Mercurial > sdl-ios-xcode
annotate Xcode/SDL/pkg-support/devel-resources/Welcome.txt @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | d63e9f5944ae |
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1 This package installs documentation and Project Builder stationary for the SDL framework. |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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2 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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3 The SDL documentation is installed into /Developer/Documentation/SDL. |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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4 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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5 The SDL Mac OS X Readme is installed into your home directory. |