colour key, ignoring alpha in the | |
146 comparison. | |
147 | |
148 RGB->RGBA: | |
149 SDL_SRCALPHA set: | |
150 alpha-blend (using the source per-surface alpha value); | |
151 set destination alpha to opaque. | |
152 SDL_SRCALPHA not set: | |
153 copy RGB, set destination alpha to opaque. | |
154 both: | |
155 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
156 source colour key. | |
157 | |
158 RGBA->RGBA: | |
159 SDL_SRCALPHA set: | |
160 alpha-blend (using the source alpha channel) the RGB values; | |
161 leave destination alpha untouched. [Note: is this correct?] | |
162 SDL_SRCCOLORKEY ignored. | |
163 SDL_SRCALPHA not set: | |
164 copy all of RGBA to the destination. | |
165 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
166 RGB values of the source colour key, ignoring alpha in the | |
167 comparison. | |
168 | |
169 RGB->RGB: | |
170 SDL_SRCALPHA set: | |
171 alpha-blend (using the source per-surface alpha value). | |
172 SDL_SRCALPHA not set: | |
173 copy RGB. | |
174 both: | |
175 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
176 source colour key. | |
177 | |
178 As a special case, blits from surfaces with per-surface alpha | |
179 value of 128 (50% transparency) are optimised and much faster | |
180 than other alpha values. This does not apply to surfaces with | |
181 alpha channels (per-pixel alpha). | |
182 | |
183 New functions for manipulating the gamma of the display have | |
184 been added: | |
185 int SDL_SetGamma(float red, float green, float blue); | |
186 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); | |
187 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); | |
188 Gamma ramps are tables with 256 entries which map the screen color | |
189 components into actually displayed colors. For an example of | |
190 implementing gamma correction and gamma fades, see test/testgamma.c | |
191 Gamma control is not supported on all hardware. | |
192 | |
193 1.1.4: | |
194 The size of the SDL_CDtrack structure changed from 8 to 12 bytes | |
195 as the size of the length member was extended to 32 bits. | |
196 | |
197 You can now use SDL for 2D blitting with a GL mode by passing the | |
198 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or | |
199 32 bpp, and the data in the framebuffer is put into the GL scene | |
200 when you call SDL_UpdateRects(), and the scene will be visible | |
201 when you call SDL_GL_SwapBuffers(). | |
202 | |
203 Run the "testgl" test program with the -logo command line option | |
204 to see an example of this blending of 2D and 3D in SDL. | |
205 | |
206 1.1.3: | |
207 Added SDL_FreeRW() to the API, to complement SDL_AllocRW() | |
208 | |
209 Added resizable window support - just add SDL_RESIZABLE to the | |
210 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. | |
211 See SDL_events.h for details on the new SDL_ResizeEvent structure. | |
212 | |
213 Added condition variable support, based on mutexes and semaphores. | |
214 SDL_CreateCond() | |
215 SDL_DestroyCond() | |
216 SDL_CondSignal() | |
217 SDL_CondBroadcast() | |
218 SDL_CondWait() | |
219 SDL_CondTimedWait() | |
220 The new function prototypes are in SDL_mutex.h | |
221 | |
222 Added counting semaphore support, based on the mutex primitive. | |
223 SDL_CreateSemaphore() | |
224 SDL_DestroySemaphore() | |
225 SDL_SemWait() | |
226 SDL_SemTryWait() | |
227 SDL_SemWaitTimeout() | |
228 SDL_SemPost() | |
229 SDL_SemValue() | |
230 The new function prototypes are in SDL_mutex.h | |
231 | |
232 Added support for asynchronous blitting. To take advantage of this, | |
233 you must set the SDL_ASYNCBLIT flag when setting the video mode and | |
234 creating surfaces that you want accelerated in this way. You must | |
235 lock surfaces that have this flag set, and the lock will block until | |
236 any queued blits have completed. | |
237 | |
238 Added YUV video overlay support. | |
239 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. | |
240 This function creates an overlay surface: | |
241 SDL_CreateYUVOverlay() | |
242 You must lock and unlock the overlay to get access to the data: | |
243 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() | |
244 You can then display the overlay: | |
245 SDL_DisplayYUVOverlay() | |
246 You must free the overlay when you are done using it: | |
247 SDL_FreeYUVOverlay() | |
248 See SDL_video.h for the full function prototypes. | |
249 | |
250 The joystick hat position constants have been changed: | |
251 Old constant New constant | |
252 ------------ ------------ | |
253 0 SDL_HAT_CENTERED | |
254 1 SDL_HAT_UP | |
255 2 SDL_HAT_RIGHTUP | |
256 3 SDL_HAT_RIGHT | |
257 4 SDL_HAT_RIGHTDOWN | |
258 5 SDL_HAT_DOWN | |
259 6 SDL_HAT_LEFTDOWN | |
260 7 SDL_HAT_LEFT | |
261 8 SDL_HAT_LEFTUP | |
262 The new constants are bitmasks, so you can check for the | |
263 individual axes like this: | |
264 if ( hat_position & SDL_HAT_UP ) { | |
265 } | |
266 and you'll catch left-up, up, and right-up. | |
267 | |
268 1.1.2: | |
269 Added multiple timer support: | |
270 SDL_AddTimer() and SDL_RemoveTimer() | |
271 | |
272 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. | |
273 | |
274 1.1.0: | |
275 Added initial OpenGL support. | |
276 First set GL attributes (such as RGB depth, alpha depth, etc.) | |
277 SDL_GL_SetAttribute() | |
278 Then call SDL_SetVideoMode() with the SDL_OPENGL flag. | |
279 Perform all of your normal GL drawing. | |
280 Finally swap the buffers with the new SDL function: | |
281 SDL_GL_SwapBuffers() | |
282 See the new 'testgl' test program for an example of using GL with SDL. | |
283 | |
284 You can load GL extension functions by using the function: | |
285 SDL_GL_LoadProcAddress() | |
286 | |
287 Added functions to initialize and cleanup specific SDL subsystems: | |
288 SDL_InitSubSystem() and SDL_QuitSubSystem() | |
289 | |
290 Added user-defined event type: | |
291 typedef struct { | |
292 Uint8 type; | |
293 int code; | |
294 void *data1; | |
295 void *data2; | |
296 } SDL_UserEvent; | |
297 This structure is in the "user" member of an SDL_Event. | |
298 | |
299 Added a function to push events into the event queue: | |
300 SDL_PushEvent() | |
301 | |
302 Example of using the new SDL user-defined events: | |
303 { | |
304 SDL_Event event; | |
305 | |
306 event.type = SDL_USEREVENT; | |
307 event.user.code = my_event_code; | |
308 event.user.data1 = significant_data; | |
309 event.user.data2 = 0; | |
310 SDL_PushEvent(&event); | |
311 } | |
312 | |
313 Added a function to get mouse deltas since last query: | |
314 SDL_GetRelativeMouseState() | |
315 | |
316 Added a boolean datatype to SDL_types.h: | |
317 SDL_bool = { SDL_TRUE, SDL_FALSE } | |
318 | |
319 Added a function to get the current audio status: | |
320 SDL_GetAudioState(); | |
321 It returns one of: | |
322 SDL_AUDIO_STOPPED, | |
323 SDL_AUDIO_PLAYING, | |
324 SDL_AUDIO_PAUSED | |
325 | |
326 Added an AAlib driver (ASCII Art) - by Stephane Peter. | |
327 | |
328 1.0.6: | |
329 The input grab state is reset after each call to SDL_SetVideoMode(). | |
330 The input is grabbed by default in fullscreen mode, and ungrabbed in | |
331 windowed mode. If you want to set input grab to a particular value, | |
332 you should set it after each call to SDL_SetVideoMode(). | |
333 | |
334 1.0.5: | |
335 Exposed SDL_AudioInit(), SDL_VideoInit() | |
336 Added SDL_AudioDriverName() and SDL_VideoDriverName() | |
337 | |
338 Added new window manager function: | |
339 SDL_WM_ToggleFullScreen() | |
340 This is currently implemented only on Linux | |
341 | |
342 The ALT-ENTER code has been removed - it's not appropriate for a | |
343 lib to bind keys when they aren't even emergency escape sequences. | |
344 | |
345 ALT-ENTER functionality can be implemented with the following code: | |
346 | |
347 int Handle_AltEnter(const SDL_Event *event) | |
348 { | |
349 if ( event->type == SDL_KEYDOWN ) { | |
350 if ( (event->key.keysym.sym == SDLK_RETURN) && | |
351 (event->key.keysym.mod & KMOD_ALT) ) { | |
352 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); | |
353 return(0); | |
354 } | |
355 } | |
356 return(1); | |
357 } | |
358 SDL_SetEventFilter(Handle_AltEnter); | |
359 | |
360 1.0.3: | |
361 Under X11, if you grab the input and hide the mouse cursor, | |
362 the mouse will go into a "relative motion" mode where you | |
363 will always get relative motion events no matter how far in | |
364 each direction you move the mouse - relative motion is not | |
365 bounded by the edges of the window (though the absolute values | |
366 of the mouse positions are clamped by the size of the window). | |
367 The SVGAlib, framebuffer console, and DirectInput drivers all | |
368 have this behavior naturally, and the GDI and BWindow drivers | |
369 never go into "relative motion" mode. | |
370 | |
371 1.0.2: | |
372 Added a function to enable keyboard repeat: | |
373 SDL_EnableKeyRepeat() | |
374 | |
375 Added a function to grab the mouse and keyboard input | |
376 SDL_WM_GrabInput() | |
377 | |
378 Added a function to iconify the window. | |
379 SDL_WM_IconifyWindow() | |
380 If this function succeeds, the application will receive an event | |
381 signaling SDL_APPACTIVE event | |
382 | |
383 1.0.1: | |
384 Added constants to SDL_audio.h for 16-bit native byte ordering: | |
385 AUDIO_U16SYS, AUDIO_S16SYS | |
386 | |
387 1.0.0: | |
388 New public release | |
389 | |
390 Version 0.11: | |
391 | |
392 0.11.5: | |
393 A new function SDL_GetVideoSurface() has been added, and returns | |
394 a pointer to the current display surface. | |
395 | |
396 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and | |
397 a new function SDL_CreateRGBSurfaceFrom() has been added to allow | |
398 creating an SDL surface from an existing pixel data buffer. | |
399 | |
400 Added SDL_GetRGB() to the headers and documentation. | |
401 | |
402 0.11.4: | |
403 SDL_SetLibraryPath() is no longer meaningful, and has been removed. | |
404 | |
405 0.11.3: | |
406 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from | |
407 installing fatal signal handlers on operating systems that support | |
408 them. | |
409 | |
410 Version 0.9: | |
411 | |
412 0.9.15: | |
413 SDL_CreateColorCursor() has been removed. Color cursors should | |
414 be implemented as sprites, blitted by the application when the | |
415 cursor moves. To get smooth color cursor updates when the app | |
416 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This | |
417 allows you to handle the mouse motion in another thread from an | |
418 event filter function, but is currently only supported by Linux | |
419 and BeOS. Note that you'll have to protect the display surface | |
420 from multi-threaded access by using mutexes if you do this. | |
421 | |
422 Thread-safe surface support has been removed from SDL. | |
423 This makes blitting somewhat faster, by removing SDL_MiddleBlit(). | |
424 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. | |
425 You can make your surfaces thread-safe by allocating your own | |
426 mutex and making lock/unlock calls around accesses to your surface. | |
427 | |
428 0.9.14: | |
429 SDL_GetMouseState() now takes pointers to int rather than Uint16. | |
430 | |
431 If you set the SDL_WINDOWID environment variable under UNIX X11, | |
432 SDL will use that as the main window instead of creating it's own. | |
433 This is an unsupported extension to SDL, and not portable at all. | |
434 | |
435 0.9.13: | |
436 Added a function SDL_SetLibraryPath() which can be used to specify | |
437 the directory containing the SDL dynamic libraries. This is useful | |
438 for commercial applications which ship with particular versions | |
439 of the libraries, and for security on multi-user systems. | |
440 If this function is not used, the default system directories are | |
441 searched using the native dynamic object loading mechanism. | |
442 | |
443 In order to support C linkage under Visual C++, you must declare | |
444 main() without any return type: | |
445 main(int argc, char *argv[]) { | |
446 /* Do the program... */ | |
447 return(0); | |
448 } | |
449 C++ programs should also return a value if compiled under VC++. | |
450 | |
451 The blit_endian member of the SDL_VideoInfo struct has been removed. | |
452 | |
453 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there | |
454 is now no longer any function to translate a keysym to a character. | |
455 | |
456 The SDL_keysym structure has been extended with a 'scancode' and | |
457 'unicode' member. The 'scancode' is a hardware specific scancode | |
458 for the key that was pressed, and may be 0. The 'unicode' member | |
459 is a 16-bit UNICODE translation of the key that was pressed along | |
460 with any modifiers or compose keys that have been pressed. | |
461 If no UNICODE translation exists for the key, 'unicode' will be 0. | |
462 | |
463 Added a function SDL_EnableUNICODE() to enable/disable UNICODE | |
464 translation of character keypresses. Translation defaults off. | |
465 | |
466 To convert existing code to use the new API, change code which | |
467 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), | |
468 and change code which uses it to get the ASCII value of a sym to | |
469 use the 'unicode' member of the event keysym. | |
470 | |
471 0.9.12: | |
472 There is partial support for 64-bit datatypes. I don't recommend | |
473 you use this if you have a choice, because 64-bit datatypes are not | |
474 supported on many platforms. On platforms for which it is supported, | |
475 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and | |
476 you can use the Uint64 and Sint64 datatypes. | |
477 | |
478 Added functions to SDL_endian.h to support 64-bit datatypes: | |
479 SDL_SwapLE64(), SDL_SwapBE64(), | |
480 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() | |
481 | |
482 A new member "len_ratio" has been added to the SDL_AudioCVT structure, | |
483 and allows you to determine either the original buffer length or the | |
484 converted buffer length, given the other. | |
485 | |
486 A new function SDL_FreeWAV() has been added to the API to free data | |
487 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since | |
488 the gcc compiled DLL uses a different heap than VC++ compiled apps. | |
489 | |
490 SDL now has initial support for international keyboards using the | |
491 Latin character set. | |
492 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD | |
493 compile-time variable, or you can set the environment variable | |
494 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. | |
495 The valid values for these variables can be found in SDL_keyboard.c | |
496 | |
497 Full support for German and French keyboards under X11 is implemented. | |
498 | |
499 0.9.11: | |
500 The THREADED_EVENTS compile-time define has been replaced with the | |
501 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), | |
502 SDL will create a separate thread to perform input event handling. | |
503 If this flag is passed to SDL_Init(), and the OS doesn't support | |
504 event handling in a separate thread, SDL_Init() will fail. | |
505 Be sure to add calls to SDL_Delay() in your main thread to allow | |
506 the OS to schedule your event thread, or it may starve, leading | |
507 to slow event delivery and/or dropped events. | |
508 Currently MacOS and Win32 do not support this flag, while BeOS | |
509 and Linux do support it. I recommend that your application only | |
510 use this flag if absolutely necessary. | |
511 | |
512 The SDL thread function passed to SDL_CreateThread() now returns a | |
513 status. This status can be retrieved by passing a non-NULL pointer | |
514 as the 'status' argument to SDL_WaitThread(). | |
515 | |
516 The volume parameter to SDL_MixAudio() has been increased in range | |
517 from (0-8) to (0-128) | |
518 | |
519 SDL now has a data source abstraction which can encompass a file, | |
520 an area of memory, or any custom object you can envision. It uses | |
521 these abstractions, SDL_RWops, in the endian read/write functions, | |
522 and the built-in WAV and BMP file loaders. This means you can load | |
523 WAV chunks from memory mapped files, compressed archives, network | |
524 pipes, or anything else that has a data read abstraction. | |
525 | |
526 There are three built-in data source abstractions: | |
527 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() | |
528 along with a generic data source allocation function: | |
529 SDL_AllocRW() | |
530 These data sources can be used like stdio file pointers with the | |
531 following convenience functions: | |
532 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() | |
533 These functions are defined in the new header file "SDL_rwops.h" | |
534 | |
535 The endian swapping functions have been turned into macros for speed | |
536 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines | |
537 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on | |
538 the endianness of the host system. | |
539 | |
540 The endian read/write functions now take an SDL_RWops pointer | |
541 instead of a stdio FILE pointer, to support the new data source | |
542 abstraction. | |
543 | |
544 The SDL_*LoadWAV() functions have been replaced with a single | |
545 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's | |
546 first parameter, and a flag whether or not to automatically | |
547 free it as the second parameter. SDL_LoadWAV() is a macro for | |
548 backward compatibility and convenience: | |
549 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); | |
550 | |
551 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced | |
552 with a single function that takes a SDL_RWops pointer as it's | |
553 first parameter, and a flag whether or not to automatically | |
554 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() | |
555 are macros for backward compatibility and convenience: | |
556 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); | |
557 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); | |
558 Note that these functions use SDL_RWseek() extensively, and should | |
559 not be used on pipes or other non-seekable data sources. | |
560 | |
561 0.9.10: | |
562 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been | |
563 extended to support multiple types of display drivers, as well as | |
564 safe access to the X11 display when THREADED_EVENTS is enabled. | |
565 The new structures are documented in the SDL_syswm.h header file. | |
566 | |
567 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard | |
568 should now work properly, as well as the "Windows" keys on US | |
569 keyboards. | |
570 | |
571 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab | |
572 instead of trying to open each block device on the system. | |
573 The CD must be listed in /etc/fstab as using the iso9660 filesystem. | |
574 | |
575 On Linux, if you define THREADED_EVENTS at compile time, a separate | |
576 thread will be spawned to gather X events asynchronously from the | |
577 graphics updates. This hasn't been extensively tested, but it does | |
578 provide a means of handling keyboard and mouse input in a separate | |
579 thread from the graphics thread. (This is now enabled by default.) | |
580 | |
581 A special access function SDL_PeepEvents() allows you to manipulate | |
582 the event queue in a thread-safe manner, including peeking at events, | |
583 removing events of a specified type, and adding new events of arbitrary | |
584 type to the queue (use the new 'user' member of the SDL_Event type). | |
585 | |
586 If you use SDL_PeepEvents() to gather events, then the main graphics | |
587 thread needs to call SDL_PumpEvents() periodically to drive the event | |
588 loop and generate input events. This is not necessary if SDL has been | |
589 compiled with THREADED_EVENTS defined, but doesn't hurt. | |
590 | |
591 A new function SDL_ThreadID() returns the identifier associated with | |
592 the current thread. | |
593 | |
594 0.9.9: | |
595 The AUDIO_STEREO format flag has been replaced with a new 'channels' | |
596 member of the SDL_AudioSpec structure. The channels are 1 for mono | |
597 audio, and 2 for stereo audio. In the future more channels may be | |
598 supported for 3D surround sound. | |
599 | |
600 The SDL_MixAudio() function now takes an additional volume parameter, | |
601 which should be set to SDL_MIX_MAXVOLUME for compatibility with the | |
602 original function. | |
603 | |
604 The CD-ROM functions which take a 'cdrom' parameter can now be | |
605 passed NULL, and will act on the last successfully opened CD-ROM. | |
606 | |
607 0.9.8: | |
608 No changes, bugfixes only. | |
609 | |
610 0.9.7: | |
611 No changes, bugfixes only. | |
612 | |
613 0.9.6: | |
614 Added a fast rectangle fill function: SDL_FillRect() | |
615 | |
616 Addition of a useful function for getting info on the video hardware: | |
617 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
618 This function replaces SDL_GetDisplayFormat(). | |
619 | |
620 Initial support for double-buffering: | |
621 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() | |
622 Update the screen with a new function: SDL_Flip() | |
623 | |
624 SDL_AllocSurface() takes two new flags: | |
625 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits | |
626 and if the hardware supports hardware acceleration of colorkey blits | |
627 between two surfaces in video memory, to place the surface in video | |
628 memory if possible, otherwise it will be placed in system memory. | |
629 SDL_SRCALPHA means that the surface will be used for alpha blits and | |
630 if the hardware supports hardware acceleration of alpha blits between | |
631 two surfaces in video memory, to place the surface in video memory | |
632 if possible, otherwise it will be placed in system memory. | |
633 SDL_HWSURFACE now means that the surface will be created with the | |
634 same format as the display surface, since having surfaces in video | |
635 memory is only useful for fast blitting to the screen, and you can't | |
636 blit surfaces with different surface formats in video memory. | |
637 | |
638 0.9.5: | |
639 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume | |
640 that the icon consists of the entire image. | |
641 | |
642 SDL_LowerBlit() is back -- but don't use it on the display surface. | |
643 It is exactly the same as SDL_MiddleBlit(), but doesn't check for | |
644 thread safety. | |
645 | |
646 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take | |
647 a FILE pointer instead of a file name. | |
648 | |
649 Added CD-ROM audio control API: | |
650 SDL_CDNumDrives() | |
651 SDL_CDName() | |
652 SDL_CDOpen() | |
653 SDL_CDStatus() | |
654 SDL_CDPlayTracks() | |
655 SDL_CDPlay() | |
656 SDL_CDPause() | |
657 SDL_CDResume() | |
658 SDL_CDStop() | |
659 SDL_CDEject() | |
660 SDL_CDClose() | |
661 | |
662 0.9.4: | |
663 No changes, bugfixes only. | |
664 | |
665 0.9.3: | |
666 Mouse motion event now includes relative motion information: | |
667 Sint16 event->motion.xrel, Sint16 event->motion.yrel | |
668 | |
669 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT | |
670 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) | |
671 | |
672 0.9.2: | |
673 No changes, bugfixes only. | |
674 | |
675 0.9.1: | |
676 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now | |
677 automatically mapped on blit. | |
678 | |
679 0.8.0: | |
680 SDL stable release |