annotate docs/html/sdlkeysym.html @ 2787:93764fe8601a

It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 05:29:14 +0000
parents 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_keysym</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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14 HREF="eventstructures.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_QuitEvent"
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17 HREF="sdlquitevent.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDLKey"
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20 HREF="sdlkey.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlquitevent.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlkey.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLKEYSYM"
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74 ></A
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75 >SDL_keysym</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN4659"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_keysym&nbsp;--&nbsp;Keysym structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN4662"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint8 scancode;
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95 SDLKey sym;
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96 SDLMod mod;
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97 Uint16 unicode;
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98 } SDL_keysym;</PRE
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99 ></DIV
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100 ><DIV
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101 CLASS="REFSECT1"
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102 ><A
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103 NAME="AEN4665"
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104 ></A
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105 ><H2
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106 >Structure Data</H2
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107 ><DIV
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108 CLASS="INFORMALTABLE"
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109 ><A
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110 NAME="AEN4667"
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111 ></A
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112 ><P
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113 ></P
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114 ><TABLE
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115 BORDER="0"
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116 CLASS="CALSTABLE"
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117 ><TBODY
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118 ><TR
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119 ><TD
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120 ALIGN="LEFT"
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121 VALIGN="TOP"
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122 ><TT
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123 CLASS="STRUCTFIELD"
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124 ><I
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125 >scancode</I
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126 ></TT
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127 ></TD
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128 ><TD
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129 ALIGN="LEFT"
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130 VALIGN="TOP"
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131 >Hardware specific scancode</TD
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132 ></TR
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133 ><TR
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134 ><TD
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135 ALIGN="LEFT"
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136 VALIGN="TOP"
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137 ><TT
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138 CLASS="STRUCTFIELD"
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139 ><I
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140 >sym</I
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141 ></TT
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142 ></TD
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 >SDL virtual keysym</TD
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147 ></TR
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148 ><TR
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149 ><TD
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150 ALIGN="LEFT"
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151 VALIGN="TOP"
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152 ><TT
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153 CLASS="STRUCTFIELD"
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154 ><I
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155 >mod</I
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156 ></TT
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157 ></TD
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158 ><TD
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159 ALIGN="LEFT"
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160 VALIGN="TOP"
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161 >Current key modifiers</TD
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162 ></TR
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163 ><TR
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164 ><TD
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165 ALIGN="LEFT"
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166 VALIGN="TOP"
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167 ><TT
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168 CLASS="STRUCTFIELD"
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169 ><I
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170 >unicode</I
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171 ></TT
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172 ></TD
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173 ><TD
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174 ALIGN="LEFT"
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175 VALIGN="TOP"
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176 >Translated character</TD
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177 ></TR
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178 ></TBODY
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179 ></TABLE
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180 ><P
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181 ></P
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182 ></DIV
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183 ></DIV
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184 ><DIV
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185 CLASS="REFSECT1"
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186 ><A
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187 NAME="AEN4686"
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188 ></A
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189 ><H2
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190 >Description</H2
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191 ><P
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192 >The <SPAN
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193 CLASS="STRUCTNAME"
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194 >SDL_keysym</SPAN
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195 > structure is used by reporting key presses and releases since it is a part of the <A
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196 HREF="sdlkeyboardevent.html"
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197 ><SPAN
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198 CLASS="STRUCTNAME"
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199 >SDL_KeyboardEvent</SPAN
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200 ></A
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201 >.</P
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202 ><P
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203 >The <TT
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204 CLASS="STRUCTFIELD"
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205 ><I
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206 >scancode</I
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207 ></TT
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208 > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT
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209 CLASS="STRUCTFIELD"
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210 ><I
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211 >sym</I
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212 ></TT
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213 > field is extremely useful. It is the SDL-defined value of the key (see <A
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214 HREF="sdlkey.html"
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215 >SDL Key Syms</A
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216 >. This field is very useful when you are checking for certain key presses, like so:
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217 <PRE
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218 CLASS="PROGRAMLISTING"
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219 >.
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220 .
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221 while(SDL_PollEvent(&#38;event)){
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222 switch(event.type){
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223 case SDL_KEYDOWN:
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224 if(event.key.keysym.sym==SDLK_LEFT)
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225 move_left();
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226 break;
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227 .
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228 .
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229 .
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230 }
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231 }
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232 .
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233 .</PRE
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234 >
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235 <TT
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236 CLASS="STRUCTFIELD"
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237 ><I
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238 >mod</I
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239 ></TT
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240 > stores the current state of the keyboard modifiers as explained in <A
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241 HREF="sdlgetmodstate.html"
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242 ><TT
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243 CLASS="FUNCTION"
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244 >SDL_GetModState</TT
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245 ></A
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246 >. The <TT
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247 CLASS="STRUCTFIELD"
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248 ><I
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249 >unicode</I
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250 ></TT
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251 > is only used when UNICODE translation is enabled with <A
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252 HREF="sdlenableunicode.html"
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253 ><TT
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254 CLASS="FUNCTION"
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255 >SDL_EnableUNICODE</TT
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256 ></A
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257 >. If <TT
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258 CLASS="STRUCTFIELD"
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259 ><I
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260 >unicode</I
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261 ></TT
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262 > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
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263 <PRE
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264 CLASS="PROGRAMLISTING"
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265 >char ch;
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266 if ( (keysym.unicode &#38; 0xFF80) == 0 ) {
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267 ch = keysym.unicode &#38; 0x7F;
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268 }
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269 else {
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270 printf("An International Character.\n");
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271 }</PRE
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272 >
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273 UNICODE translation does have a slight overhead so don't enable it unless its needed.</P
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274 ></DIV
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275 ><DIV
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276 CLASS="REFSECT1"
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277 ><A
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278 NAME="AEN4705"
0
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279 ></A
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280 ><H2
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281 >See Also</H2
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282 ><P
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283 ><A
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284 HREF="sdlkey.html"
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285 ><SPAN
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286 CLASS="STRUCTNAME"
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287 >SDLKey</SPAN
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288 ></A
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289 ></P
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290 ></DIV
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291 ><DIV
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292 CLASS="NAVFOOTER"
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293 ><HR
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294 ALIGN="LEFT"
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295 WIDTH="100%"><TABLE
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296 SUMMARY="Footer navigation table"
0
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297 WIDTH="100%"
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298 BORDER="0"
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299 CELLPADDING="0"
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300 CELLSPACING="0"
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301 ><TR
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302 ><TD
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303 WIDTH="33%"
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304 ALIGN="left"
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305 VALIGN="top"
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306 ><A
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307 HREF="sdlquitevent.html"
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308 ACCESSKEY="P"
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309 >Prev</A
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310 ></TD
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311 ><TD
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312 WIDTH="34%"
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313 ALIGN="center"
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314 VALIGN="top"
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315 ><A
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316 HREF="index.html"
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317 ACCESSKEY="H"
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318 >Home</A
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319 ></TD
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320 ><TD
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321 WIDTH="33%"
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322 ALIGN="right"
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323 VALIGN="top"
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324 ><A
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325 HREF="sdlkey.html"
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326 ACCESSKEY="N"
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327 >Next</A
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328 ></TD
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329 ></TR
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330 ><TR
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331 ><TD
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332 WIDTH="33%"
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333 ALIGN="left"
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334 VALIGN="top"
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335 >SDL_QuitEvent</TD
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336 ><TD
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337 WIDTH="34%"
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338 ALIGN="center"
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339 VALIGN="top"
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340 ><A
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341 HREF="eventstructures.html"
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342 ACCESSKEY="U"
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343 >Up</A
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344 ></TD
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345 ><TD
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346 WIDTH="33%"
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347 ALIGN="right"
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348 VALIGN="top"
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349 >SDLKey</TD
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350 ></TR
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351 ></TABLE
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352 ></DIV
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353 ></BODY
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354 ></HTML
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355 >