Mercurial > sdl-ios-xcode
annotate src/audio/android/SDL_androidaudio.h @ 5272:93ea62a5ba8f
Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 08:17:37 -0800 |
parents | b530ef003506 |
children |
rev | line source |
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4718 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
4718 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #ifndef _SDL_androidaudio_h | |
25 #define _SDL_androidaudio_h | |
26 | |
27 #include "../SDL_sysaudio.h" | |
28 | |
29 /* Hidden "this" pointer for the audio functions */ | |
30 #define _THIS SDL_AudioDevice *this | |
31 | |
32 struct SDL_PrivateAudioData | |
33 { | |
34 }; | |
35 | |
36 #endif /* _SDL_androidaudio_h */ | |
4995
9f9bea41e88f
Working audio implementation contributed by Joseph Lunderville
Sam Lantinga <slouken@libsdl.org>
parents:
4718
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changeset
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37 |
4718 | 38 /* vi: set ts=4 sw=4 expandtab: */ |